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fix segfault when setting ambient_level to 0
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1 changed files with 2 additions and 1 deletions
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@ -356,7 +356,8 @@ s_updateAmbientSounds (void)
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// stop all ambient channels.
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for (ambient_channel = 0; ambient_channel < NUM_AMBIENTS;
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ambient_channel++) {
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SND_ChannelStop (ambient_channels[ambient_channel]);
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if (ambient_channels[ambient_channel])
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SND_ChannelStop (ambient_channels[ambient_channel]);
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ambient_channels[ambient_channel] = 0;
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}
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return;
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