Make the playcenter hack not screw up sound spatialization.

This commit is contained in:
Brian Koropoff 2003-05-28 04:49:09 +00:00
parent 00abd17dd4
commit 9e57425f4f
1 changed files with 2 additions and 2 deletions

View File

@ -277,7 +277,7 @@ SND_Spatialize (channel_t *ch)
vec3_t source_vec;
// anything coming from the view entity will always be full volume
if (ch->entnum == *render_data.viewentity || ch->entnum == -1) {
if (ch->entnum == *render_data.viewentity) {
ch->leftvol = ch->master_vol;
ch->rightvol = ch->master_vol;
ch->phase = 0;
@ -736,7 +736,7 @@ SND_PlayCenter (void)
dsprintf (name, "%s", Cmd_Argv (i));
}
sfx = SND_PrecacheSound (name->str);
SND_StartSound (-1, 0, sfx, listener_origin, 1.0, 1.0);
SND_StartSound (*render_data.viewentity, 0, sfx, listener_origin, 1.0, 1.0);
i++;
}
dstring_delete (name);