quakeforge/libs/audio/renderer
2007-03-25 07:45:13 +00:00
..
.gitignore Put the sound renderer in it's proper place: as a full-fledged plugin. 2001-08-23 04:01:46 +00:00
flac.c make the cache/stream setup code common. 2007-03-18 01:44:46 +00:00
Makefile.am connects to jack server and auto-wires the ports 2007-03-17 06:20:52 +00:00
midi.c fix a weird naming issue that caused uninitialized error (weird mostly because it snuck past me) 2007-03-24 11:46:41 +00:00
snd_channels.c better sound offsetting 2007-03-25 07:45:13 +00:00
snd_dma.c clamp the default renderer to 44100 too, and spew messages when running out of channels. 2007-03-25 01:02:03 +00:00
snd_jack.c fix some missing symbols 2007-03-21 12:50:41 +00:00
snd_mem.c don't try to release an sfx when the cache has been flushed: our held sfx gets ripped out from underneath us. 2007-03-24 08:37:04 +00:00
snd_mix.c better sound offsetting 2007-03-25 07:45:13 +00:00
snd_resample.c fix some missing symbols 2007-03-21 12:50:41 +00:00
snd_sfx.c make gamedir change a two phase operation so things can be done both before and after the cache is flushed. (still having problems with cached sounds, though) 2007-03-24 10:13:10 +00:00
vorbis.c make the cache/stream setup code common. 2007-03-18 01:44:46 +00:00
wav.c make the cache/stream setup code common. 2007-03-18 01:44:46 +00:00