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bah, that line was needed after all. still don't know why (it shouldn't be)
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@ -393,6 +393,7 @@ s_updateAmbientSounds (void)
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sfx->retain (sfx);
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} else {
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sfx = chan->sfx;
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sfx->retain (sfx); //FIXME why is this necessary?
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}
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// sfx will be written to chan->sfx later to ensure mixer doesn't use
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// channel prematurely.
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