Commit Graph

412 Commits

Author SHA1 Message Date
Bill Currie f52457b0c7 moved many cvars in from the old host.c 2000-02-10 09:16:56 +00:00
Jeff Teunissen e0987665d8 Possible fix to the recently-uncovered UQuake segfault. 2000-02-10 09:07:26 +00:00
Bill Currie 866f2514d0 common/host.c:
put Host_GetConsoleCommands back
uquake/server.h:
	proto for SV_Frame
uquake/sv_main.c
	add SV_ClientPrintf SV_BroadcastPrintf SV_DropClient SV_Frame* from
	old host.c
2000-02-10 09:03:30 +00:00
Jeff Teunissen 74e0de143a host.c completions...might be able to link now. :) 2000-02-10 08:45:53 +00:00
Joseph Carter 44ec4f61d5 A couple cl_ents functions removed from cl_main for uquake, we're close to
being able to link uquake again!  Reformatted the top of cl_ents
2000-02-10 06:22:29 +00:00
Loring Holden aa720bf076 Small changes to compile (not link) under Solaris, AIX, & Irix 2000-02-10 06:18:57 +00:00
Bill Currie ccbb656250 more uquake link fixups 2000-02-10 06:03:16 +00:00
Bill Currie 28088048b3 uquake now compiles, but doesn't link yet 2000-02-10 05:58:27 +00:00
Bill Currie 1cd0078fca qw now links 2000-02-10 05:45:53 +00:00
Bill Currie 3e1912f471 Host_* merging 2000-02-10 05:41:46 +00:00
Bill Currie eef00e39f3 stopped some cvar and cmd clashes 2000-02-09 09:55:58 +00:00
Bill Currie 16e636cc01 make independent of zlib (ie use HAS_ZLIB) 2000-02-09 09:12:55 +00:00
Bill Currie 88bc2bf209 common/gl_refrag.c common/gl_rmain.c:
fix to compile with cl_visedicts from qw in uq
common/quakeio.c:
	fix bogus string copying
2000-02-09 06:27:30 +00:00
Bill Currie 1308793cce moved qw_common{bothdefs.h,pmove.h,pmove_simple.h} to common
merged qw_common/quakedef.h and uquake/quakedef.h into common/quakedef.h (sort
of, bits of bothdefs.h too)
common/cl_ents.c common/client.h uquake/screen.c uquake/sv_user.c:
	various fixups to cope with the merge.

UQ is still busted
2000-02-09 01:44:59 +00:00
Bill Currie 21416b0b94 qw_common/pmove.h:
add #include "net.h"
uquake/Makefile.in:
	put cl_ents.c back it. might as well make a commitment :)
merge qw_common/protocol.h and uquake/protocol.h into common/protocol.h
2000-02-08 22:25:15 +00:00
Pontus Lidman 0b3798abff Fixing consequences of merge + new macro for IPV6 2000-02-08 21:23:46 +00:00
Bill Currie 7d5b301d80 common/quakeio.c:
support gzipped files
common/quakefs.c:
qw_client/cl_parse.c:
qw_server/sv_ccmds.c:
uquake/host_cmd.c:
uquake/menu.c:
	use "z" in mode flags when reading files
uquake/Makefile.in:
	take cl_ents.c out again (too much work atm to get it to compile)
2000-02-08 20:59:36 +00:00
Bill Currie 1983cf894b move cl_ents.c from qw_clent to common
uquake/Makefile.in:
	add cl_ents.c (doesn't work yet)
qw_client/gl_vidlinux_x11.c:
	not used, waste of bandwidth
2000-02-08 07:44:02 +00:00
Bill Currie a078544d38 Replaced every single fscking FILE and gzFile (except in quakeio.*) with QFile
and fixed up as many f* and gz* calls as gcc found (and, where sensible, grep)

Unfortuanatly, demos are broken again.
2000-02-08 07:23:09 +00:00
Bill Currie e67f3dc07a uquake now builds 2000-02-08 06:14:10 +00:00
Bill Currie 83fc2c0373 forgot to add these in the last checkin. They implement the QFile stuff. 2000-02-08 05:08:34 +00:00
Bill Currie edbb589045 merge qw_client/cl_main.c and uquake/cl_main.c into common/cl_main.c
For the rest, convert all refs to FILE and gzFile to QFile, and similar for
file functions (eg fprintf, fgets, fread, etc)
2000-02-08 05:06:58 +00:00
Joseph Carter bc28568890 there are still uquake issues... 2000-02-07 23:13:16 +00:00
Joseph Carter 7633189c91 cl_tent.c is merged - uquake still has some issues but they're smaller now 2000-02-07 22:54:33 +00:00
Bill Currie 56c8badd2d merge qw_client/r_edge.c and uquake/r_edge.c into common/r_edge.c 2000-02-07 04:31:25 +00:00
Bill Currie ea4390157a merge qw_client/r_efrag.c and uquake/r_efrag.c into common/r_efrag.c 2000-02-07 04:18:27 +00:00
Joseph Carter bcc96386cd A few mods for uquake... 2000-02-07 04:18:18 +00:00
Joseph Carter e023ae7ffe qw-client and server work again, sound_lib builds, uquake doesn't 2000-02-07 03:49:50 +00:00
Bill Currie 9a17811cd3 removed reference to cl_state.h 2000-02-07 03:21:08 +00:00
Bill Currie aceca3eb86 this shouldn't be in cvs 2000-02-07 01:53:45 +00:00
Joseph Carter 3c55b43e25 Committing my merges of client.h and net.h.. Got rid of snd_dma.c changes
made before, it breaks a few things but it needs to be committed so they
can be fixed..
2000-02-07 01:32:12 +00:00
Bill Currie 004003ccb0 merge qw_common/common.h and uquake/common.h into common/common.h 2000-02-07 00:43:02 +00:00
Bill Currie 4b77a46ca6 merged qw_client/cl_input.c and uquake/cl_input.c into common/cl_input.c 2000-02-07 00:12:21 +00:00
Loring Holden 9ff456626f snd_null.c - snd is another variable defined in snd_dma.c that has to be
defined here as well
vid_sunx.c - missing client.h include
2000-02-05 19:42:21 +00:00
Marcus Sundberg 840ff1c72f Added support for numpad keys and some other ones missing. 2000-02-05 17:49:03 +00:00
Marcus Sundberg 662e6491eb Make sure we don't use a negative index into sb_faces. 2000-02-05 16:01:15 +00:00
Marcus Sundberg 475353c278 typedef socklen_t here if it doesn't exist. 2000-02-05 15:59:39 +00:00
Marcus Sundberg 69cbd2e370 Now compiles. 2000-02-05 15:21:19 +00:00
Marcus Sundberg 461c66051c Include <model.h> 2000-02-05 15:08:13 +00:00
Marcus Sundberg 0d77a4577e Include <math.h> 2000-02-05 15:05:44 +00:00
Joseph Carter dc627d6b28 uquake has the beginning of netchan support, netchan.message works fine
now, the rest I don't know how much of it I can do without breaking the
protocol's compatibility.

client_state_t has moved back to client.h in qw_common and uquake.  Seems
like that's a step backward, but the way it was being used while common
was far worse!  This required massive reworking of headers and such.

Speaking of using cl (the global client_state_t) badly, the sound code did
exactly that.  Mercury should be shot for not fixing that when he did the
sound_lib.a stuff.  The fix illustrates what we need to start doing to the
code to make modularization possible.  I'll be sending a message to the
list about this shortly..
2000-02-04 13:40:04 +00:00
Bill Currie 233984564e configure.in:
remove a debug echo
snd_alsa.c:
	#include "console.h"
2000-02-04 09:52:43 +00:00
Joseph Carter 7e04ceced5 The pretty green/yellow/blue pixels that hang around after things like
biosuits, pents, and quads wear off are now gone.  Sort of.  They are
caused by places where two texture edges meet and there are little gaps
at the seams where nothing gets drawn.  This is also why noclip screws w/
the screen if you walk outside of the map in the GL targets.  We now draw
a backdrop whose color is set by r_clearcolor, ala software renderer.
2000-02-04 04:01:23 +00:00
Joseph Carter 23b33b7173 4 scrap textures oughtta be enough for anybody. 2000-02-04 01:58:27 +00:00
Bill Currie 0a46c1d979 configure.in:
make zlib enabled by default
common/nozip.h:
	swap the size and count params to f{read,write} to prevent demo code
	breaking
common/quakefs.c:
	if zlib is unavailable, there is no point in supporting the .gz
	extension
2000-02-03 21:44:46 +00:00
Joseph Carter 218d2fcb9b random QW changes which should help with sbar stuff later on 2000-02-03 21:16:57 +00:00
Eric Windisch 9e47e221b6 Changed the name of the pak3 code to pakzip. Also a few assorted, trivial code cleanups.
-- Eric Windisch
2000-02-03 21:13:23 +00:00
Joseph Carter c0dc03a8ff Other minor changes for uquake, nothing visible 2000-02-03 20:27:25 +00:00
Joseph Carter 9c399a04e5 ixed he irst etter issing roblem 2000-02-03 12:46:08 +00:00
Jeff Teunissen 9a9384f6a9 Cmd_InitFilesystem(): add -game support to the common cmd.c, #ifdef
QUAKEWORLD the Cmd_AddGameDirectory("%s/qw", ... ) call.
2000-02-03 11:29:22 +00:00
Jeff Teunissen 18fc5af9e9 Replaced Knghtbrd's command fix for UQ, added more for completeness. 2000-02-03 11:14:57 +00:00
Joseph Carter cdee91b71f talk sound now happens in UQ again 2000-02-03 10:56:46 +00:00
Joseph Carter e9e147fe84 Most of the commands in uquake/host_cmd.c are simply passed to the server
when you type them.  This includes say, god, etc...  They never got there
however because Mercury forgot to add the uquake stuff to it.  We _REALLY_
need to get cls.netchan backported to uquake!
2000-02-03 10:51:06 +00:00
Joseph Carter 51676c32e7 You can tell who has what hardware and libs because they tend to forget to
update the files for the stuff they don't use/have...
2000-02-03 10:32:56 +00:00
Joseph Carter afe3589124 Fix for 3dfx target using lsh's macros 2000-02-03 09:55:11 +00:00
Loring Holden 8349f3e59f Various changes to get build to work when zlib isn't available...
Various changes to get rid of warnings under AIX, Irix, Linux & Solaris...
2000-02-03 08:46:52 +00:00
Bill Currie 75bb541f81 more f*->gz*. forgot to save this one earlier. 2000-02-03 03:09:52 +00:00
Bill Currie fe681d4427 some more f* -> gz*. need to get home to test this properly. 2000-02-03 02:59:11 +00:00
Bill Currie 73c6ffdde3 a few more f* -> gz* conversions. I don't have GL at work :) 2000-02-03 02:52:05 +00:00
Bill Currie 083021da12 no-asm patch from Darius 2000-02-03 02:34:26 +00:00
Bill Currie e9a2a3fab5 Add gzip support, add -Werror to gcc CFLAGS, clean up misc warnings.
NOTE: demos are broken for gzipped demo files (possibly normal ones too, not
yet tested).
2000-02-03 00:34:12 +00:00
Jeff Teunissen 02dab8f828 Re-added Hipnotic/Rogue support to filesystem code. Cleaned up
COM_LoadGameDirectory().
2000-02-02 06:49:43 +00:00
Joseph Carter 7bc3e61e27 This isn't funny.. Typo fixed. 2000-02-02 05:33:23 +00:00
Joseph Carter b210bffd3e Note to self: ...test before you commit, test before you commit... 2000-02-02 05:10:56 +00:00
Joseph Carter 0393b88e5f breaks are evil outside switch's, the for loop has an exit condition... 2000-02-02 05:07:29 +00:00
Eric Windisch b1af7c3e37 Fixed bug that caused:
Error: Not enough RAM allocated.  Try starting using "-mem 16" or higher
Quakefs.c
2000-02-02 05:01:07 +00:00
Eric Windisch 668fcd2143 Minor changes to quakefs.c; if generations and experimental are defined all files ending in .pak3 are loaded. 2000-02-01 05:13:30 +00:00
Bill Currie 19e937518c can find "wadfile".gz as well as just "wadfile". NOTE: .gz files don't acutally
work yet.
2000-01-30 22:46:30 +00:00
Nelson Rush 8346bd1997 aa tty support, adds text mode qf keyboard/video support.
currently i have no idea if this even works because i cannot test it, if anyone is willing to make a target for it i can start debugging.
2000-01-30 07:32:33 +00:00
Joseph Carter 4f9ce178c1 Merc missed a few things, cleaned the makefiles up a little more 2000-01-30 00:36:41 +00:00
Loring Holden 3c8f2939af Makefile.in - Explicitly list patterns instead of using echo, conditionally
run ranlib
d_part.c, snd_sun.c, vid_sunx.c - missing includes
2000-01-29 23:22:00 +00:00
Zephaniah E. Hull 925344be77 uquake now works! All targets I can test!
I also merged console.[ch] while I was at it..
2000-01-29 18:46:26 +00:00
Bill Currie b87a49e6ba fixed the netchan stuff for uquake 2000-01-29 02:53:28 +00:00
Bill Currie 6f213c8342 common/quakefs.c:
make pak3 support dependent on /both/ _EXPERIMENTAL_ and GENERATIONS
qw_client/Makefile.in:
	move gl files into cleint/gl so thay can have their own build rules
	conditionally added -lasound to LIBS if building for ALSA
2000-01-29 02:31:47 +00:00
Bill Currie ee26684664 fix to work with Mercury's header changes 2000-01-28 11:13:13 +00:00
Joseph Carter 25f297ded2 A little more work trying to get the tree back to normal.. 2000-01-28 03:19:57 +00:00
Zephaniah E. Hull 63978c73c6 uquake compile updates.. 2000-01-28 01:03:09 +00:00
Bill Currie b733915e6a these should not be here (yet) 2000-01-27 22:56:15 +00:00
Bill Currie 8298748791 more work on the merge 2000-01-27 19:27:33 +00:00
Zephaniah E. Hull fdec8fa33a Quick fixup for compiling without the gl headers.. 2000-01-27 19:10:22 +00:00
Jeff Teunissen bbec99182c Added Makefile to .gitignore 2000-01-27 19:08:46 +00:00
Zephaniah E. Hull f18b3bcf02 HUGE changes..
Basicly, sound_lib.a is built, and is compiled into the clients..
Note, uquake is SERIOUSLY FSCKED..
2000-01-27 17:06:02 +00:00
Joseph Carter d38c50700e sbar now works exactly like it does in stable, HUD and all for both UQ and
for QW.  sbar.c is STILL a mess and will continue to be such until I can
check at runtime for QW/UQ..  When that happens the merge can move MUCH
faster for everybody (so somebody do it!  hehe)
2000-01-27 07:54:49 +00:00
Bill Currie 335a822d3f new files. not yet complete so the old ones have not been deleted. 2000-01-27 05:18:39 +00:00
Loring Holden 88344ef21a glquake.h now included from only the files that use OpenGL, and not from
common_quakedef.h (and thus all files)

This solves a build break when the OpenGL includes are not in /usr/include,
since the OpenGL include path is only used when compiling files that use
OpenGL.
2000-01-26 19:00:36 +00:00
Eric Windisch 7940ad28cd Fixed waterwarp bug; athough entities no longer warp underwater.
for those interested, someone had added additional conditions which
waterwarp is applied that caused problems.
--
Eric Windisch
2000-01-26 18:15:18 +00:00
Eric Windisch fb124072be Adding unzip.h, note: unzip.h and unzip.c are directly copied from
aftershock.  Several functions added to common.c were copied and
modified from aftershock as well.  The rest of common.c's pak3 code (so far)
was written by me. All the standard disclaimers apply.
--
Eric W.
2000-01-26 04:22:33 +00:00
Eric Windisch 29d8ba0b55 Needed for pak3 support, btw. this uses Zlib so possibly not portable.
-- Eric Windisch
2000-01-26 02:08:47 +00:00
Joseph Carter 8e85621d15 A few of Mercury's local changes and things I've done to stable.. We're
attempting to get a build WITHOUT GL to work again...
2000-01-25 05:59:19 +00:00
Marcus Sundberg 56a753d763 Don't include menu.h if SERVERONLY is defined. 2000-01-24 00:10:39 +00:00
Marcus Sundberg 79a286c45b A '&' before an array variable is at best ignored, at worst it could do weird stuff. 2000-01-24 00:09:59 +00:00
Zephaniah E. Hull eae2220a78 Making things even more generic, and a fix for compiling without GL support. 2000-01-23 04:42:43 +00:00
Jeff Teunissen 620ccc3e84 Updates to assist in merging... 2000-01-23 03:52:06 +00:00
Jeff Teunissen 9be70be1b0 Preliminary (probably nonfunctional) support for QW's HUD in UQ. Beware! 2000-01-22 22:21:46 +00:00
Marcus Sundberg 595d38cb89 Removed for the second time. If there is a problem with sys_dosa.s and Win32 - fix it right. 2000-01-22 16:43:42 +00:00
Zephaniah E. Hull 427b74299d No more -DGLQUAKE!!!
Took me 9+ hours straight to do it, but its done!
2000-01-22 12:54:51 +00:00
Jeff Teunissen 2930814d25 r_main.c cosmetic changes ("Globals missaligned" -> "Globals misaligned"),
cleaned up a couple #if's
2000-01-22 11:22:28 +00:00
Jeff Teunissen 35169e2b94 Merged r_main.c -- it wasn't the chore it looked like it was going to be.
It's still #ifdef'ed all over the place, but there are max. 100 lines that
aren't common.
2000-01-22 10:51:27 +00:00
Joseph Carter 1cc41775a7 Fixed r_wateralpha... 2000-01-22 03:41:35 +00:00
Eric Windisch c2ac36e5ca r_fog now specifies the fog density, and i moved the color back to white.
This is a minor change, I wasn't gonna do it but several users wanted it..
-- Eric Windisch
2000-01-20 04:11:12 +00:00
Eric Windisch 28a832f5ac Disabled all waterwarp effects for the release, perhaps we will renable it
after we fix it. (r_waterwarp now defaults to 0)
-- Eric Windisch
2000-01-20 03:15:11 +00:00
Zephaniah E. Hull 34391442c7 Merged render.h, to fix compile warnings..
No more compile warnings! A completely clean build on my system!
Wrapped all the unistd.h includes with #ifdef HAVE_UNISTD_H.
Seems like there is more, but that looks like it..
2000-01-19 11:01:04 +00:00
Bill Currie 49fb4b7dcf comment out the "Converting 8to24" message 2000-01-19 08:33:15 +00:00
Bill Currie c5b98914ae allow VID_ShiftPalette to do something in experimental code 2000-01-19 08:15:30 +00:00
Bill Currie 746d94487d removed redundant file. 2000-01-19 08:12:37 +00:00
Nelson Rush 736ded3bfb damnit 2000-01-19 06:02:33 +00:00
Nelson Rush 404afdad37 need to recommit this 2000-01-19 05:56:17 +00:00
Nelson Rush b452b57f5c added the rest of the win32 support, added README.WIN to explain changes 2000-01-19 05:48:59 +00:00
Nelson Rush 45e2b45148 fixed VC win32 support for standalone, thanks to Jason Nelson
i think i got it all
2000-01-19 05:40:58 +00:00
Marcus Sundberg 87eb0216b5 Updated DGA and XMESA code;
We now use dlsym() to check for XMesaSetFXmode() at runtime.
If we find XMesaSetFXmode() all DGA code is disabled so it won't clash
with Glide (Glide on Voodoo 3 uses DGA internally...)
For XMESA we now check the MESA_GLX_FX environment variable at startup to
detect whether we are started in windowed or fullscreen mode, and then
set the cvar vid_glx_fullscreen to match that.
2000-01-19 01:55:15 +00:00
Marcus Sundberg 36512aff7f Call S_Init() from VID_Init(). 2000-01-19 01:43:39 +00:00
Marcus Sundberg bc388056d0 Removed unused variable vidmodes. 2000-01-18 22:58:28 +00:00
Bill Currie c494af94b6 Remove the #ifndef arround the wateralpha code. It doesn't actually fix the
wateraplha+mirroralpha problem according to knghtbrd
2000-01-18 20:33:23 +00:00
Marcus Sundberg 00fa83c923 Removed the stupid and pointless messing with O_NDELAY. 2000-01-18 20:18:35 +00:00
Marcus Sundberg e47536bb85 The DGA checking code is hardly experimental. 2000-01-18 18:15:15 +00:00
Bill Currie adeab9e9d8 quakeforge.spec.in:
a few corrections to get rpms building. NOTE: THIS WILL NOT WORK FOR
	-pre VERSIONS because rpm doesn't like `-' in the version string.
common/gl_rsurf.c:
	experimentally comment out some code that /seems/ to fix the
	r_{water,mirror}alpha bug.
2000-01-18 05:36:42 +00:00
Jeff Teunissen ebf2aef910 Moved some do_not_include stuff where it belongs...Thanks go to Thad Ward
<coderjoe@grnet.com>
2000-01-18 04:10:34 +00:00
Eric Windisch 14168f693a Removed _EXPERIMENTAL_ from waterripple as it is very stable..
also made the cvar a multiplier (the old multiplier was 8), defaults
to 0.  The cvs2cl changelog should just be whitespace changes, whoops.
2000-01-18 03:38:04 +00:00
Bill Currie 8bd5fd1e35 added FreeBSD CNAME patch from Daniel J. O'Connor <darius@dons.net.au> 2000-01-17 08:22:36 +00:00
Zephaniah E. Hull 0391657e6b We now have two versions, what we first identify ourselves as, which is
2.40, and the quakeforge version, fixes the annoying spectator bug..
2000-01-16 12:19:30 +00:00
Bill Currie f5c1241960 missed a HAS_DGA in the _EXPERIMENTAL_ witch hunt. It wasn't critical, but
I did this one for completeness.
2000-01-16 07:01:59 +00:00
Bill Currie 22c0af3d0e mismatched ()s don't help. 2000-01-16 06:55:09 +00:00
Bill Currie b15fdf6acf made DGA code _EXPERIMENTAL_ 2000-01-16 06:51:01 +00:00
Marcus Sundberg afba9fa5ba Support compiling with older glide versions. 2000-01-16 00:51:03 +00:00
Zephaniah E. Hull c188df7698 Some misc 3dfx changes..
Some keys changes for toggle console..
Some (not currently the /best/, but functional) speed cheat improvements..
And some stuff brought in from QuakeLives.. (max rate, and new ping system)
2000-01-15 22:52:56 +00:00
Marcus Sundberg a0c361ea8a We need to swap mouse buttons 2 and 3 in X. 2000-01-15 04:54:22 +00:00
Marcus Sundberg cddc97a121 Took some input code from vid_x.c 2000-01-15 04:43:08 +00:00
Nelson Rush b5e7641bce do_grab() was a typo, should be do_grabs() 2000-01-15 04:41:33 +00:00
Marcus Sundberg 0206281103 Changed gl_vidlinuxglx.c to gl_vidglx.c as it really doesn't have anything
with Linux to do.
2000-01-15 04:14:04 +00:00
Marcus Sundberg 360e6f9f86 Enabled DGA code.
Added VidMode fullscreen mode.
Support for resizing the window on the fly.
Some code cleanups.
Please test!
2000-01-15 04:09:22 +00:00
Marcus Sundberg bc1a8fa188 We need to pass the XF86VidModeModeInfo pointers to XF86VidModeSwitchToMode
so checking modes in VID_CheckVMode and converting them to our own format
isn't really useful.
2000-01-15 03:31:05 +00:00
Bill Currie 008039dd4f Improved device handling. By default, quake will now grovel around ALSA'a
device list to find an available output device. This means that for systems
with multiple cards or a card with more than one playback device, quake and
another app can run at the same time (eg an mp3 player and quake)
2000-01-15 02:20:35 +00:00
Marcus Sundberg 9388195afb Made it possible to pass NULL arguments for maj_ver and/or min_ver. 2000-01-14 22:31:08 +00:00
Bill Currie 61bf2de3ef common/mdfour.c common/pr_edict.c common/pr_exec.c uquake/r_main.c:
various warning cleanups
configure.in:
	check for XShm before enabling X
2000-01-14 03:41:40 +00:00
Marcus Sundberg 31eb4df88c Applied patch from Ricardo Veguilla. 2000-01-13 18:31:45 +00:00
Bill Currie 14657882e5 alsa api changed slightly (for the better, though. more consistent) 2000-01-13 12:22:53 +00:00
Jeff Teunissen c52edec836 Folded r_volfog into -D_EXPERIMENTAL_, since it currently does not work.
It can probably be uncommented now.
2000-01-13 10:33:15 +00:00
Marcus Sundberg 72f581c1cf Big cleanups and some bug fixes in vid_sunx.c and vid_x.c.
They will be merged into one file soon.
2000-01-13 01:43:17 +00:00
Loring Holden 9169090a05 An "#ifdef _EXPERIMENTAL_" is required around gl_waterripple reference 2000-01-12 22:52:49 +00:00
Jeff Teunissen 9bc10e5940 Applied raptor's r_waterwarp enable/disable patch. r_waterwarp now works
-- we still have to find the waterwarp bug, but this is a start.

Moved raptor's r_waterripple effect into #define _EXPERIMENTAL_ until
release. It doesn't break anything that we know of, but this is _still_ a
freeze we're in, and this is a new feature.
2000-01-12 21:43:48 +00:00
Eric Windisch b06d98de76 This is an extremely small feature that I figured out while trying to find the
waterwarp bug. This creates r_waterripple that causes a wave effect when
set to 1. Perhaps I will change it after release to adjust the size of the
waves...

-- Eric Windisch
2000-01-12 02:24:09 +00:00
Marcus Sundberg f36c52b978 Made VID_CheckDGA() check for DirectVideo capability.
Made VID_CheckVMode() return a list of supported modes.
2000-01-12 00:53:21 +00:00
Bill Currie fa44a7de11 applied Xoxus' patch to check for svgalib errors, but exiting if vga_setmode
fails.
2000-01-11 04:59:45 +00:00
Jeff Teunissen 9af36c78ff Removed personally offensive copyright notice (mine -- I'll let anyone
else take all the credit they want, keep me out of it); edited so that the
DGA/Vmode detection functions return 0 if HAS_DGA is not defined.
2000-01-11 04:18:13 +00:00
Marcus Sundberg 923c6fa8d3 Made the code actually do something useful instead of segfaulting.
Changed functions so you get the version of the extensions.
2000-01-11 01:19:51 +00:00
Marcus Sundberg 60400e0537 config.h is included from the quake headers. 2000-01-11 01:18:23 +00:00
Bill Currie b148faf259 common/snd_alsa.c:
do as much autodetection as possible, giveing the nicest sound possible
	May need special handing for old cards that can only do mono at 44100,
	but can do stereo at 22050 (eg sbpro). Depends on how alsa handles
	these. It is prefereable to have 22050 stereo over 44100 mono.
common/snd_dma.c:
	fixed passing structure instead of address of structure to Q_memset.
2000-01-10 08:38:18 +00:00
Eric Windisch e688febe63 The previous 2 commits were on the rendering of menu.c
This commit makes it functional :) Wierd bug where fullscreen switch
isn't working, must fix...
-- Eric Windisch
2000-01-09 20:34:01 +00:00
Eric Windisch e6c9e1e5cd I forgot to modify vid_x.c, quake-x11 works now :)
--
Eric Windisch
2000-01-09 20:13:23 +00:00
Eric Windisch 2021a48efc Menu system is a bit more modular now and we have a workaround the problem
with the 'holes', we are using a (local) variable and incrementing it by 8
instead of using static values.
--
Eric Windisch
2000-01-09 20:10:55 +00:00