Commit graph

201 commits

Author SHA1 Message Date
Steam Deck User
8a21d114d4 NX: Some loadscreen improvements 2023-02-02 20:25:14 -05:00
Steam Deck User
58421a45fe VITA/NX: Fix inaccessible 'Back' button in controls menu 2023-02-02 19:45:00 -05:00
Steam Deck User
d9e841bd76 NX: Make fog look a bit better 2023-02-02 18:20:08 -05:00
Steam Deck User
22e967a9d6 NX: Restore Draw_CharacterRGBA functionality 2023-02-02 17:54:44 -05:00
Steam Deck User
60201120b0 Remove #ifdef around PF_rumble to fix builtin order 2023-02-02 17:49:42 -05:00
Ian
daaa4427ea
NX: Restore error.log dumping... 2023-01-31 14:48:01 -05:00
Tyler Young
9600662185 Fix build error on NX 2023-01-28 00:27:51 -05:00
Tyler Young
c053c2d88b Added Achievements to Vita - Working/Needs Scaled 2023-01-28 00:17:33 -05:00
Tyler Young
79889e9944 Attempting to fix a crash on NX due to incorrect(?) gl calls 2023-01-27 20:25:51 -05:00
Tyler Young
cccfe53128 Fixed sniper scope on Vita 2023-01-27 16:08:52 -05:00
Tyler Young
afb622d9fa Fixed round image transition on map start 2023-01-26 20:03:44 -05:00
Tyler Young
2ab5efa2ad Update file handling functions for achievements in Quakespasm 2023-01-26 17:16:26 -05:00
Tyler Young
74e5b677e7 Continue Achievement additions in Quakespasm 2023-01-24 17:23:44 -05:00
Tyler Young
87b93749c3 Fix MAX AMMO text in Quakespasm 2023-01-24 16:39:02 -05:00
Tyler Young
6ddcb33c18 Restore svc_songegg and svc_maxammo in Quakespasm 2023-01-24 16:13:13 -05:00
Tyler Young
509dec8a74 Remove dmg_take and dmg_save from Quakespasm 2023-01-24 15:42:17 -05:00
Tyler Young
ff864a03ad Restore SVC_CUTSCENE and SVC_WEAPONFIRE to correct protocol spots in Quakespasm 2023-01-23 20:21:23 -05:00
Tyler Young
dd90b6cfdd Move PF_tokenize and PF_ArgV to correct locations in Quakespasm 2023-01-23 20:12:04 -05:00
Tyler Young
51573765d6 Restore EF_RAYGREEN & RAYRED in Quakespasm 2023-01-23 19:56:08 -05:00
Tyler Young
dfe723f6e8 Restored ParseClientCommand, CMD_STRING, and Soft_Restart to Quakespasm
and initialized features in engine
2023-01-23 19:27:32 -05:00
Tyler Young
b918891258 Fix PF_etos to work in Quakespasm
just incase we ever want to use it?
2023-01-22 21:59:54 -05:00
Tyler Young
3fcbf380ae Update missing definition for movetoorigin 2023-01-22 21:52:36 -05:00
Tyler Young
1453611206 Restore SV_MoveToOrigin in Quakespasm 2023-01-22 21:43:22 -05:00
Tyler Young
396898a992 Restore PF_etos in Quakespasm 2023-01-22 21:07:17 -05:00
Tyler Young
9f6cae98f8 Setup framework for achievements in Quakespasm 2023-01-22 21:00:01 -05:00
Tyler Young
8eb96b231d Restored Close_Waypoint in Quakespasm 2023-01-22 20:17:02 -05:00
Tyler Young
47d84df458 Restored PF_GetSoundLen 2023-01-22 19:51:18 -05:00
Tyler Young
2450734297 Update HUD_Weapon to use Weapon_Name 2023-01-22 19:48:41 -05:00
Tyler Young
ed0f1379b1 Restored missing entity fields
iframetime
bleed_out
Weapon_Name
2023-01-22 19:31:48 -05:00
Tyler Young
c7ba1d40e5 Added colored crosshair to Quakespasm
Enabled facingenemy in progdefs
2023-01-22 17:48:43 -05:00
Tyler Young
816b0f1bb3 Remove unnecessary files from source 2023-01-22 16:33:01 -05:00
Tyler Young
7e5688bb45 Fixed menu dividers and adjusted betty positioning in HUD 2023-01-22 16:27:43 -05:00
Tyler Young
78d8731877 Update to new HUD concept for Vita ONLY - WIP 2023-01-20 16:45:29 -05:00
Tyler Young
ec02539ebf HUD_Points: Update points positioning on VITA 2023-01-18 17:58:31 -05:00
Tyler Young
4bf80db50d Misc. Engine fixes for Quakespasm 2023-01-18 16:52:39 -05:00
Tyler Young
9b66d23c0f Fix HUD showing in transition from Pause Menu to Main Menu 2023-01-15 16:35:59 -05:00
Tyler Young
9a90e1ac96 Set console background on NX/Vita
Now you can see what you're typing
2023-01-15 16:21:56 -05:00
Tyler Young
04d4e532fa Fix map crash if there is no skybox specified
+ other misc engine fixes
2023-01-15 15:20:52 -05:00
Tyler Young
9a6054865e Allow user to close pause menu with back key. 2023-01-14 15:18:32 -05:00
Tyler Young
9ff92c413b Fix exit text to reflect correct platform 2023-01-14 14:12:59 -05:00
Tyler Young
98e4595d0e Add support for replacing missing models
Replaces with missing_model.mdl.
2023-01-14 13:56:37 -05:00
Tyler Young
3646b8f421 Update gl_draw.c 2023-01-13 21:29:39 -05:00
Tyler Young
cc76d04b84 Attempting to fix console background on switch
Plus add buffers
2023-01-13 20:59:19 -05:00
Tyler Young
b2eb45f4e5 Fixed Skybox and laid groundwork for unified fog values on Vita/NX 2023-01-13 20:10:17 -05:00
Tyler Young
9962d333bb Merge remote-tracking branch 'upstream/main' 2023-01-08 18:46:43 -05:00
Steam Deck User
300f4c3bec gl_hud: move moneyback 2023-01-08 18:08:05 -05:00
Tyler Young
92cc54eea2 Fixed ADS viewmodel [PITCH] changing with joy input on Vita/NX. 2023-01-07 16:16:13 -05:00
Tyler Young
d0d656ce55 Merge remote-tracking branch 'upstream/main' 2023-01-05 20:56:29 -05:00
Steam Deck User
5d280d14f7 New HUD_Powerups 2023-01-03 21:29:52 -05:00
Steam Deck User
dbc68769d1 HUD_Perks: Draw column at a time instead of weird modulus 2023-01-03 21:06:30 -05:00
Steam Deck User
e1b495fd9f Fix redefinitions of coordinates 2023-01-03 20:46:33 -05:00
Steam Deck User
b4e0906fdb New HUD_Perks 2023-01-03 20:43:24 -05:00
Steam Deck User
d8d6bce891 Use CANVAS_DEFAULT for Blood effect 2023-01-03 19:58:18 -05:00
Tyler Young
d8d27719a9 Ian fixed Sprite loading on NX/Vita
Powerups and ect. work now yay
2023-01-03 19:58:10 -05:00
Steam Deck User
17fde7ed88 NOW I get it -- Y Value starts at 360 on NX 2023-01-03 19:32:49 -05:00
Steam Deck User
7f31214f7b Finally grasp the USEPRINT viewport 2023-01-03 19:20:49 -05:00
Steam Deck User
169c88acca Revert 2023-01-03 18:54:48 -05:00
Steam Deck User
5d48af83f5 gl_hud: Completely abandon CANVAS_USEPRINT 2023-01-03 18:39:55 -05:00
Steam Deck User
628ef7e7af Remember to set their color. 2023-01-03 18:28:08 -05:00
Steam Deck User
4e259defcd 'WAYPOINT MODE' text re-scale 2023-01-03 18:21:06 -05:00
Steam Deck User
e737361991 VITA: Remove exlucisve CANVAS calls in gl_hud.c
Preparing for HUD overhaul.
2023-01-03 17:40:06 -05:00
Steam Deck User
1aa3799745 Forgot a symbol 2023-01-03 17:32:45 -05:00
Steam Deck User
e1df113fda oopsie! 2023-01-03 17:27:33 -05:00
Steam Deck User
4c4598091c Add Draw_AlphaStretchPic to gl_draw to fix blood and sniper stretching 2023-01-03 17:22:03 -05:00
Tyler Young
20f576b0db Revert back to Draw_StretchPic and fix locations of everything to look pretty 2023-01-02 23:47:14 -05:00
Tyler Young
7bfc528640 Squashed all FOV bugs as of now 2023-01-02 23:46:40 -05:00
Tyler Young
634b9a7dd4 Fixed custom maps crash on Vita and NX 2023-01-02 16:38:10 -05:00
Tyler Young
b1d3e94186 Fixed some zombie collision errors -- still incomplete but functional 2023-01-02 16:37:48 -05:00
Tyler Young
bcbd9ac17f Fixed zombies getting stuck inside eachother on Vita and NX.
Also fixes some misc pathfinding bugs apparently :P
2023-01-02 12:02:57 -05:00
Tyler Young
770fb49e68 Merge remote-tracking branch 'upstream/main' 2023-01-01 20:31:02 -05:00
Tyler Young
a7b1595985 Fully fixed viewmodel FOV bug. (hopefully) 2023-01-01 18:38:27 -05:00
Tyler Young
b912fc17d6 Add Loading Screens to NX and Vita.
+ misc changes. Please report bugs.
2022-12-31 19:22:56 -05:00
Steam Deck User
8da7317c1f Oops! Enable the #define 2022-12-30 12:47:13 -05:00
Steam Deck User
a1610a77f2 Use STBImage for TGA instead of internal. 2022-12-30 12:37:03 -05:00
Tyler Young
51a902e82d something real
something real
2022-12-28 00:20:17 -05:00
Tyler Young
990c6be72c Merge remote-tracking branch 'upstream/main' 2022-12-22 17:22:53 -05:00
Tyler Young
579f9bde42 Fixed render issues with VitaGL
thanks rinn!
2022-12-22 17:17:16 -05:00
Ian
4b8743aaa8 Kinda give up, just use one skin. 2022-12-21 17:54:45 -05:00
Ian
d7f41c126b Try this instead: Use normal TexMgr for zombies: 2022-12-21 17:01:00 -05:00
Ian
c9c87443bd got good. 2022-12-21 15:26:46 -05:00
Ian
36939696e2 missed one 2022-12-21 15:15:47 -05:00
Ian
f93c775ee3 Fix errors from glquake->qs 2022-12-21 15:11:44 -05:00
Ian
45257e7d73 Force use of external Zombie skins and override MDL loading 2022-12-21 15:05:34 -05:00
Tyler Young
18a5ae1fb9 Fixed Gyro aiming activating while sprinting (while set to ADS only)
just as it says
2022-11-27 19:02:53 -05:00
Tyler Young
9a24596e46 Fixed a goof with viewmodel
it just works!
2022-11-27 14:28:57 -05:00
Tyler Young
11d5544577 Ported viewmodel FOV seperation from 3ds
it is what it is
2022-11-27 13:03:46 -05:00
Tyler Young
7364508152 Add dynamic FOV toggle to settings
as above so below
2022-11-27 12:15:07 -05:00
Ian
9218e2ac94
Remove broken SDL version check
we love not having access to stdout :^)
2022-11-26 17:17:49 -05:00
moto
362a9c918e VITA: Use a bad hack for getcwd instead 2022-09-11 08:38:52 -04:00
moto
2c82bc6288 VITA: Replace system getcwd with old vers. 2022-09-11 08:26:32 -04:00
moto
0e36051d89 VITA: Remove getcwd declaration 2022-07-15 19:17:04 -04:00
moto
f75a53a0d2 Fix old footstep path 2022-07-15 18:37:49 -04:00
unknown
f8844730c2 Fix crash related to unguarded write/read bytes 2022-04-09 12:40:17 -04:00
unknown
08edd64d75 Extended dlight support 2022-04-08 16:49:19 -04:00
unknown
33ee073d60 Fix typo. 2022-04-08 13:36:45 -04:00
unknown
bae5afbef9 Restore oddity 2022-04-08 13:33:00 -04:00
unknown
a56558ceb9 Add support for dp-style glow/luma textures when loading externally 2022-04-08 13:27:32 -04:00
unknown
82c2680747 Use DarkPlaces name scheme for external skins 2022-04-05 23:16:08 -04:00
unknown
dd7862a9c9 Fix bolt2 path 2022-04-05 17:59:58 -04:00
unknown
63a1511630 Fix preloads 2022-04-05 13:14:04 -04:00
unknown
1556256c74 Initial commit 2022-02-08 14:06:54 -05:00