quakespasm/source
Tyler Young bcbd9ac17f Fixed zombies getting stuck inside eachother on Vita and NX.
Also fixes some misc pathfinding bugs apparently :P
2023-01-02 12:02:57 -05:00
..
glad Initial commit 2022-02-08 14:06:54 -05:00
Makefile Initial commit 2022-02-08 14:06:54 -05:00
Makefile.darwin Initial commit 2022-02-08 14:06:54 -05:00
Makefile.w32 Initial commit 2022-02-08 14:06:54 -05:00
Makefile.w64 Initial commit 2022-02-08 14:06:54 -05:00
OWMakefile.win32 Initial commit 2022-02-08 14:06:54 -05:00
anorm_dots.h Initial commit 2022-02-08 14:06:54 -05:00
anorms.h Initial commit 2022-02-08 14:06:54 -05:00
arch_def.h Initial commit 2022-02-08 14:06:54 -05:00
bgmusic.c Initial commit 2022-02-08 14:06:54 -05:00
bgmusic.h Initial commit 2022-02-08 14:06:54 -05:00
bsd_strlcat.c Initial commit 2022-02-08 14:06:54 -05:00
bsd_strlcpy.c Initial commit 2022-02-08 14:06:54 -05:00
bspfile.h Initial commit 2022-02-08 14:06:54 -05:00
build_cross_osx-sdl2.sh Initial commit 2022-02-08 14:06:54 -05:00
build_cross_osx.sh Initial commit 2022-02-08 14:06:54 -05:00
build_cross_win32-sdl2.sh Initial commit 2022-02-08 14:06:54 -05:00
build_cross_win32.sh Initial commit 2022-02-08 14:06:54 -05:00
build_cross_win64-sdl2.sh Initial commit 2022-02-08 14:06:54 -05:00
build_cross_win64.sh Initial commit 2022-02-08 14:06:54 -05:00
cd_null.c Initial commit 2022-02-08 14:06:54 -05:00
cd_sdl.c Initial commit 2022-02-08 14:06:54 -05:00
cdaudio.h Initial commit 2022-02-08 14:06:54 -05:00
cfgfile.c Initial commit 2022-02-08 14:06:54 -05:00
cfgfile.h Initial commit 2022-02-08 14:06:54 -05:00
chase.c Initial commit 2022-02-08 14:06:54 -05:00
cl_demo.c Initial commit 2022-02-08 14:06:54 -05:00
cl_input.c Fixed Gyro aiming activating while sprinting (while set to ADS only) 2022-11-27 19:02:53 -05:00
cl_main.c Fixed zombies getting stuck inside eachother on Vita and NX. 2023-01-02 12:02:57 -05:00
cl_parse.c Add Loading Screens to NX and Vita. 2022-12-31 19:22:56 -05:00
cl_tent.c Fix old footstep path 2022-07-15 18:37:49 -04:00
client.h Initial commit 2022-02-08 14:06:54 -05:00
cmd.c Initial commit 2022-02-08 14:06:54 -05:00
cmd.h Initial commit 2022-02-08 14:06:54 -05:00
common.c Add Loading Screens to NX and Vita. 2022-12-31 19:22:56 -05:00
common.h Initial commit 2022-02-08 14:06:54 -05:00
console.c Add Loading Screens to NX and Vita. 2022-12-31 19:22:56 -05:00
console.h Initial commit 2022-02-08 14:06:54 -05:00
crc.c Initial commit 2022-02-08 14:06:54 -05:00
crc.h Initial commit 2022-02-08 14:06:54 -05:00
cvar.c Initial commit 2022-02-08 14:06:54 -05:00
cvar.h Initial commit 2022-02-08 14:06:54 -05:00
detect.sh Initial commit 2022-02-08 14:06:54 -05:00
draw.h Add Loading Screens to NX and Vita. 2022-12-31 19:22:56 -05:00
filenames.h Initial commit 2022-02-08 14:06:54 -05:00
fnmatch.c Initial commit 2022-02-08 14:06:54 -05:00
gl_draw.c Add Loading Screens to NX and Vita. 2022-12-31 19:22:56 -05:00
gl_fog.c Initial commit 2022-02-08 14:06:54 -05:00
gl_hud.c Add Loading Screens to NX and Vita. 2022-12-31 19:22:56 -05:00
gl_hud.h Initial commit 2022-02-08 14:06:54 -05:00
gl_mesh.c Initial commit 2022-02-08 14:06:54 -05:00
gl_model.c Add Loading Screens to NX and Vita. 2022-12-31 19:22:56 -05:00
gl_model.h Extended dlight support 2022-04-08 16:49:19 -04:00
gl_refrag.c Initial commit 2022-02-08 14:06:54 -05:00
gl_rlight.c Initial commit 2022-02-08 14:06:54 -05:00
gl_rmain.c Fully fixed viewmodel FOV bug. (hopefully) 2023-01-01 18:38:27 -05:00
gl_rmisc.c Try this instead: Use normal TexMgr for zombies: 2022-12-21 17:01:00 -05:00
gl_rpart.c Add Loading Screens to NX and Vita. 2022-12-31 19:22:56 -05:00
gl_rpart.h Initial commit 2022-02-08 14:06:54 -05:00
gl_screen.c Fully fixed viewmodel FOV bug. (hopefully) 2023-01-01 18:38:27 -05:00
gl_sky.c Initial commit 2022-02-08 14:06:54 -05:00
gl_texmgr.c Add Loading Screens to NX and Vita. 2022-12-31 19:22:56 -05:00
gl_texmgr.h Initial commit 2022-02-08 14:06:54 -05:00
gl_videgl.c Initial commit 2022-02-08 14:06:54 -05:00
gl_vidsdl.c Initial commit 2022-02-08 14:06:54 -05:00
gl_warp.c Initial commit 2022-02-08 14:06:54 -05:00
gl_warp_sin.h Initial commit 2022-02-08 14:06:54 -05:00
glquake.h Initial commit 2022-02-08 14:06:54 -05:00
host.c something real 2022-12-28 00:20:17 -05:00
host_cmd.c Initial commit 2022-02-08 14:06:54 -05:00
image.c Merge remote-tracking branch 'upstream/main' 2023-01-01 20:31:02 -05:00
image.h Initial commit 2022-02-08 14:06:54 -05:00
in_sdl.c Initial commit 2022-02-08 14:06:54 -05:00
input.h Initial commit 2022-02-08 14:06:54 -05:00
keys.c Add Loading Screens to NX and Vita. 2022-12-31 19:22:56 -05:00
keys.h Initial commit 2022-02-08 14:06:54 -05:00
lodepng.c Initial commit 2022-02-08 14:06:54 -05:00
lodepng.h Initial commit 2022-02-08 14:06:54 -05:00
main_sdl.c Remove broken SDL version check 2022-11-26 17:17:49 -05:00
main_sdl_nx.c Initial commit 2022-02-08 14:06:54 -05:00
mathlib.c Initial commit 2022-02-08 14:06:54 -05:00
mathlib.h Ported viewmodel FOV seperation from 3ds 2022-11-27 13:03:46 -05:00
menu.c Add Loading Screens to NX and Vita. 2022-12-31 19:22:56 -05:00
menu.h Initial commit 2022-02-08 14:06:54 -05:00
modelgen.h Initial commit 2022-02-08 14:06:54 -05:00
net.h Initial commit 2022-02-08 14:06:54 -05:00
net_bsd.c Initial commit 2022-02-08 14:06:54 -05:00
net_defs.h Initial commit 2022-02-08 14:06:54 -05:00
net_dgrm.c Initial commit 2022-02-08 14:06:54 -05:00
net_dgrm.h Initial commit 2022-02-08 14:06:54 -05:00
net_loop.c Initial commit 2022-02-08 14:06:54 -05:00
net_loop.h Initial commit 2022-02-08 14:06:54 -05:00
net_main.c Initial commit 2022-02-08 14:06:54 -05:00
net_sys.h Initial commit 2022-02-08 14:06:54 -05:00
net_udp.c Initial commit 2022-02-08 14:06:54 -05:00
net_udp.h Initial commit 2022-02-08 14:06:54 -05:00
net_win.c Initial commit 2022-02-08 14:06:54 -05:00
net_wins.c Initial commit 2022-02-08 14:06:54 -05:00
net_wins.h Initial commit 2022-02-08 14:06:54 -05:00
net_wipx.c Initial commit 2022-02-08 14:06:54 -05:00
net_wipx.h Initial commit 2022-02-08 14:06:54 -05:00
pl_linux.c Initial commit 2022-02-08 14:06:54 -05:00
pl_nx.c Initial commit 2022-02-08 14:06:54 -05:00
pl_osx.m Initial commit 2022-02-08 14:06:54 -05:00
pl_win.c Initial commit 2022-02-08 14:06:54 -05:00
platform.h Initial commit 2022-02-08 14:06:54 -05:00
pr_cmds.c Fixed zombies getting stuck inside eachother on Vita and NX. 2023-01-02 12:02:57 -05:00
pr_comp.h Initial commit 2022-02-08 14:06:54 -05:00
pr_edict.c Initial commit 2022-02-08 14:06:54 -05:00
pr_exec.c Initial commit 2022-02-08 14:06:54 -05:00
progdefs.h Initial commit 2022-02-08 14:06:54 -05:00
progdefs.q1 Extended dlight support 2022-04-08 16:49:19 -04:00
progs.h Initial commit 2022-02-08 14:06:54 -05:00
protocol.h Extended dlight support 2022-04-08 16:49:19 -04:00
q_ctype.h Initial commit 2022-02-08 14:06:54 -05:00
q_sound.h Initial commit 2022-02-08 14:06:54 -05:00
q_stdinc.h Initial commit 2022-02-08 14:06:54 -05:00
qs_bmp.h Initial commit 2022-02-08 14:06:54 -05:00
quakedef.h Initial commit 2022-02-08 14:06:54 -05:00
quakespasm.pak Initial commit 2022-02-08 14:06:54 -05:00
r_alias.c Fully fixed viewmodel FOV bug. (hopefully) 2023-01-01 18:38:27 -05:00
r_brush.c Initial commit 2022-02-08 14:06:54 -05:00
r_part.c Initial commit 2022-02-08 14:06:54 -05:00
r_sprite.c Initial commit 2022-02-08 14:06:54 -05:00
r_world.c Fixed render issues with VitaGL 2022-12-22 17:17:16 -05:00
render.h Extended dlight support 2022-04-08 16:49:19 -04:00
resource.h Initial commit 2022-02-08 14:06:54 -05:00
sbar.c Initial commit 2022-02-08 14:06:54 -05:00
sbar.h Initial commit 2022-02-08 14:06:54 -05:00
screen.h Initial commit 2022-02-08 14:06:54 -05:00
server.h Fixed zombies getting stuck inside eachother on Vita and NX. 2023-01-02 12:02:57 -05:00
snd_codec.c Initial commit 2022-02-08 14:06:54 -05:00
snd_codec.h Initial commit 2022-02-08 14:06:54 -05:00
snd_codeci.h Initial commit 2022-02-08 14:06:54 -05:00
snd_dma.c Initial commit 2022-02-08 14:06:54 -05:00
snd_flac.c Initial commit 2022-02-08 14:06:54 -05:00
snd_flac.h Initial commit 2022-02-08 14:06:54 -05:00
snd_mem.c Initial commit 2022-02-08 14:06:54 -05:00
snd_mikmod.c Initial commit 2022-02-08 14:06:54 -05:00
snd_mikmod.h Initial commit 2022-02-08 14:06:54 -05:00
snd_mix.c Initial commit 2022-02-08 14:06:54 -05:00
snd_mp3.c Initial commit 2022-02-08 14:06:54 -05:00
snd_mp3.h Initial commit 2022-02-08 14:06:54 -05:00
snd_mpg123.c Initial commit 2022-02-08 14:06:54 -05:00
snd_opus.c Initial commit 2022-02-08 14:06:54 -05:00
snd_opus.h Initial commit 2022-02-08 14:06:54 -05:00
snd_sdl.c Initial commit 2022-02-08 14:06:54 -05:00
snd_umx.c Initial commit 2022-02-08 14:06:54 -05:00
snd_umx.h Initial commit 2022-02-08 14:06:54 -05:00
snd_vorbis.c Initial commit 2022-02-08 14:06:54 -05:00
snd_vorbis.h Initial commit 2022-02-08 14:06:54 -05:00
snd_wave.c Initial commit 2022-02-08 14:06:54 -05:00
snd_wave.h Initial commit 2022-02-08 14:06:54 -05:00
snd_xmp.c Initial commit 2022-02-08 14:06:54 -05:00
snd_xmp.h Initial commit 2022-02-08 14:06:54 -05:00
spritegn.h Initial commit 2022-02-08 14:06:54 -05:00
stb_image.h Initial commit 2022-02-08 14:06:54 -05:00
stb_image_write.h Initial commit 2022-02-08 14:06:54 -05:00
strl_fn.h Initial commit 2022-02-08 14:06:54 -05:00
sv_main.c Add Loading Screens to NX and Vita. 2022-12-31 19:22:56 -05:00
sv_move.c Fixed zombies getting stuck inside eachother on Vita and NX. 2023-01-02 12:02:57 -05:00
sv_phys.c Fixed zombies getting stuck inside eachother on Vita and NX. 2023-01-02 12:02:57 -05:00
sv_user.c Initial commit 2022-02-08 14:06:54 -05:00
sys.h Initial commit 2022-02-08 14:06:54 -05:00
sys_sdl_nx.c Add Loading Screens to NX and Vita. 2022-12-31 19:22:56 -05:00
sys_sdl_unix.c Add Loading Screens to NX and Vita. 2022-12-31 19:22:56 -05:00
sys_sdl_win.c Initial commit 2022-02-08 14:06:54 -05:00
vid.h Initial commit 2022-02-08 14:06:54 -05:00
view.c Add dynamic FOV toggle to settings 2022-11-27 12:15:07 -05:00
view.h Initial commit 2022-02-08 14:06:54 -05:00
wad.c Initial commit 2022-02-08 14:06:54 -05:00
wad.h Initial commit 2022-02-08 14:06:54 -05:00
world.c Initial commit 2022-02-08 14:06:54 -05:00
world.h Initial commit 2022-02-08 14:06:54 -05:00
wsaerror.h Initial commit 2022-02-08 14:06:54 -05:00
zone.c Add Loading Screens to NX and Vita. 2022-12-31 19:22:56 -05:00
zone.h Initial commit 2022-02-08 14:06:54 -05:00