Tyler Young
63cbb71d73
Restored PF_particle in QC
2023-01-22 20:12:51 -05:00
Tyler Young
dc0c3136c5
Restored PF_GetSoundLen in QC
2023-01-22 19:51:41 -05:00
Tyler Young
89a5a7e076
Restored missing entity fields in QC
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iframetime
bleed_out
Weapon_Name
2023-01-22 19:32:20 -05:00
Tyler Young
c776eb42dd
Added facingenemy def to Quakespasm
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Re-enabled traceline to enemy on Quakespasm
2023-01-22 17:47:04 -05:00
Steam Deck User
172951de02
SERVER: Audio channel use changes
2023-01-20 12:51:14 -05:00
Steam Deck User
d3c9b20cf8
PC: Add custom weapon zoom amounts
2023-01-20 00:38:37 -05:00
Steam Deck User
97d76846a3
HANDHELD: add ifdef for mapversion
2023-01-19 01:52:07 -05:00
Steam Deck User
ec268bebb2
HANDHELD: fix defs
2023-01-19 01:48:49 -05:00
Steam Deck User
42c7edc89c
QS: remove bleed_out
2023-01-18 14:30:00 -05:00
Steam Deck User
ee33ac4a29
SERVER: Hack-in down-pointed zapper pylons
2023-01-18 14:19:39 -05:00
Steam Deck User
59a880ce09
HANDHELD/QUAKESPASM: Remove some platform specific stuff, partial merge
...
of sysdefs.
2023-01-17 18:47:31 -05:00
Steam Deck User
57edbc23df
SERVER: Fix most QC warnings, spam included
2023-01-17 12:15:50 -05:00
Steam Deck User
cf9466ed0f
SERVER: Fix crawler using wrong body model
2023-01-17 11:47:59 -05:00
Steam Deck User
4105d57c13
PC/SERVER: Increase time it takes for weapon models to draw again after zooming out of scope
2023-01-17 11:37:51 -05:00
Steam Deck User
9ac309ecfc
SERVER: Fix model path for grenades and betties in
...
model_should_hide_weapon2
Fixes the scoped kar or dual wielded weapons displaying their secondary
model when cooking a nade or bouncing betty.
2023-01-17 11:17:48 -05:00
Steam Deck User
87fb0f4dc9
SERVER: Rename Zombie Body to use % instead of #
2023-01-16 20:11:16 -05:00
blubs
ff355b6439
SERVER Add fix for crosshairs to detect limbs
2023-01-16 00:37:30 -08:00
Steam Deck User
9cf7cffbbc
Remove debug print
2023-01-16 01:50:37 -05:00
Steam Deck User
b9246fff17
SERVER: Revamp Ray Gun logic and FX.
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PC/FTE now usesa custom flash and low-level light to help it look a bit
better. Damage values are more accurate, with detection for direct
impact vs splash damage. Also moved into its own file to improve source
readability.
2023-01-15 23:49:00 -05:00
Steam Deck User
5bee39d063
SERVER/PC: Add New Light_Custom() function for dynamic lights.
2023-01-15 23:13:06 -05:00
Steam Deck User
934e4bacce
SERVER: Buff self-inflicted explosion damage.
...
Now more accurately reflects World at War damage results (Ray Gun,
Nades, etc).
2023-01-15 22:44:54 -05:00
blubs
09c2802675
SERVER Add fix for raygun runaway loop
2023-01-15 14:39:42 -08:00
blubs
5d8af19ecc
Add fix for player-limb collisions
2023-01-15 10:10:25 -08:00
Steam Deck User
76213de449
NX/VITA: Merge QuakeC sources
2023-01-13 19:55:40 -05:00
Steam Deck User
545eb52673
SERVER/CLIENT: Move away from sprite-based revive icon.
2023-01-13 17:53:54 -05:00
Steam Deck User
f3b8071ffe
SERVER: Reference correct morphine path
2023-01-13 15:42:59 -05:00
Steam Deck User
c042f4d479
SERVER/CLIENT: Print name of downed/revived players via broadcasts
2023-01-13 15:41:27 -05:00
Steam Deck User
e1a11cbcb7
SERVER: Restore dual wield frame updates
2023-01-13 12:44:11 -05:00
Steam Deck User
33de260a56
SERVER: Hellhound pathfinding
2023-01-13 12:29:08 -05:00
Steam Deck User
a088c5aa9d
SERVER: Move W2_Frame_Update to EoF to fix out of sync frames
2023-01-13 11:55:25 -05:00
Steam Deck User
220253d1b9
SERVER: Give spectators some health to avoid game over screen rendering
2023-01-13 11:46:14 -05:00
Steam Deck User
29f3ca4849
SERVER: Fix usage of Co-Op spawnpoints
2023-01-13 11:42:27 -05:00
Steam Deck User
db767b5af8
SERVER: Add zombie limb support to the Zapper
2023-01-13 10:58:57 -05:00
Steam Deck User
3e258fea2f
SERVER: Increase bounding box for zapper nodes
2023-01-13 10:54:51 -05:00
Steam Deck User
b03114c9fa
Add new weapon 99 for buy_weapon that refills any ammo
2023-01-12 21:13:20 -05:00
Steam Deck User
64db82d124
SERVER: Add wall chalk support for the DG-2 and MP5K
2023-01-12 21:01:13 -05:00
Steam Deck User
ba1c3aaa41
Merge branch 'main' of https://github.com/nzp-team/quakec
2023-01-12 19:44:41 -05:00
Steam Deck User
5b902d7d6e
Fix crash with Abstinence Program achievement
2023-01-12 19:44:00 -05:00
Ian
8c2866a89c
SERVER: Remove wasteful what.wav precache
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ez 130kB
2023-01-12 16:27:07 -05:00
Steam Deck User
85d723c5e4
SERVER: Don't play splash.wav if we aren't host
2023-01-11 10:24:04 -05:00
Steam Deck User
6d8202b8e5
SERVER: Properly hide disconnected players
2023-01-11 10:21:16 -05:00
Steam Deck User
b58b25de5e
SERVER: Fix for explosives thrown at other players harming attacker
2023-01-11 10:10:59 -05:00
Ian
7b7c86f31d
Merge pull request #16 from ScatterBox/main
...
Update vitanx.qc to include tracemove
2023-01-02 12:16:35 -05:00
Tyler Young
56b87faeff
Update vitanx.qc to include tracemove
2023-01-02 12:11:00 -05:00
Steam Deck User
6290ba3a76
Prompt new build; update copyright on main.qc
2023-01-02 11:20:57 -05:00
Tyler Young
169b0d1233
Merge branch 'main' of https://github.com/ScatterBox/quakec
2023-01-01 21:22:12 -05:00
Tyler Young
1250040764
Fix precaching on devices other than PC
2023-01-01 21:22:10 -05:00
Ian
93e2ab2bb7
Merge branch 'main' into main
2022-12-31 19:27:49 -05:00
Tyler Young
aa35a1063b
Add definitions for handling updateLimb in Quakespasm
...
as it says
2022-12-31 18:37:14 -05:00
Steam Deck User
4a41999915
Server: Various Wall Weapon Improvements.
...
Make all wall weapons fullbright to fix visibility issues. Properly
precache W_BOWIE assets. Use grenade_bag.mdl instead of grenade world
model when using the grenade weapon.
2022-12-30 10:55:32 -05:00