Commit graph

1801 commits

Author SHA1 Message Date
Stephen Saunders
9ebe476f4f Remove unnecessary Vulkan cast for m_SwapChain when calling OPTICK_GPU_FLIP() 2023-05-23 14:45:34 -04:00
Robert Beckebans
387c10ee52 Fixed crash in Delta Labs Sector 3 with Vulkan on Linux (Radeon RX 6700) 2023-05-23 17:50:25 +02:00
Stephen Saunders
2b933df6da Enable VSync / Present queue frameID labeling for DX12 2023-05-23 08:24:40 -04:00
Stephen Saunders
22dc020401 Redo Optick D3D12 VSync / Present queue labeling using measured vs. calculated frame latency 2023-05-23 08:19:53 -04:00
Robert Beckebans
5cbca047e7 Merge remote-tracking branch 'SRSaunders/dx12-alt-enter-fix' 2023-05-22 18:36:26 +02:00
Robert Beckebans
1788b9c92f Bumped version to 1.5.1 2023-05-22 18:30:00 +02:00
Robert Beckebans
87bedde244 Fixed PSO creation error in Erebus 3 map. #770 2023-05-22 18:27:32 +02:00
Stephen Saunders
6bb8c1feeb Remove unneeded Vulkan extensions: VK_KHR_present_id + macOS-specifics 2023-05-13 10:22:52 -04:00
Stephen Saunders
cf7883f688 Replace std::llround() with (int64_t) cast in optic_gpu for linux compatibility (no C++23) 2023-05-13 10:07:47 -04:00
Stephen Saunders
2d46e47046 Disable DXGI automatic display mode switching for alt-enter borderless fullscreen 2023-05-12 14:43:07 -04:00
Stephen Saunders
be6088eee4 Extend Optick to support labeling of D3D12 VSync / Present queue with frame IDs 2023-05-12 03:04:06 -04:00
Stephen Saunders
0b510de3e9 Update RenderBackend to select OPTICK_GPU_CONTEXT graphics API at runtime 2023-05-12 03:01:11 -04:00
Stephen Saunders
7c4f41bfd5 Extend Optick GPUContextScope() with typeless prototype for runtime selection of graphics API 2023-05-12 02:40:05 -04:00
Stephen Saunders
6769126b14 Add Vulkan Present / VSync queue profiling if VK_GOOGLE_display_timing extension available 2023-05-04 22:51:30 -04:00
Stephen Saunders
85a9186c5b Add Optick profiler support for Vulkan Present / VSync queue via VK_GOOGLE_display_timing extension 2023-05-04 22:51:30 -04:00
Stephen Saunders
4ca70e0e17 Resolve Optick delayed GPU timestamps before dumping data on stop capture 2023-05-04 22:51:30 -04:00
Stephen Saunders
23e313cb6f Improve Optick Vulkan GPU profiler clock sync to reduce offset errors and drift 2023-05-04 22:51:30 -04:00
Stephen Saunders
18665e34a1 Fix Optick threadTLS nullptr check and OPTICK_SET_MEMORY_ALLOCATOR stub #define 2023-05-04 22:51:30 -04:00
Stephen Saunders
d9d721a73e Add Optick for Vulkan, remove need for USE_OPTICK_GPU, fix calls to OPTICK_SHUTDOWN() 2023-05-04 22:51:30 -04:00
HarrievG
ab7fefcadc - Added possibility to use Focal Length / FOV animation with GLTF Camera animations.
- Added blenderPy script which shows howto set lenscurves as a custom prop float array containing all evaluated fov values
- minor cleanup to gltfparser and gltfExtras.
- gltfExtra key value pairs can now contain a bracket enclosed string as value

# Conflicts:
#	neo/idlib/gltfProperties.h
2023-04-29 12:43:54 +02:00
Robert Beckebans
edb62c15d9 Never commit stuff before testing 2023-04-29 12:22:33 +02:00
HarrievG
03bbf9aaf4 -Fixed timestamp check while loading a camera animation from a gltf file
- Set gltfCamera fov to framefov during anim

# Conflicts:
#	neo/d3xp/Camera.cpp
2023-04-29 12:02:58 +02:00
Robert Beckebans
ad41a268b0 Fixed crash when executing extract_resources.cfg on Linux 2023-04-29 13:35:07 +02:00
Robert Beckebans
f07d8881b2 Find bone of selected armature if -transfermotion is given 2023-04-18 21:09:10 +02:00
Robert Beckebans
97c302f761 If -DSTANDALONE=ON option is set filesystem will look for content/ instead of base/ 2023-04-13 22:04:34 +02:00
Robert Beckebans
d5473c51f1 Added glTF2 import option -nomikktspace 2023-04-13 21:49:39 +02:00
Robert Beckebans
097995d21a Fixed crash and made the -rotate [yaw] glTF2 import option functional 2023-04-13 21:31:34 +02:00
Robert Beckebans
52acc84901 [glTF2] Fetch all skinned for selected rig 2023-04-12 18:43:26 +02:00
Robert Beckebans
d1d04d70da Fixed support for static glTF2 models 2023-04-12 14:09:21 +02:00
Robert Beckebans
9e927137c6 Use FindModelRoot() in idRenderModelGLTF::GetAnimBin() 2023-04-12 12:56:01 +02:00
Robert Beckebans
00b27d3141 Extended FindModelRoot logic 2023-04-10 17:17:28 +02:00
Robert Beckebans
c67a1b4379 Added glTF2 code comments 2023-04-09 20:51:01 +02:00
Robert Beckebans
f2739e4abc Fixed bone hierarchy when -addorigin is used 2023-04-09 20:41:18 +02:00
Robert Beckebans
114dbcd2c3 Some fixes to get the xaero.glb loading. Still broken 2023-04-09 17:24:52 +02:00
Robert Beckebans
0ca9d755a1 Fixed glTF2 root node lookup 2023-04-08 18:47:27 +02:00
HarrievG
cdce094518 gltf GetNode mesh* fix 2023-04-08 15:25:53 +02:00
HarrievG
a8703607d3 + bug fixes for animated gltf models
+ crude attempt to support translation animations on armature bone

# Conflicts:
#	neo/renderer/Model_gltf.cpp
2023-04-08 15:25:18 +02:00
Robert Beckebans
bc5b4d97e9 Made idRenderModelGLTF::rootID private 2023-04-08 15:17:07 +02:00
Robert Beckebans
d2115c1a07 Cleanup, indented comments 2023-04-06 15:44:07 +02:00
Robert Beckebans
033282f8d6 Avoid copy constructor in glTF library 2023-04-04 22:36:46 +02:00
HarrievG
41a0c9a310 - Fixed loading gltf models with multiple skinned meshes
- All skeletons wil now automatically use the armature node as root bone. In gltfs with a single armature you can name the armature "origin". You can also rename the armature node on import with -rename "armature" "origin".
2023-04-04 22:36:46 +02:00
Robert Beckebans
1d36dcf1a4 Removed glew and updated LICENSE_EXCEPTIONS with new third parties 2023-04-02 16:02:35 +02:00
Robert Beckebans
383d4b84c7 exportEntityDefsToBlender exports to _bl/entities.json 2023-04-02 15:42:14 +02:00
Robert Beckebans
75e6fe2a27 Prefer high performance GPUs in laptops with DX12 #746 2023-04-02 12:31:22 +02:00
Robert Beckebans
8c9f79b28f Applied Astyle 2023-03-31 12:28:41 +02:00
Stephen Saunders
7880773f1a Disable Win32 SC_MAXIMIZE for faster borderless fullscreen transitions 2023-03-31 11:54:44 +02:00
Stephen Saunders
acc3038933 Improve SDL desktop window position error handling and sdl_vkimp error reporting 2023-03-31 11:54:44 +02:00
Stephen Saunders
dafed51a79 Simplify VKimp_Init() and remove defunct cvars 2023-03-31 11:54:44 +02:00
Stephen Saunders
b427ec338c Support Borderless Fullscreen and Borderless Window modes for Win32 and SDL platforms 2023-03-31 11:54:44 +02:00
Robert Beckebans
33b54481d1 Little cleanup 2023-03-30 22:58:59 +02:00
Robert Beckebans
49dc6cee46 Reverted com_smp back to boolean 2023-03-30 19:30:33 +02:00
Robert Beckebans
aeb219589a Merge branch 'master' into vsync-fixes 2023-03-30 18:10:31 +02:00
Stephen Saunders
e8b76ee1ab Give each Vulkan swapchain image (vs frame) its own acquire/present semaphore 2023-03-30 01:07:43 -04:00
Robert Beckebans
a05d73ecef Removed unused cvar r_useHalfLambert 2023-03-29 21:20:19 +02:00
Stephen Saunders
3c4cdea02a Define r_mvkSynchronousQueueSubmits cvar to control MoltenVK's queue submit option 2023-03-28 12:15:41 -04:00
Stephen Saunders
59b4555bc9 Optimize macOS frame sync / fps by enabling MoltenVK asynchronous queue submission 2023-03-27 15:51:43 -04:00
Stephen Saunders
4207e22e10 Fix frame "Sync" timer calculation to handle Vulkan Vsync modes 2023-03-26 23:32:16 -04:00
Stephen Saunders
98a5d63cdc nvrhi sync option for DX12 supporting NUM_FRAME_DATA = 2 or 3 2023-03-24 13:15:00 -04:00
Stephen Saunders
5968997562 Fix Vulkan Vsync mode and handle NUM_FRAME_DATA = 2 or 3 2023-03-24 11:29:40 -04:00
Stephen Saunders
2faa15bab5 Fix Vsync mode switching to support all modes: 0 (off), 1 (smart), 2 (on) 2023-03-24 10:04:34 -04:00
Robert Beckebans
fd86362724 Show shadow atlas stats with com_showFPS 3 2023-03-18 14:44:59 +01:00
Robert Beckebans
518af4c257 Enable D3D12 Debug Layer with r_useValidationLayers 2 2023-03-17 19:01:41 +01:00
Robert Beckebans
9f305c2399 Removed stencil shadow volumes with additional fixes by icecoldduke 2023-03-16 20:49:30 +01:00
Robert Beckebans
a6d76a7104 Stencil shadows work but some flicker as bad as in RBDOOM 1.4.0 2023-03-15 12:36:43 +01:00
Robert Beckebans
1e29c5e15d Fixed r_useShadowAtlas 0 2023-03-14 23:55:37 +01:00
Robert Beckebans
d846b54e72 Fixed most stencil shadows related bugs. Still not working 2023-03-14 22:06:19 +01:00
Robert Beckebans
a5a6bf0e33 Format doomclassic with Astyle too 2023-03-14 10:33:41 +01:00
HarrievG
fd975a8f24 Fixed recursive mesh adding in findEntities for gltf scenes 2023-03-13 19:28:55 +01:00
Robert Beckebans
972a727f1e Changed animated glTF2 models to be cached like md5 so model overlays work on them 2023-03-13 19:25:30 +01:00
Robert Beckebans
d1c8425153 Store glTF2 source timestamp in .bglb binary cache file 2023-03-13 19:17:07 +01:00
Robert Beckebans
ef9b2e6504 Removed broken aviDemo code. External tools do a better job on this 2023-03-12 12:40:21 +01:00
Robert Beckebans
1c2380e285 Removed obsolete sdl_glimp.cpp 2023-03-11 12:49:44 +01:00
Robert Beckebans
e5519c5fc4 Removed many obsolete #if defined( USE_NVRHI ) 2023-03-10 19:25:56 +01:00
Robert Beckebans
a973403fd7 Removed OpenGL code from win_glimp.cpp 2023-03-10 19:02:59 +01:00
Robert Beckebans
95f9b4de4a Removed more obsolete Vulkan code 2023-03-10 18:49:32 +01:00
Robert Beckebans
f8faac469a Cleanup of RenderSystem.h 2023-03-10 18:39:53 +01:00
Robert Beckebans
cf9f430d1c Killed entire HLSL -> GLSL conversion code 2023-03-10 18:23:28 +01:00
Robert Beckebans
8975f59f62 Removed more obsolete Vulkan & OpenGL code 2023-03-10 18:03:20 +01:00
Robert Beckebans
9121f84559 Started to clean up the renderer removing obsolete Vulkan bits 2023-03-10 17:10:25 +01:00
Robert Beckebans
e664ac1665 Speed up bakeLightGrids by turning off vsync temporarily 2023-03-08 18:37:52 +01:00
Robert Beckebans
d17a537d3b Moved OPTICK_GPU_CONTEXT into #if USE_OPTICK_GPU firewall 2023-03-07 20:25:12 +01:00
Robert Beckebans
fa3589de66 LightEditor: Draw volume of selected light and move it with arrow keys 2023-03-07 18:26:43 +01:00
Robert Beckebans
814e5c2686 Merge branch '750-better-vsync' 2023-03-07 11:23:35 +01:00
Robert Beckebans
5f269a84a6 Merge branch '750-better-vsync' of github.com:RobertBeckebans/RBDOOM-3-BFG into 750-better-vsync 2023-03-07 11:22:52 +01:00
Robert Beckebans
12789bd95e Added basic support for Optick and D3D12 2023-03-07 11:22:46 +01:00
Robert Beckebans
e98272d708 Merge remote-tracking branch 'SRSaunders/sync-changes' into 750-better-vsync 2023-03-07 10:03:06 +01:00
Robert Beckebans
a09273af32 Fixed compile issues on Linux 2023-03-07 09:45:54 +01:00
Stephen Saunders
5aad7eb005 Disable Metal API Validation for Xcode debug builds 2023-03-07 00:10:46 -05:00
Robert Beckebans
2ad666adcf NUM_FRAME_DATA cleanup 2023-03-06 20:31:54 +01:00
Robert Beckebans
dc27b0dd40 Fixed merge conflicts and updated copyright notices 2023-03-06 20:06:15 +01:00
Robert Beckebans
9b67e2a91a Merge branch 'sync-changes' into 750-better-vsync 2023-03-06 19:58:14 +01:00
Robert Beckebans
b4b025979d Refactored DeviceManager_DX12 members for better diffing with orig Donut sample 2023-03-06 17:05:43 +01:00
Robert Beckebans
d765afa278 Added more profiling events in the render backend 2023-03-06 16:32:20 +01:00
Robert Beckebans
cbdd0b06c8 Merge branch 'master' into sync-changes 2023-03-06 14:59:16 +01:00
Robert Beckebans
d878f99e5c Added more profiling events 2023-03-06 14:59:04 +01:00
SRSaunders
23c3b66c8f
Merge branch 'master' into sync-changes 2023-03-05 09:44:21 -05:00
Stephen Saunders
764469ab31 Revert #if USE_OPTICK wrappers 2023-03-05 09:36:44 -05:00
Stephen Saunders
378b66075c Revert screen shot fs_savepath change for Windows and linux 2023-03-05 08:51:34 -05:00
Stephen Saunders
7b9d36c1d1 Revert compileshaders.cmake to use SPIRV target = vulkan1.2 for macOS / MoltenVK 2023-03-05 08:38:59 -05:00
Robert Beckebans
52398a88cd Changed ENGINE_BRANCH to master 2023-03-05 10:39:59 +01:00
Robert Beckebans
784c46ebc7 Fixed Optick related compile warnings on Linux #750 2023-03-05 11:03:54 +01:00
Stephen Saunders
b1c2cdbec8 More conservative frame sync: wait before vs after DX12 / Vulkan present operations 2023-03-04 21:15:32 -05:00
Stephen Saunders
0c217ebbe9 Fix win32 compilation errors when Optick profiling is off 2023-03-04 21:06:08 -05:00
Stephen Saunders
76da1beefd Fix compilation errors when Optick profiling is off 2023-03-04 16:39:43 -05:00
Stephen Saunders
c5aa8afe8a Fix SDL display size / refresh rate changes when already in fullscreen mode 2023-03-04 16:37:02 -05:00
Stephen Saunders
967f38d64b Save screen shots to fs_savepath versus fs_basepath 2023-03-04 16:19:39 -05:00
Stephen Saunders
f0c61a3f55 Use command queue sync method vs. device sync for higher performance / frame rate 2023-03-04 16:19:39 -05:00
Robert Beckebans
0ac23b5f94 Removed obsolete cvar r_useHDR 2023-03-03 20:48:53 +01:00
Robert Beckebans
c8e32876a0 Removed obsolete cvar r_useSeamlessCubeMap 2023-03-03 20:36:45 +01:00
Robert Beckebans
2583765889 Went back to 15 bits for VERTCACHE_FRAME_MASK 2023-03-03 20:32:48 +01:00
Robert Beckebans
f4f416bc75 Merge branch 'optick-profiler' 2023-03-03 19:53:24 +01:00
Robert Beckebans
c9aefec3ce Added PROFILE_EVENT to RunFrame() 2023-03-03 19:52:46 +01:00
Robert Beckebans
cfd3981409 Fixed the CMake option -DOPTICK=ON/OFF 2023-03-01 16:50:27 +01:00
Robert Beckebans
b3e9c27d74 Display all the common different threads in Optick 2023-03-01 16:20:37 +01:00
Robert Beckebans
18e0e7f2e7 Fixed crash of RBDoom after stopping an Optick capture 2023-03-01 16:13:48 +01:00
Robert Beckebans
513674c4bf Added r_graphicsAdapter to select a specific GPU 2023-02-28 22:01:26 +01:00
Robert Beckebans
a441eccfd0 Super basic Optick profiler integration 2023-02-28 18:00:54 +01:00
Robert Beckebans
b8a99d1330 Tweaked DrawFPS maxTime to reduce flickering if V-Sync is on 2023-02-28 10:40:25 +01:00
Robert Beckebans
6ca5eae2c3 Show picked GPU with com_showFPS > 1 2023-02-28 10:32:39 +01:00
Robert Beckebans
c95419e1d9 Small performance fix 2023-02-27 15:57:00 +01:00
Robert Beckebans
a44a691254 Tweaked exportFGD to output more FGDs with autogenerated model definitions 2023-02-24 15:36:29 +01:00
Robert Beckebans
99d7338d12 Blend shadowmaps smoothly in for small distant lights #746 2023-02-24 15:21:19 +01:00
Robert Beckebans
ee3fbb46f0 Skip shadowmaps for small distant lights #746 2023-02-24 13:55:29 +01:00
Robert Beckebans
302eb3fa85 Don't allocate non shadow casting lights into the shadow atlasgit difftool #746 2023-02-24 13:05:38 +01:00
Robert Beckebans
91abc9dffd Added menu option to choose between DX12 and Vulkan 2023-02-23 20:22:03 +01:00
Robert Beckebans
f1e9d79fb7 Added Stephen Pridham and HarrievG to menu credits 2023-02-23 10:11:58 +01:00
Robert Beckebans
fc7802e007 Astyle 2023-02-23 09:55:53 +01:00
Stephen Saunders
1af7a289d5 Align permitted SDL monitor refresh rates with Windows 2023-02-23 01:48:30 -05:00
Stephen Saunders
395eabb2d2 Fix frame-over-frame timers for F12 screenshots 2023-02-23 01:39:28 -05:00
Robert Beckebans
3ad7774376 Don't display messed up timings caused by taking screenshots using F12 2023-02-22 21:11:13 +01:00
Robert Beckebans
0a1162aea0 Detect displays that only support 144, 165 and 240 Hz 2023-02-22 17:47:21 +01:00
Robert Beckebans
bdd5d8dd81 Merge branch 'master' into vma-integration 2023-02-22 13:19:55 +01:00
Robert Beckebans
204611036e Removed obsolete shader globs from CMakeLists.txt 2023-02-22 13:04:55 +01:00
Robert Beckebans
e4b7122006 Added cmake .bat files for VS2022 2023-02-22 12:37:41 +01:00
Robert Beckebans
c1fdd0cffb Fixed SSAO flickering when TAA is off #744 2023-02-22 09:48:00 +01:00
Stephen Saunders
abb3e12d39 Clean up bufferDesc initialization for idUniformBuffer::AllocBufferObject() 2023-02-19 11:30:14 -05:00
Stephen Saunders
2a0341df5f Enable shaderStorageImageReadWithoutFormat device feature for new SSAO compute shader 2023-02-19 02:25:16 -05:00
Stephen Saunders
82a39cd59a Improve cvar name for r_vmaAllocateBufferMemory 2023-02-17 10:35:03 -05:00
Stephen Saunders
8c2cae0458 Define r_vmaUseForBufferMemory cvar to control if VMA is used for buffer memory allocation 2023-02-17 00:22:58 -05:00
Stephen Saunders
658521bd22 Fix PCH with VMA allocator for all platforms: Win32, Linux, macOS 2023-02-16 20:22:25 -05:00
Stephen Saunders
5a881847be Simplify BufferObject_NVRHI logic for VMA, support *Buffer::Reference() for VMA buffer objects 2023-02-16 12:44:09 -05:00
Stephen Saunders
46fc1b8b7c Add NVIDIA copyright notices to borrowed code in BufferObject_NVRHI.cpp and Image_NVRHI.cpp 2023-02-16 00:39:44 -05:00
Stephen Saunders
3029b80486 Fix posix pthread_yield and readdir_r deprecations on linux 2023-02-16 00:06:43 -05:00
Stephen Saunders
ea2982c445 Improve Vulkan SDK component detection (dxc & MoltenVK) using FindVulkan.cmake module 2023-02-15 23:36:18 -05:00
Stephen Saunders
8ac44895e1 Fix PCH build failures (on linux) when USE_VMA allocator option enabled 2023-02-15 23:00:50 -05:00
Stephen Saunders
86a6e486d5 Set NVRHI upload buffer size to avoid Vulkan staging buffer fragmentation
(cherry picked from commit 3a55e9701a6f4ad5297d41e3486aeb4075972383)
2023-02-14 01:11:43 -05:00
Stephen Saunders
73df924ee2 Add VulkanMemoryAllocator (vma) to the libs directory 2023-02-14 01:05:23 -05:00
Stephen Saunders
421160087d Integrate the AMD Vma allocator for images and buffer objects 2023-02-13 19:06:41 -05:00
Robert Beckebans
a12db413fc Added missing TAA pixeloffset to SSAO pass 2023-02-11 18:08:00 +01:00
Robert Beckebans
3e201f63be Switched back to old projection matrix for less warping 2023-02-11 16:36:46 +01:00