Robert Beckebans
a664f8599e
Dmap: always write a .cm file, especially when overwriting from a mod dir
2022-06-26 15:29:13 +02:00
Robert Beckebans
04606dc3cf
Dmap: always write a .cm file, especially when overwriting from a mod dir
2022-06-26 15:28:15 +02:00
Robert Beckebans
ffd18bf9d4
Fixed duplication of glTF models
2022-06-26 13:24:55 +02:00
Robert Beckebans
5446ae31e4
Fixed binaryzation of .glb models that don't have 'models' as main scene
2022-06-26 12:23:21 +02:00
Robert Beckebans
844bbb577f
Support the Valve 220 texture projection in MapPolygonMesh::ConvertFromBrush()
2022-06-26 10:20:58 +02:00
Robert Beckebans
0364eeb2f9
Automatically remove map collision .cm, .bcm files before running dmap
2022-06-26 10:20:57 +02:00
Robert Beckebans
131e4f1ce3
Crashfix: Don't refesh the screen using prints during engine shutdown.
2022-06-26 10:20:57 +02:00
HarrievG
833f112f4e
- gltfMesh support for mesh tag in idDeclModelDef
2022-06-25 15:05:59 +02:00
HarrievG
8030a5b1de
- idRenderModelGLTF now set dynamicModel_t to DM_STATIC when no anims are found, or to DM_CONTINUOUS
...
- idRenderModelGLTF now does only transform the model verts on read for DM_STATIC. Vertices for dynamicmodels are transformed on instantiation [wip]
- A-Style update
2022-06-24 21:40:08 +02:00
HarrievG
8f80816183
- binary loading/writing for (static) gltfMesh
2022-06-21 22:07:27 +02:00
HarrievG
6840b3a13e
- added cnew make batch file for vs2019
2022-06-21 00:44:01 +02:00
Robert Beckebans
90d329c78b
Moved FinishSurfaces for gltf
2022-06-21 00:20:25 +02:00
Robert Beckebans
d87d05e82c
Split Model_gltf.cpp into idlib/MapFile_gltf.cpp
2022-06-21 00:18:24 +02:00
HarrievG
39bdcba4ba
Merge remote-tracking branch 'RB/679-gltf-map-support2' into 679-gltf-map-support2
2022-06-21 00:03:31 +02:00
HarrievG
e84ef1edb2
transform bugs
2022-06-21 00:02:58 +02:00
Robert Beckebans
5f58f73845
Fixed missing generation of tangent spaces for glTF files
2022-06-20 23:57:13 +02:00
HarrievG
18677c0e4a
Merge remote-tracking branch 'RB/679-gltf-map-support2' into 679-gltf-map-support2
2022-06-20 22:34:43 +02:00
Robert Beckebans
6e3a048833
Merge remote-tracking branch 'HarrievG/679-gltf-map-support2' into 679-gltf-map-support2
2022-06-20 22:34:25 +02:00
Robert Beckebans
4f6f65f4b8
Ignore line definitions in OBJ files
2022-06-20 22:33:01 +02:00
HarrievG
d0b9d8f8a8
astyle
2022-06-20 22:25:52 +02:00
Robert Beckebans
57b0b9620f
Fixed idassert in Release builds
2022-06-20 20:55:50 +02:00
HarrievG
9e4cd947a1
- cleanup YUP define
...
- added rotation for entities
- models scene can be overriden with cvar
2022-06-20 01:12:45 +02:00
Robert Beckebans
52a99ea5f6
Astyle
2022-06-19 22:25:33 +02:00
HarrievG
44c4ba9e46
- if no meshname is given while trying to load a idRenderModelGLTF, add all primitives from the default scene of that gltf as surfaces
2022-06-19 22:19:27 +02:00
HarrievG
1f22320d37
- correct axis transform for gltf assets
2022-06-19 21:58:43 +02:00
HarrievG
72b535f0ac
- Fixed bsp/worldspawn scene node traversal
2022-06-19 01:26:16 +02:00
Robert Beckebans
0cb72166f8
Added missing copyright notices
2022-06-18 11:09:09 +02:00
Robert Beckebans
fd6c589da0
( ), ( void ) -> ()
2022-06-18 10:43:30 +02:00
Robert Beckebans
35d809a145
Astyle
2022-06-18 10:36:48 +02:00
HarrievG
e5ecb219e5
- hierarchical bsp/worldmodel loading
...
- gltf support for model def. Looks up item within the "models" scene of the target gltf!
2022-06-18 01:18:28 +02:00
Robert Beckebans
b147183658
Don't generate collision models for every rendermodel in advance
...
(cherry picked from commit 82928cce8b6544466f4131b9bfd602ab2fa033d6)
2022-06-16 12:32:58 +02:00
Robert Beckebans
2d133b6910
Made hashing faster in MapPolygonMesh::GetGeometryCRC()
2022-06-11 11:54:01 +02:00
Robert Beckebans
f7db9d0ab7
Simplified allocations and fixed potential crash if materials are missing
2022-06-11 11:45:09 +02:00
HarrievG
a6d4ca7694
material name is now used as texture/idMaterial
2022-06-10 22:06:38 +02:00
HarrievG
faa9207d01
- Fixed GLTF Mesh -> Polygon Mesh creaton
2022-06-10 10:27:17 +02:00
Robert Beckebans
c0a5f1233d
Fixed collision detection and shading
2022-06-09 10:51:20 +02:00
Robert Beckebans
c576583b28
Don't add indices from other polygons
2022-06-08 23:06:17 +02:00
Robert Beckebans
c74ed79e8d
Support the Valve 220 texture projection in MapPolygonMesh::ConvertFromBrush()
2022-06-08 21:34:04 +02:00
Robert Beckebans
9216f47572
Automatically remove map collision .cm, .bcm files before running dmap
2022-06-08 21:12:38 +02:00
Robert Beckebans
86b94dc8be
Crashfix: Don't refesh the screen using prints during engine shutdown.
2022-06-08 21:10:36 +02:00
Robert Beckebans
4e0199b75c
Entity glTF2 Y-Up -> Doom coord conversion
2022-06-07 22:48:36 +02:00
Robert Beckebans
e095e95173
glTF2 -> dmap triangulation bugfixes
2022-06-07 22:39:16 +02:00
Robert Beckebans
e86a8d1734
Crash fix when closing the engine
2022-06-07 22:04:43 +02:00
Robert Beckebans
d69db4ebad
Fixed rebase conflicts
2022-06-06 17:36:18 +02:00
Robert Beckebans
c3098186b5
Small glTF2 coords change
2022-06-06 17:24:47 +02:00
Robert Beckebans
24845c7edf
gltf2 -> idMapFile fixes. dmap and map commands work
...
# Conflicts:
# neo/idlib/containers/List.h
2022-06-06 17:24:47 +02:00
HarrievG
50bb904e22
[!] compile fix
2022-06-06 17:24:38 +02:00
HarrievG
e19e4f2b05
Update Model_local.h
2022-06-06 17:24:38 +02:00
HarrievG
c1c5917cda
+ id style gltf2 parser
...
+ initial attempt to dmap glb/gltf
[!] added blend file and glb for debugging purposes
# Conflicts:
# neo/idlib/containers/List.h
2022-06-06 17:24:37 +02:00
Robert Beckebans
1d62816a77
Fixed most annoying compiler warnings on Linux
2022-05-19 16:47:24 +02:00
Robert Beckebans
f1139f7a33
Fixed unknown event 772 error on Linux
2022-05-09 14:07:19 +02:00
Stephen Saunders
511e18d9fd
Check Vulkan header version for macro compatibility, improve VkPhysicalDeviceProperties2 variable names
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(cherry picked from commit 6399dc2a48829ea25be649213cc059d5bfd1b379)
2022-04-19 16:30:22 -04:00
Stephen Saunders
23044c8e43
Enable VK_KHR_portability_enumeration for macOS on Vulkan SDK 1.3.211.0 or later
2022-04-19 16:28:47 -04:00
Stephen Saunders
308d0138cb
sound/OpenAL/AL_CinematicAudio.cpp: Zero out music buffer on shutdown
2022-03-23 23:17:06 +01:00
Davide Beatrici
d88fa4f694
cm/CollisionModel: Initialize "material" and "id" fields in "contactInfo_t"
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The Dark Mod only does it in idCollisionModelManagerLocal::ContentsTrm().
Prey only initializes "id", in idCollisionModelManagerLocal::Translation().
2022-03-18 03:11:35 +01:00
Davide Beatrici
229496cffb
sound/OpenAL/AL_CinematicAudio.cpp: Remove address check against array
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neo/sound/OpenAL/AL_CinematicAudio.cpp:246:6: warning: address of array 'this->alMusicBuffercin' will always evaluate to 'true' [-Wpointer-bool-conversion]
if( alMusicBuffercin )
~~ ^~~~~~~~~~~~~~~~
2022-03-15 09:30:57 +01:00
Robert Beckebans
5b98d387ce
Fixed compiling of the Vulkan backend
2022-03-06 10:26:37 +01:00
Robert Beckebans
219033e26a
Fixed black screen after reloadImages #621
2022-03-06 10:10:18 +01:00
Robert Beckebans
2ce90cf97b
Applied Astyle
2022-03-06 08:59:13 +01:00
Robert Beckebans
d212e5b948
Merge remote-tracking branch 'SRSaunders/master'
2022-03-06 08:34:02 +01:00
Robert Beckebans
e3101a6b05
Added Zoomap categories railing, pipe and ladder and changed it to look for .bobj and .bdae files
2022-03-05 18:55:30 +01:00
Robert Beckebans
f1668b7db8
Stencil shadows work again (thanks to Stephen Pridham), Renderer Sync #395
2022-03-05 18:27:27 +01:00
Stephen Saunders
1ac9baca5d
Tiny fix for printing Bink audio stream sample format
2022-03-03 16:31:49 -05:00
Stephen Saunders
8f474b9cb4
Tiny fix for printing RoQ cinematic filename
2022-03-03 11:59:32 -05:00
Stephen Saunders
bd3c82c930
Align frame logic for Cinematic decoders (ffmpeg, Bink, RoQ), use correct shaders, fix bugs in RoQ looping and testVideo cmd
2022-03-02 20:49:26 -05:00
Robert Beckebans
5ebbbf32e4
Added support for the prototype.wad in the convertMapQuakeToDoom cmd
2022-03-02 17:47:05 +01:00
Robert Beckebans
6d7ebabcbf
Fixed a divide by zero bug in the convertMapToValve220 cmd
2022-03-02 09:27:09 +01:00
Robert Beckebans
daf5ed43c0
Export FGD files to base/_tb/fgd/*.fgd
2022-02-27 17:26:58 +01:00
Robert Beckebans
3de739ae32
Added small hack to load autogenerated genmodel_ entities
2022-02-27 16:58:25 +01:00
Robert Beckebans
920df3df63
Tweaked export to TrenchBroom cmds with proxymodels
2022-02-27 13:56:14 +01:00
Stephen Saunders
69be2f1e05
Enabled RoQ & ffmpeg decoders in testVideo cmd, fixed RoQ looping with ffmpeg decoder
2022-02-26 18:51:01 -05:00
Robert Beckebans
67aaf93af8
Added 2D Bin Packing library
2022-02-26 18:48:15 +01:00
Robert Beckebans
5368eb5521
Added more categories to makeZooMapForModels cmd
2022-02-26 15:53:14 +01:00
Robert Beckebans
60d7801780
Added category sorting to makeZooMapForModels cmd
2022-02-26 15:29:39 +01:00
Robert Beckebans
75d55a7ed3
Tweaked makeZooMapForModels cmd with better sorting
2022-02-25 22:14:45 +01:00
Stephen Saunders
c4bc217d26
Linux case sensitivity hack for opening RoQ files with ffmpeg
2022-02-25 01:13:54 -05:00
Robert Beckebans
9cc5fa7a3a
Write labels above model groups in zoo maps
2022-02-24 22:14:40 +01:00
Stephen Saunders
27c1fe476a
Close all ffmpeg contexts, remove packet queue, support ffmpeg RoQ decoding with audio
2022-02-24 02:04:30 -05:00
Robert Beckebans
cbc9a31b74
Added cmd makeZooMapForModels
2022-02-23 22:52:23 +01:00
Stephen Saunders
f24d7ecc16
Fix XAudio2 and OpenAL errors on shutdown, improve cinematic audio queue mgmt
...
(cherry picked from commit 4bfdf622f94b52eae52faece058c0e3d6139551e)
2022-02-22 20:16:31 -05:00
Stephen Saunders
22cd420513
More cinematic audio memory mgmt fixes, support cinematic audio looping
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(cherry picked from commit bb0b260baa187d2dd88ef2a631e7b7f163095b10)
2022-02-22 19:52:24 -05:00
Robert Beckebans
b2f68faffe
exportModelsToTrenchBroom writes another FGD with helper entities
2022-02-22 21:36:00 +01:00
Robert Beckebans
2282cfb9d8
Differentiate between classic func_groups and TB layers
2022-02-19 14:43:49 +01:00
Stephen Saunders
922f9eddef
Cinematic Video and Audio memory management fixes
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(cherry picked from commit 40a9190283d30180a3b7e4ab9b77f3c3728dad4f)
2022-02-18 14:01:53 -05:00
Robert Beckebans
1f2df87be7
Fixed a couple of func_groups with TrenchBroom related bugs
2022-02-18 18:00:09 +01:00
Robert Beckebans
c23709c2db
Formatted code with Astyle
2022-02-12 12:55:46 +01:00
Robert Beckebans
4bba6b3e46
Merge remote-tracking branch 'SRSaunders/gpu-support'
2022-02-12 10:54:56 +01:00
Stephen Saunders
1c6ec627f2
Minor fix for astyle-code.sh compatibility with macOS grep
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(cherry picked from commit 82206ebeaac285d68add1042e1f151857e67e53b)
2022-02-10 10:40:43 -05:00
Stephen Saunders
d0d3917ba1
Simplify ffmpeg audio code, sync ffmpeg audio frames to video, enable Bink cinematic audio, ensure audio buffers are released
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(cherry picked from commit 62853bfc0307d1507903f0454bd062f387f775e2)
2022-02-10 10:40:30 -05:00
Stephen Saunders
846c00c885
Fix XAudio2 cinematic audio and restore Windows build
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(cherry picked from commit f09a3083e220f1a715816e097e0e5342ca48456d)
2022-02-05 21:08:27 -05:00
Stephen Saunders
3be85d9c4b
ffmpeg 5 compatibility plus cinematic audio playback on OpenAL & XAudio2
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(cherry picked from commit bcb683e8e6ba6cb23acac2f1121c6e3eece1ed01)
2022-02-05 21:08:11 -05:00
Robert Beckebans
cde21c018d
Did a little Quake to Doom experiment
2022-02-05 15:49:50 +01:00
Stephen Saunders
813767feea
Generalize handling of heap avoid flags in Vulkan and VMA Allocators
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(cherry picked from commit 7c49b044d37ff65599470103d360b8d46045bfb5)
2022-02-01 14:38:59 -05:00
Stephen Saunders
6d41dae922
Add display of VK_MEMORY_HEAP_MULTI_INSTANCE_BIT to Vulkan_PrintHeapInfo console command
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(cherry picked from commit 794d8e52c81448c09b537b4b9b9767d69dbfc563)
2022-02-01 01:18:27 -05:00
Robert Beckebans
2ea2db396d
Fixed random alpha values within exportImagesToTrenchBroom cmd
2022-01-31 16:40:29 +01:00
Stephen Saunders
552ada02d7
macOS Vulkan: Check and disable MoltenVK's use of Metal argument buffers for shader allocation scalability
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(cherry picked from commit 939ab3b6396bd7196ce7f0c16cf59c83ebdc6a4e)
2022-01-30 12:41:12 -05:00
Stephen Saunders
96da1f3eed
Fix heap flags check in Vulkan Allocator and add heap flags check to VMA Allocator
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(cherry picked from commit 488f8d27616570029de9429cf4794886f6d209e1)
2022-01-29 13:28:10 -05:00
Robert Beckebans
e978d92aeb
Added TrenchBroom helper entities like func_door_model
2022-01-29 18:10:54 +01:00
Stephen Saunders
e4021513d1
Fixes for: Vulkan+BinkDec validation errors, BinkDec replay in PDAs, macOS Vulkan+BinkDec stall, VK_EXT_debug_utils handling, Vulkan gfxInfo on Windows & Linux, idVulkanAllocator::Free(), idCinematicLocal::GetStartTime(), ImGui timings for timedemo first pass
...
(cherry picked from commit 2a93ad2380374e1a327f7af4f8e71c27b2b51528)
2022-01-28 10:33:07 -05:00
Robert Beckebans
b31840bda1
Moved CommandlineProgressBar out of RenderCommon.h to its own files
2022-01-22 16:20:21 +01:00
Robert Beckebans
c7499aeb8e
Bumped version to 1.4.0
2022-01-22 14:55:03 +01:00
Robert Beckebans
da947328f0
Fixed some wrong texture projections with convertMapToValve220
2022-01-21 19:38:58 +01:00
Robert Beckebans
92c5cbf758
convertMapToValve220 now works with just the .resource files
2022-01-21 18:33:42 +01:00
Robert Beckebans
7279cd5d05
Small export path change
2022-01-20 22:28:18 +01:00
Robert Beckebans
7a0ac78762
Added cmd exportImagesToTrenchBroom
2022-01-20 22:25:06 +01:00
Stephen Saunders
bf889b9631
Vulkan: Simplify Instance error checking, fix validation errors when using BINK decoder, check GPU's maxSamplerAnisotropy
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(cherry picked from commit f0f7536e888e4a4b70a71510d5b61313aa4ebb6a)
2022-01-19 23:41:18 -05:00
Stephen Saunders
0c6e72be37
Improve Vulkan instance extension setup, add Vulkan instance and driver info to gfxInfo
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(cherry picked from commit 631358eda14468bdc3f8dd5c0ed7998b8e0be0eb)
2022-01-19 23:40:45 -05:00
Robert Beckebans
b7f952ad80
Extended idFileSystem::ListFilesTree to recursive .resources files
2022-01-10 23:22:26 +01:00
Robert Beckebans
55abfc26aa
Added entityDef misc_model helper for TB
2022-01-09 11:41:01 +01:00
Robert Beckebans
ef47fc9092
Fixed bug by last filesystem change
2022-01-08 18:33:55 +01:00
Robert Beckebans
c104fff7ea
Autoremove rotation keyword for TrenchBroom
2022-01-08 14:30:19 +01:00
Robert Beckebans
3cc6c0744e
Added exportModelsToTrenchBroom console command
2022-01-07 18:46:35 +01:00
Stephen Saunders
a6675c1689
Improve GPU Vendor detection for OpenGL renderer
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(cherry picked from commit 5556575dc7620a2f25e91ad65306d335dc03588c)
2022-01-07 01:28:16 -05:00
Stephen Saunders
1b865406c0
Add support for Apple GPUs (e.g. M1) and fill-in gfxInfo data for Vulkan renderer
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(cherry picked from commit 22f38cef0bbc3997c24990b5ee0f16c05e10de53)
2022-01-07 01:27:45 -05:00
Robert Beckebans
a89dc048e8
DOOM_CLASSIC is ON by default again. closes #627
2022-01-06 18:13:16 +01:00
Robert Beckebans
2b727db4c2
Merge branch 'master' of github.com:RobertBeckebans/RBDOOM-3-BFG
2021-11-16 22:11:31 +01:00
Robert Beckebans
362e7484e4
Added explanation about the difference between lite and full packages
2021-11-16 22:11:27 +01:00
Tobias Frost
b11cd5d1b5
Fix identation of CMakeLists.txt
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The mixing of tabs and space lead to confusion; Changes back to tabs,
like the rest of the file
2021-11-15 07:33:05 +01:00
Tobias Frost
9c368cbf56
Fix linking of open_al.
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Closes #623
2021-11-15 07:32:50 +01:00
Robert Beckebans
cbf0ffbcca
Fixed UV projections within convertMapToValve220 cmd
2021-11-09 21:30:49 +01:00
Robert Beckebans
8863db872e
Added CMake options STANDALONE and DOOM_CLASSIC
2021-11-09 19:47:06 +01:00
Robert Beckebans
ebdea5f6c9
Tweaked exportFGD command for new icons
2021-11-06 19:09:40 +01:00
Robert Beckebans
d0f5cd7308
Added new GFX options for SSAO and Ambient Lighting
2021-10-30 17:54:07 +02:00
Robert Beckebans
5b252f82d1
Fixed DPI Scaling problems #616
2021-10-28 11:12:07 +02:00
Robert Beckebans
50a722ec38
Started to port bswf JSON importer to Blender 2.93
2021-10-27 16:24:30 +02:00
Robert Beckebans
84f238fc00
Added _extra_ents.map files for ROE campaign
2021-10-23 16:02:08 +02:00
Robert Beckebans
083b031373
_extra_ents.map files can override entities
2021-10-20 14:49:45 +02:00
Robert Beckebans
b65bef4d62
Use snapped origin of env_probes for new naming convention
2021-10-12 21:08:59 +02:00
Robert Beckebans
77f8031eb9
Allow _extra_ents.map files next to the map files
2021-10-10 17:47:24 +02:00
Robert Beckebans
e1db32fe30
Little TrenchBroom interop fixes
2021-10-09 18:37:53 +02:00
Robert Beckebans
1d7bcb5f27
Tweaked exportFGD further to support sprite icons
2021-10-08 22:46:30 +02:00
Robert Beckebans
efcf72fae4
Tweaked exportFGD to support sprite icons
2021-10-08 20:51:08 +02:00
Stephen Saunders
aeefb34561
Revert commit using getters for gameThread times - wrong type size
2021-10-01 00:29:09 -04:00
Robert Beckebans
79b28779b7
Astyle cleanup
2021-09-28 09:58:48 +02:00
Stephen Saunders
af08e7d414
Use proper getters & setters for gameThread and renderSync times
2021-09-27 22:58:32 -04:00
Stephen Saunders
09e0a4c5c8
Fix Frame time calculation to properly handle CPU/GPU parallelism
2021-09-27 17:56:45 -04:00
Stephen Saunders
3d7cfe7351
Added Total CPU time to Perf Stats overlay, fixed Frame time calculation
2021-09-24 09:03:27 -04:00
Stephen Saunders
45b9850546
Disable detailed GUI timestamps only when 3D timestamps are active
2021-09-23 10:21:03 -04:00
Stephen Saunders
945684f55c
Add CPU+GPU total time to Perf Stats & Fix Idle time for non-smp modes
2021-09-23 01:11:05 -04:00
Stephen Saunders
6f3f0ca491
Fix CPU timer scaling on Win64 + minor format changes for FPS overlay
2021-09-22 17:57:19 -04:00
Stephen Saunders
f75701a9ab
Fix overwrite of RC_DRAW_VIEW_3D timestamps by RC_DRAW_VIEW_GUI rendering pass
2021-09-22 17:40:11 -04:00
Stephen Saunders
1c41e52fc0
Change libMoltenVK.dylib path in CMakeLists for MoltenVK custom build flexibility
2021-09-20 11:38:34 -04:00
Stephen Saunders
0306b6189a
Improve accuracy of gpuMicroSec timer on macOS OpenGL
2021-09-17 14:44:30 -04:00
Robert Beckebans
cbf17d4f36
Cleanup and Astyle
2021-09-11 18:02:16 +02:00
Admer
2f58f2b0c2
Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops
2021-09-11 17:53:30 +02:00
Admer
474a299a27
Use idMapFile instead of CM for brush origin offsets
2021-09-11 17:43:50 +02:00
Admer
302c4aa14d
Supress Windows API's DrawText macro, for proper highlighting of idRenderWorld::DrawText
2021-09-11 17:43:50 +02:00
Admer
9381796d3f
idEntity: use origin brush offsets
2021-09-11 17:43:50 +02:00
Admer
17068426e4
dmap: write origin brushes to .cm files
2021-09-11 17:43:50 +02:00
Admer
677025bf6c
idMaterial: origin flags
...
# Conflicts:
# neo/renderer/Material.h
2021-09-11 17:43:50 +02:00