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Added explanation about the difference between lite and full packages
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@ -566,7 +566,10 @@ Recommended in this case is `cmake-vs2017-64bit-windows10.bat`
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<a href="https://www.moddb.com/mods/rbdoom-3-bfg" title="View RBDOOM-3-BFG on Mod DB" target="_blank"><img src="https://button.moddb.com/popularity/medium/mods/49231.png" alt="RBDOOM-3-BFG" /></a>
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2. RBDOOM-3-BFG is usually split into 2 packages. Make sure you have the Win64 binaries like RBDOOM-3-BFG-1.3.0.37-win64-20210604-git-c705e89.7z and the baked environment probes and lightgrid data for all BFG single player maps (4.2 GB download) like RBDOOM-3-BFG-1.3.0.36-baseSP_bakedlightdata.7z
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2. There are usually 2 kinds of RBDOOM-3-BFG packages. The Full and the Lite version.
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With the Full version you have the Win64 binaries, the baked environment probes and lightgrid data for all BFG single player maps like RBDOOM-3-BFG-1.3.0.42-`full`-win64-20211030-git-b4e0366.7z (6.18 GB download).
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The Lite version has the `lite` in the filename like RBDOOM-3-BFG-1.3.0.42-lite-win64-20211030-git-b4e0366.7z.
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Those packages don't ship with the precomputed light data but have everything else needed to run the mod and the tools like the custom TrenchBroom build.
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3. Simply extract both packages over your
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`C:\Program Files (x86)\Steam\SteamApps\common\Doom 3 BFG Edition\` directory and run RBDoom3BFG.exe.
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@ -229,6 +229,8 @@ void idMapBrushSide::ConvertToValve220Format( const idMat4& entityTransform )
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// shift
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texValve[0][3] = localMat[0][2];
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texValve[1][3] = localMat[1][2];
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projection = idMapBrushSide::PROJECTION_VALVE220;
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}
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/*
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