mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2025-03-15 07:00:58 +00:00
Tiny fix for printing RoQ cinematic filename
This commit is contained in:
parent
bd3c82c930
commit
8f474b9cb4
1 changed files with 2 additions and 1 deletions
|
@ -1017,6 +1017,7 @@ bool idCinematicLocal::InitFromFile( const char* qpath, bool amilooping )
|
|||
}
|
||||
// Carl: The rest of this function is for original Doom 3 RoQ files:
|
||||
isRoQ = true;
|
||||
fileName = temp;
|
||||
ROQSize = iFile->Length();
|
||||
|
||||
looping = amilooping;
|
||||
|
@ -1042,7 +1043,7 @@ bool idCinematicLocal::InitFromFile( const char* qpath, bool amilooping )
|
|||
RoQ_init();
|
||||
status = FMV_PLAY;
|
||||
ImageForTime( 0 );
|
||||
common->Printf( "Loaded RoQ file: '%s', looping=%d, %dx%d, %3.2f FPS\n", qpath, looping, CIN_WIDTH, CIN_HEIGHT, frameRate );
|
||||
common->Printf( "Loaded RoQ file: '%s', looping=%d, %dx%d, %3.2f FPS\n", fileName.c_str(), looping, CIN_WIDTH, CIN_HEIGHT, frameRate );
|
||||
status = ( looping ) ? FMV_PLAY : FMV_IDLE;
|
||||
return true;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue