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Tiny fix for printing Bink audio stream sample format
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@ -910,7 +910,7 @@ bool idCinematicLocal::InitFromBinkDecFile( const char* qpath, bool amilooping )
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{
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trackIndex = 0; // SRS - Use the first audio track - is this reasonable?
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binkInfo = Bink_GetAudioTrackDetails( binkHandle, trackIndex );
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common->Printf( "Cinematic audio stream found: Sample Rate=%d Hz, Channels=%d\n", binkInfo.sampleRate, binkInfo.nChannels );
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common->Printf( "Cinematic audio stream found: Sample Rate=%d Hz, Channels=%d, Format=16-bit\n", binkInfo.sampleRate, binkInfo.nChannels );
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cinematicAudio->InitAudio( &binkInfo );
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}
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