doom3-bfg/neo
2021-09-24 09:03:27 -04:00
..
aas Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
amplitude Applied new Astyle settings 2019-11-11 20:27:44 +01:00
cm Cleanup and Astyle 2021-09-11 18:02:16 +02:00
cmake Remove all X11_XCB platform-specific code from RBDoom3BFG 2021-07-30 14:08:44 -04:00
d3xp Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
extern Vulkan works again with newest SDK 1.2.154.1 on Windows 2020-11-12 10:16:56 +01:00
framework Added Total CPU time to Perf Stats overlay, fixed Frame time calculation 2021-09-24 09:03:27 -04:00
idlib Cleanup and Astyle 2021-09-11 18:02:16 +02:00
imgui Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
libs Enable FFmpeg / BinkDec optionality for macOS 2021-07-27 17:24:01 -04:00
premake Removed null characters from RenderProgs_embedded.h 2014-04-28 11:29:11 +02:00
renderer Disable detailed GUI timestamps only when 3D timestamps are active 2021-09-23 10:21:03 -04:00
sound Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
swf Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
sys Fix CPU timer scaling on Win64 + minor format changes for FPS overlay 2021-09-22 17:57:19 -04:00
tools Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
ui Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
astyle-code.bat Allow sys_lang to be saved to config 2021-05-08 15:05:47 +02:00
astyle-code.sh Added Git submodule glslang 7.10.2984 -> stable release Nov 15, 2018 2019-11-19 19:26:35 +01:00
astyle-options.ini Tweaked Rust coding style quotation 2020-03-27 18:59:11 +01:00
astyle.exe Update astyle to 2.05.1, add astyle Linux binaries 2015-02-09 00:24:37 +01:00
astyle.x86 Update astyle to 2.05.1, add astyle Linux binaries 2015-02-09 00:24:37 +01:00
astyle.x86_64 Update astyle to 2.05.1, add astyle Linux binaries 2015-02-09 00:24:37 +01:00
cmake-eclipse-linux-debug.sh Made SDL 2 the default 2015-01-18 12:02:48 +01:00
cmake-eclipse-linux-profile.sh Made SDL 2 the default 2015-01-18 12:02:48 +01:00
cmake-linux-debug.sh Fixed Linux build under Kubuntu 18.10 2019-10-04 11:56:37 +02:00
cmake-linux-release.sh Optimized shadow mapping using Blue Noise sampling. 2020-04-29 01:19:53 +02:00
cmake-linux-vulkan-debug.sh Vulkan works on Kubuntu 19.10, g++ and open source drivers for the AMD RX 580 2020-03-22 15:29:24 +01:00
cmake-linux-vulkan-release.sh Vulkan works on Kubuntu 19.10, g++ and open source drivers for the AMD RX 580 2020-03-22 15:29:24 +01:00
cmake-macos-opengl-release.sh Disable FFmpeg and enable libbinkdec for macOS release and retail builds 2021-07-29 21:03:18 -04:00
cmake-macos-opengl-retail.sh Disable FFmpeg and enable libbinkdec for macOS release and retail builds 2021-07-29 21:03:18 -04:00
cmake-macos-vulkan-release.sh Disable FFmpeg and enable libbinkdec for macOS release and retail builds 2021-07-29 21:03:18 -04:00
cmake-macos-vulkan-retail.sh Disable FFmpeg and enable libbinkdec for macOS release and retail builds 2021-07-29 21:03:18 -04:00
cmake-vs2017-64bit-windows10-openal.bat Removed FFmpeg 32 bit files and updated OpenAL Soft to 1.20.1 64 bit 2020-04-13 14:04:34 +02:00
cmake-vs2017-64bit-windows10-vulkan.bat Fixed Bink video playback with Vulkan 2020-05-01 15:30:54 +02:00
cmake-vs2017-64bit-windows10.bat Vulkan version compiles again 2019-10-31 13:18:04 +01:00
cmake-vs2017-64bit.bat Vulkan version compiles again 2019-10-31 13:18:04 +01:00
cmake-vs2019-64bit-windows10-openal.bat Add define wrappers for classic Doom in sound/OpenAL/AL_SoundHardware.cpp, similar to XAudio2 2021-05-25 18:38:49 -04:00
cmake-vs2019-64bit-windows10-vulkan.bat CMake cleanup 2021-02-10 13:08:22 +01:00
cmake-vs2019-64bit-windows10.bat Removed Vulkan from default VS2019 Win10 config 2021-02-17 10:09:45 +01:00
cmake-vs2019-64bit.bat Vulkan version compiles again 2019-10-31 13:18:04 +01:00
cmake-xcode-opengl-debug.sh Update cmake shell scripts for macOS with improved Xcode integration 2021-05-27 23:41:05 -04:00
cmake-xcode-opengl-release.sh Disable FFmpeg and enable libbinkdec for macOS release and retail builds 2021-07-29 21:03:18 -04:00
cmake-xcode-opengl-universal.sh Add support for macOS universal binary builds (x86_64 & arm64) 2021-08-20 02:13:19 -04:00
cmake-xcode-vulkan-debug.sh Add doc comments to macOS cmake-xcode-vulkan shell scripts 2021-06-28 19:42:26 -04:00
cmake-xcode-vulkan-release.sh Disable FFmpeg and enable libbinkdec for macOS release and retail builds 2021-07-29 21:03:18 -04:00
cmake-xcode-vulkan-universal.sh Add support for macOS universal binary builds (x86_64 & arm64) 2021-08-20 02:13:19 -04:00
CMakeLists.txt Change libMoltenVK.dylib path in CMakeLists for MoltenVK custom build flexibility 2021-09-20 11:38:34 -04:00
premake4.exe Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95 2014-04-26 14:13:25 +02:00
premake4.lua Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95 2014-04-26 14:13:25 +02:00
premake4_embed.bat Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95 2014-04-26 14:13:25 +02:00