Bumped version to 1.4.0

This commit is contained in:
Robert Beckebans 2022-01-22 14:55:03 +01:00
parent da947328f0
commit c7499aeb8e
2 changed files with 12 additions and 4 deletions

View file

@ -15,11 +15,17 @@ Thank you for downloading RBDOOM-3-BFG.
_______________________________________
TBD - RBDOOM-3-BFG 1.3.1
TBD - RBDOOM-3-BFG 1.4.0
_______________________________
## .plan
## General Changelog
This version improves support for mapping with TrenchBroom. Until now you needed to extract and copy the vanilla Doom 3 models and textures over to the base/ folder to see the content in the TrenchBroom entity browser and texture viewer.
Owning the original game next to the BFG edition is not necessary anymore.
This version comes with a couple of new console commands that lets you export particular parts of the .resources files to the base/_tb/ folder.
You need to call exportImagesToTrenchBroom and exportModelsToTrenchBroom once and you are good to go to start mapping with the TrenchBroom level editor.
## Changelog
[TRENCHBROOM]
@ -37,7 +43,9 @@ _______________________________
[ASSETS]
*
* Added entityDef misc_model like in Quake 3 to help with adding new models in TrenchBroom
* Added new Creative Commons CC0 textures/common/ and textures/editor/ replacement textures because they didn't ship with the BFG edition
_______________________________________

View file

@ -40,7 +40,7 @@ If you have questions concerning this license or the applicable additional terms
// RB: changed home folder so we don't break the savegame of the original game
#define SAVE_PATH "\\id Software\\RBDOOM 3 BFG"
#define ENGINE_VERSION "RBDOOM 3 BFG 1.3.1" // printed in console
#define ENGINE_VERSION "RBDOOM 3 BFG 1.4.0" // printed in console
// RB end
// jmarshall