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Bumped version to 1.4.0
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@ -15,11 +15,17 @@ Thank you for downloading RBDOOM-3-BFG.
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_______________________________________
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TBD - RBDOOM-3-BFG 1.3.1
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TBD - RBDOOM-3-BFG 1.4.0
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_______________________________
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## .plan
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## General Changelog
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This version improves support for mapping with TrenchBroom. Until now you needed to extract and copy the vanilla Doom 3 models and textures over to the base/ folder to see the content in the TrenchBroom entity browser and texture viewer.
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Owning the original game next to the BFG edition is not necessary anymore.
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This version comes with a couple of new console commands that lets you export particular parts of the .resources files to the base/_tb/ folder.
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You need to call exportImagesToTrenchBroom and exportModelsToTrenchBroom once and you are good to go to start mapping with the TrenchBroom level editor.
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## Changelog
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[TRENCHBROOM]
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@ -37,7 +43,9 @@ _______________________________
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[ASSETS]
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*
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* Added entityDef misc_model like in Quake 3 to help with adding new models in TrenchBroom
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* Added new Creative Commons CC0 textures/common/ and textures/editor/ replacement textures because they didn't ship with the BFG edition
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_______________________________________
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@ -40,7 +40,7 @@ If you have questions concerning this license or the applicable additional terms
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// RB: changed home folder so we don't break the savegame of the original game
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#define SAVE_PATH "\\id Software\\RBDOOM 3 BFG"
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#define ENGINE_VERSION "RBDOOM 3 BFG 1.3.1" // printed in console
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#define ENGINE_VERSION "RBDOOM 3 BFG 1.4.0" // printed in console
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// RB end
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// jmarshall
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