Stephen Saunders
3be85d9c4b
ffmpeg 5 compatibility plus cinematic audio playback on OpenAL & XAudio2
...
(cherry picked from commit bcb683e8e6ba6cb23acac2f1121c6e3eece1ed01)
2022-02-05 21:08:11 -05:00
Robert Beckebans
cde21c018d
Did a little Quake to Doom experiment
2022-02-05 15:49:50 +01:00
Stephen Saunders
813767feea
Generalize handling of heap avoid flags in Vulkan and VMA Allocators
...
(cherry picked from commit 7c49b044d37ff65599470103d360b8d46045bfb5)
2022-02-01 14:38:59 -05:00
Stephen Saunders
6d41dae922
Add display of VK_MEMORY_HEAP_MULTI_INSTANCE_BIT to Vulkan_PrintHeapInfo console command
...
(cherry picked from commit 794d8e52c81448c09b537b4b9b9767d69dbfc563)
2022-02-01 01:18:27 -05:00
Robert Beckebans
2ea2db396d
Fixed random alpha values within exportImagesToTrenchBroom cmd
2022-01-31 16:40:29 +01:00
Stephen Saunders
552ada02d7
macOS Vulkan: Check and disable MoltenVK's use of Metal argument buffers for shader allocation scalability
...
(cherry picked from commit 939ab3b6396bd7196ce7f0c16cf59c83ebdc6a4e)
2022-01-30 12:41:12 -05:00
Stephen Saunders
96da1f3eed
Fix heap flags check in Vulkan Allocator and add heap flags check to VMA Allocator
...
(cherry picked from commit 488f8d27616570029de9429cf4794886f6d209e1)
2022-01-29 13:28:10 -05:00
Robert Beckebans
e978d92aeb
Added TrenchBroom helper entities like func_door_model
2022-01-29 18:10:54 +01:00
Stephen Saunders
e4021513d1
Fixes for: Vulkan+BinkDec validation errors, BinkDec replay in PDAs, macOS Vulkan+BinkDec stall, VK_EXT_debug_utils handling, Vulkan gfxInfo on Windows & Linux, idVulkanAllocator::Free(), idCinematicLocal::GetStartTime(), ImGui timings for timedemo first pass
...
(cherry picked from commit 2a93ad2380374e1a327f7af4f8e71c27b2b51528)
2022-01-28 10:33:07 -05:00
Robert Beckebans
b31840bda1
Moved CommandlineProgressBar out of RenderCommon.h to its own files
2022-01-22 16:20:21 +01:00
Robert Beckebans
c7499aeb8e
Bumped version to 1.4.0
2022-01-22 14:55:03 +01:00
Robert Beckebans
da947328f0
Fixed some wrong texture projections with convertMapToValve220
2022-01-21 19:38:58 +01:00
Robert Beckebans
92c5cbf758
convertMapToValve220 now works with just the .resource files
2022-01-21 18:33:42 +01:00
Robert Beckebans
7279cd5d05
Small export path change
2022-01-20 22:28:18 +01:00
Robert Beckebans
7a0ac78762
Added cmd exportImagesToTrenchBroom
2022-01-20 22:25:06 +01:00
Stephen Saunders
bf889b9631
Vulkan: Simplify Instance error checking, fix validation errors when using BINK decoder, check GPU's maxSamplerAnisotropy
...
(cherry picked from commit f0f7536e888e4a4b70a71510d5b61313aa4ebb6a)
2022-01-19 23:41:18 -05:00
Stephen Saunders
0c6e72be37
Improve Vulkan instance extension setup, add Vulkan instance and driver info to gfxInfo
...
(cherry picked from commit 631358eda14468bdc3f8dd5c0ed7998b8e0be0eb)
2022-01-19 23:40:45 -05:00
Robert Beckebans
b7f952ad80
Extended idFileSystem::ListFilesTree to recursive .resources files
2022-01-10 23:22:26 +01:00
Robert Beckebans
55abfc26aa
Added entityDef misc_model helper for TB
2022-01-09 11:41:01 +01:00
Robert Beckebans
ef47fc9092
Fixed bug by last filesystem change
2022-01-08 18:33:55 +01:00
Robert Beckebans
c104fff7ea
Autoremove rotation keyword for TrenchBroom
2022-01-08 14:30:19 +01:00
Robert Beckebans
3cc6c0744e
Added exportModelsToTrenchBroom console command
2022-01-07 18:46:35 +01:00
Stephen Saunders
a6675c1689
Improve GPU Vendor detection for OpenGL renderer
...
(cherry picked from commit 5556575dc7620a2f25e91ad65306d335dc03588c)
2022-01-07 01:28:16 -05:00
Stephen Saunders
1b865406c0
Add support for Apple GPUs (e.g. M1) and fill-in gfxInfo data for Vulkan renderer
...
(cherry picked from commit 22f38cef0bbc3997c24990b5ee0f16c05e10de53)
2022-01-07 01:27:45 -05:00
Robert Beckebans
a89dc048e8
DOOM_CLASSIC is ON by default again. closes #627
2022-01-06 18:13:16 +01:00
Robert Beckebans
2b727db4c2
Merge branch 'master' of github.com:RobertBeckebans/RBDOOM-3-BFG
2021-11-16 22:11:31 +01:00
Robert Beckebans
362e7484e4
Added explanation about the difference between lite and full packages
2021-11-16 22:11:27 +01:00
Tobias Frost
b11cd5d1b5
Fix identation of CMakeLists.txt
...
The mixing of tabs and space lead to confusion; Changes back to tabs,
like the rest of the file
2021-11-15 07:33:05 +01:00
Tobias Frost
9c368cbf56
Fix linking of open_al.
...
Closes #623
2021-11-15 07:32:50 +01:00
Robert Beckebans
cbf0ffbcca
Fixed UV projections within convertMapToValve220 cmd
2021-11-09 21:30:49 +01:00
Robert Beckebans
8863db872e
Added CMake options STANDALONE and DOOM_CLASSIC
2021-11-09 19:47:06 +01:00
Robert Beckebans
ebdea5f6c9
Tweaked exportFGD command for new icons
2021-11-06 19:09:40 +01:00
Robert Beckebans
d0f5cd7308
Added new GFX options for SSAO and Ambient Lighting
2021-10-30 17:54:07 +02:00
Robert Beckebans
5b252f82d1
Fixed DPI Scaling problems #616
2021-10-28 11:12:07 +02:00
Robert Beckebans
50a722ec38
Started to port bswf JSON importer to Blender 2.93
2021-10-27 16:24:30 +02:00
Robert Beckebans
84f238fc00
Added _extra_ents.map files for ROE campaign
2021-10-23 16:02:08 +02:00
Robert Beckebans
083b031373
_extra_ents.map files can override entities
2021-10-20 14:49:45 +02:00
Robert Beckebans
b65bef4d62
Use snapped origin of env_probes for new naming convention
2021-10-12 21:08:59 +02:00
Robert Beckebans
77f8031eb9
Allow _extra_ents.map files next to the map files
2021-10-10 17:47:24 +02:00
Robert Beckebans
e1db32fe30
Little TrenchBroom interop fixes
2021-10-09 18:37:53 +02:00
Robert Beckebans
1d7bcb5f27
Tweaked exportFGD further to support sprite icons
2021-10-08 22:46:30 +02:00
Robert Beckebans
efcf72fae4
Tweaked exportFGD to support sprite icons
2021-10-08 20:51:08 +02:00
Stephen Saunders
aeefb34561
Revert commit using getters for gameThread times - wrong type size
2021-10-01 00:29:09 -04:00
Robert Beckebans
79b28779b7
Astyle cleanup
2021-09-28 09:58:48 +02:00
Stephen Saunders
af08e7d414
Use proper getters & setters for gameThread and renderSync times
2021-09-27 22:58:32 -04:00
Stephen Saunders
09e0a4c5c8
Fix Frame time calculation to properly handle CPU/GPU parallelism
2021-09-27 17:56:45 -04:00
Stephen Saunders
3d7cfe7351
Added Total CPU time to Perf Stats overlay, fixed Frame time calculation
2021-09-24 09:03:27 -04:00
Stephen Saunders
45b9850546
Disable detailed GUI timestamps only when 3D timestamps are active
2021-09-23 10:21:03 -04:00
Stephen Saunders
945684f55c
Add CPU+GPU total time to Perf Stats & Fix Idle time for non-smp modes
2021-09-23 01:11:05 -04:00
Stephen Saunders
6f3f0ca491
Fix CPU timer scaling on Win64 + minor format changes for FPS overlay
2021-09-22 17:57:19 -04:00
Stephen Saunders
f75701a9ab
Fix overwrite of RC_DRAW_VIEW_3D timestamps by RC_DRAW_VIEW_GUI rendering pass
2021-09-22 17:40:11 -04:00
Stephen Saunders
1c41e52fc0
Change libMoltenVK.dylib path in CMakeLists for MoltenVK custom build flexibility
2021-09-20 11:38:34 -04:00
Stephen Saunders
0306b6189a
Improve accuracy of gpuMicroSec timer on macOS OpenGL
2021-09-17 14:44:30 -04:00
Robert Beckebans
cbf17d4f36
Cleanup and Astyle
2021-09-11 18:02:16 +02:00
Admer
2f58f2b0c2
Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops
2021-09-11 17:53:30 +02:00
Admer
474a299a27
Use idMapFile instead of CM for brush origin offsets
2021-09-11 17:43:50 +02:00
Admer
302c4aa14d
Supress Windows API's DrawText macro, for proper highlighting of idRenderWorld::DrawText
2021-09-11 17:43:50 +02:00
Admer
9381796d3f
idEntity: use origin brush offsets
2021-09-11 17:43:50 +02:00
Admer
17068426e4
dmap: write origin brushes to .cm files
2021-09-11 17:43:50 +02:00
Admer
677025bf6c
idMaterial: origin flags
...
# Conflicts:
# neo/renderer/Material.h
2021-09-11 17:43:50 +02:00
Admer
1e18029909
idParallelJobList: fix syntax highlighting for AddJob
2021-09-11 17:43:50 +02:00
Admer
a1e1bec54a
r_skipBloom CVar
2021-09-11 17:43:50 +02:00
Robert Beckebans
80c48e3895
Astyle
2021-09-11 13:02:59 +02:00
Robert Beckebans
6510531ad8
Merge pull request #606 from SRSaunders/game-return-fix
...
Update gameReturn_t() to explicitly initialize sessionCommand
2021-09-11 12:55:00 +02:00
Stephen Saunders
0a6e7c976f
Update gameReturn_t() to explicitly initialize sessionCommand vs. compiler-specific behaviour
2021-09-03 22:13:56 -04:00
Stephen Saunders
aa767c360c
Properly delete renderWorld, soundWorld, and menuSoundWorld on shutdown
2021-08-31 10:49:57 -04:00
Robert Beckebans
87bbebac1c
Applied Astyle
2021-08-28 15:05:12 +02:00
Robert Beckebans
306e980f8e
Merge pull request #601 from SRSaunders/master
...
Support for macOS Universal Binary builds and README updates
2021-08-28 14:57:23 +02:00
Robert Beckebans
530e96657e
Merge pull request #600 from SRSaunders/x11xcb-fixes
...
Remove X11_XCB dependencies for Linux and macOS
2021-08-28 14:55:03 +02:00
Stephen Saunders
a8f870ef18
Add support for macOS universal binary builds (x86_64 & arm64)
2021-08-20 02:13:19 -04:00
Stephen Saunders
04ac31b058
CMakeLists: define VULKAN_USE_PLATFORM_SDL for all UNIX platforms - remove Linux/macOS restriction
2021-08-16 16:57:24 -04:00
Stephen Saunders
c80d601276
Remove all X11_XCB platform-specific code from RBDoom3BFG
2021-07-30 14:08:44 -04:00
Robert Beckebans
b02eaf8f6b
Merge pull request #599 from SRSaunders/binkdec-fixes
...
Support FFmpeg / BinkDec optionality for macOS
2021-07-30 09:17:15 +02:00
Robert Beckebans
8fb98c011c
Merge pull request #598 from SRSaunders/master
...
Fix broken glslang include path in CMakeLists.txt
2021-07-30 09:16:02 +02:00
Robert Beckebans
9772dfd88b
Merge pull request #594 from tomgreen66/rbdoom3_osxcpufreqfix
...
Fix odd output for CPU frequency on Mac
2021-07-30 09:09:04 +02:00
Stephen Saunders
9e57d60850
Disable FFmpeg and enable libbinkdec for macOS release and retail builds
2021-07-29 21:03:18 -04:00
Stephen Saunders
d71eb2bf36
Disable X11_XCB dependencies for Linux and macOS
2021-07-29 00:10:13 -04:00
Stephen Saunders
cbb9610a1b
Enable FFmpeg / BinkDec optionality for macOS
2021-07-27 17:24:01 -04:00
Stephen Saunders
7e50d6dcb8
Fix broken glslang include path in CMakeLists.txt
2021-07-27 15:42:54 -04:00
Robert Beckebans
c4030850ab
Merge pull request #595 from r-a-sattarov/master
...
loongarch64: added initial support of LoongArch64 CPU architecture
2021-07-26 09:36:48 +02:00
Robert Beckebans
34cc04358d
idMath::FLT_EPSILON -> idMath::FLOAT_EPSILON for system define clash on macOS
2021-07-26 08:51:44 +02:00
Robert Beckebans
9a0a89dbbd
idMath::INFINITY -> idMath::INFINITUM for system define clash on macOS
2021-07-26 08:46:39 +02:00
r-a-sattarov
c82bc9c52b
loongarch64: added initial support of LoongArch64 CPU architecture
2021-07-25 21:03:25 +03:00
Thomas Green
3503dd2f17
Use integer to obtain cpufrequency in OSX
...
Using a double to try to obtain cpufrequency in OSX seems to not produce anything useful (integer representation in a double). Using int64 seems to work.
2021-07-20 23:51:17 +01:00
Robert Beckebans
d430f6a1fd
Astyle
2021-07-08 08:40:03 +02:00
Stephen Saunders
960cd1cd8c
Add doc comments to macOS cmake-xcode-vulkan shell scripts
2021-06-28 19:42:26 -04:00
Stephen Saunders
afd7a5e69d
Improve macOS build robustness re sysroot path spec
2021-06-21 19:47:19 -04:00
Stephen Saunders
d76110c0d7
Remove gcc/clang default option -fno-unsafe-math-optimizations (ref issue #575 )
2021-06-18 01:03:58 -04:00
Stephen Saunders
ae44b1059d
Remove unneeded macOS cmd line debug-version shell scripts
2021-06-16 16:09:07 -04:00
Stephen Saunders
041db6b348
Capture mouse properly on macOS when outside of window, fixes issue #584
2021-06-15 01:53:35 -04:00
Robert Beckebans
3b3e08510d
Merge pull request #586 from SRSaunders/master
...
Release mouse when console opened in-game: revert previous change
2021-06-14 13:24:25 +02:00
Stephen Saunders
b44f3694db
Release mouse when console opened in-game: revert previous change to support map dev workflow
2021-06-13 21:10:47 -04:00
r-a-sattarov
7fdaad65c5
Removed cmake files with USE_INTRINSICS_SSE=OFF
...
After https://github.com/RobertBeckebans/RBDOOM-3-BFG/pull/567 they are no longer needed
2021-06-13 20:43:36 +03:00
r-a-sattarov
2c13183a59
CMakeLists.txt: added use of Intel Intrinsics for e2k by default
...
e2k (MCST Elbrus 2000) architecture has half native / half software support of most Intel/AMD SIMD
e.g. MMX/SSE/SSE2/SSE3/SSSE3/SSE4.1/SSE4.2/AES/AVX/AVX2 & 3DNow!/SSE4a/XOP/FMA4
2021-06-13 19:41:13 +03:00
Robert Beckebans
fb8c744330
Astyle
2021-06-12 10:31:42 +02:00
Robert Beckebans
cc659683f3
Merge branch 'master' of github.com:RobertBeckebans/RBDOOM-3-BFG
2021-06-12 10:30:12 +02:00
Robert Beckebans
7f41a7b3cc
Updated contributor credits
2021-06-12 10:30:08 +02:00
Stephen Saunders
4c3a9ad3df
Use custom _aligned_alloc on macOS for better SDK and runtime portability
2021-06-11 11:12:49 -04:00
Stephen Saunders
ab9857987c
Add note to macOS vulkan build script re MVK_CONFIG_FULL_IMAGE_VIEW_SWIZZLE env var
2021-06-10 12:33:17 -04:00
Stephen Saunders
1d35964f82
Fix openal-soft includes on macOS; fix default sysroot for cmd line builds
2021-06-10 12:01:22 -04:00
Robert Beckebans
c705e894fd
Don't lookup Steam and GOG D3BFG paths by default.
...
This breaks development builds however you can set this behaviour by
setting +set sys_useSteamPath 1 or +set sys_useGOGPath 1
2021-06-04 13:06:34 +02:00
Robert Beckebans
6ee08ed8a4
Formatting
2021-06-03 12:27:40 +02:00
Robert Beckebans
583de344b6
Merge pull request #575 from BielBdeLuna/patch-3
...
Fix dmap errors: added -ffp-contract=off and took out -ffast-math
2021-06-03 11:37:42 +02:00
Robert Beckebans
7ee0123763
Merge pull request #565 from SRSaunders/master
...
Fix build on macOS for latest Vulkan SDK 1.2.176.1
2021-06-03 11:33:34 +02:00
Biel Bestué de Luna
9395db18c8
also added -fno-math-errno
and -fno-trapping-math
2021-06-01 22:15:39 +02:00
Biel Bestué de Luna
fb31e404a4
added -ffp-contract=off and took out -ffast-math
...
took out `-ffast-math` because according to the gcc optimize documentation it could bring:
> incorrect output for programs that depend on an exact implementation of IEEE or ISO rules/specifications for math functions.
https://gcc.gnu.org/onlinedocs/gcc-11.1.0/gcc/Optimize-Options.html#index-ffast-math
and put in `-ffp-contract=off` because at optimization levels of `-O2` and higher the operations of multiply and summing are not handled correctly and give wrong values, breaking in our case the Cross product of the vector math:
https://gcc.gnu.org/onlinedocs/gcc-11.1.0/gcc/Optimize-Options.html#index-ffp-contract
2021-06-01 14:24:08 +02:00
Stephen Saunders
baedc98b6d
Update cmake shell scripts for macOS with improved Xcode integration
2021-05-27 23:41:05 -04:00
Robert Beckebans
4ce0f587cb
Fixed typo
2021-05-26 10:35:59 +02:00
Robert Beckebans
b14a5b4fbb
Applied Astyle
2021-05-26 09:25:28 +02:00
Robert Beckebans
4c7e6ba501
Merge pull request #568 from raynorpat/steam-gog-path-win-support
...
Steam and GOG.com base path support for Windows
2021-05-26 09:22:43 +02:00
Robert Beckebans
eba1bf978c
Merge pull request #567 from raynorpat/cmake-update
...
Some improvements to CMakeLists.txt
2021-05-26 09:20:04 +02:00
raynorpat
90a20aec42
Support for Steam and GOG.com base path detection for Windows.
...
This uses the registry unfortunately, but is fairly clean.
This will check the Steam App ID first, then the Steam install path, then finally will check the GOG.com App ID.
2021-05-25 23:20:54 -04:00
raynorpat
b91080902b
Convert USE_INTRINSICS to USE_INTRINSICS_SSE and fix CMakeLists.txt logic surrounding its check to focus on x86 and x86_64 CPU types
2021-05-25 20:06:37 -04:00
raynorpat
49e46df731
Fix two compiler warnings in idlib/math/Vector.h - floor to floorf
2021-05-25 20:04:41 -04:00
raynorpat
4281dd6dcf
Some improvements to CMakeLists.txt:
...
- Change tests for Clang and AppleClang to use MATCHES instead of STREQUAL
- Add USE_FOLDERS global property, which helps keep the CMake default targets neat in IDEs
- Sets the default startup project in MSVC to RBDoom3BFG instead of ALL_BUILD, helps for easier debugging when opening the solution for the first time
- Sets the default debug directory path for MSVC, setting it to the root directory, which again helps for easier debugging
2021-05-25 18:46:12 -04:00
raynorpat
e574c50526
Add define wrappers for classic Doom in sound/OpenAL/AL_SoundHardware.cpp, similar to XAudio2
...
Also add MSVC 2019 Win10 OpenAL CMake batch file
2021-05-25 18:38:49 -04:00
Stephen Saunders
2068e92d92
Use default VULKAN_SDK location on macOS; disable broken ZERO_CHECK for Xcode Vulkan builds
2021-05-25 13:33:28 -04:00
Stephen Saunders
ea8096d949
Remove erroneous comment from CMakeLists
2021-05-25 01:04:23 -04:00
Stephen Saunders
2429e8bda0
Fix build on macOS for latest Vulkan SDK 1.2.176.1
2021-05-23 12:00:01 -04:00
Robert Beckebans
447d11b1ee
Run astyle
2021-05-20 08:10:50 +02:00
Robert Beckebans
f7c1ab7bfb
Merge branch 'master' of github.com:RobertBeckebans/RBDOOM-3-BFG
2021-05-20 08:08:40 +02:00
Robert Beckebans
85993e28ad
Give generated envprobes proper names
2021-05-20 08:08:35 +02:00
Robert Beckebans
dcbd2de28a
Merge pull request #564 from erickzmx/fix-empty-ase
...
Fix for ASE meshes without materials.
2021-05-20 08:05:11 +02:00
Robert Beckebans
b2cc747084
Merge pull request #561 from SRSaunders/master
...
Fix com_smp = -1 logic error in Frame() if com_editors active
2021-05-20 08:05:02 +02:00
ErickMx
b60f3907fc
Fixed loading empty ASE Models
2021-05-20 00:21:13 -05:00
Robert Beckebans
72a737d992
Updated release notes, added angles support for lights
2021-05-09 21:25:25 +02:00
Stephen Saunders
fdd9bbbcf8
Fix com_smp = -1 logic error in Frame() if com_editors active
2021-05-08 10:49:44 -04:00
Robert Beckebans
d7a96ca21b
Allow sys_lang to be saved to config
2021-05-08 15:05:47 +02:00
Robert Beckebans
0814287639
Updated release notes with screenshots
2021-05-08 11:34:12 +02:00
Robert Beckebans
5cd5f21564
Fixed reloading of images after bakeEnvironmentProbes...
2021-05-07 13:14:00 +02:00
Robert Beckebans
e466940b95
Write smaller EXR files using TinyEXR zip compression
2021-05-07 11:31:03 +02:00
Robert Beckebans
b633582dff
Merge pull request #559 from SRSaunders/master
...
Fixed uint64_t print formatting in Allocator_VK.cpp
2021-05-06 14:51:27 +02:00
Robert Beckebans
329d822d32
Show all valid light material textures with editLights
2021-05-06 13:31:58 +02:00
Robert Beckebans
cde3a596ee
Added editLights cmd as shortcut for g_editEntityMode 1
2021-05-06 10:03:06 +02:00
Stephen Saunders
7918e9af5e
Fixed uint64_t print formatting in Allocator_VK.cpp
2021-05-05 12:33:53 -04:00
Robert Beckebans
5a24940e08
Fixed reloading of images after bakeEnvironmentProbes
2021-05-05 12:34:45 +02:00
Robert Beckebans
1870c57308
Cull envprobes that aren't connected to any visible area
2021-05-05 11:51:36 +02:00
Robert Beckebans
9a1ccf644a
Don't render SSAO during multi bounce lightgrid bake
2021-05-04 19:33:22 +02:00
Robert Beckebans
0c07739483
bakeLightGrids grid( 32 32 64 ) light grid size option
2021-05-04 19:10:16 +02:00
Robert Beckebans
458f8f5155
Added options to bakeLightGrids -limit[num] -bounce[num]
2021-05-04 16:16:08 +02:00
Robert Beckebans
fc7e7acff2
Updated default builtin irradiance/radiance probe data
2021-05-03 22:38:51 +02:00
Robert Beckebans
c119cf3513
Several bugfixes that address cubemap processing for SH/GGX data
2021-05-03 20:36:26 +02:00
Robert Beckebans
7d5c840ec3
Updated changelog for upcoming release
2021-05-03 14:41:30 +02:00
Robert Beckebans
544ea11ce1
Merge pull request #557 from SRSaunders/master
...
Restore PCH for macOS Vulkan builds
2021-05-02 19:24:10 +02:00
Stephen Saunders
f6de8ee716
Restore PCH for macOS Vulkan builds
2021-05-02 13:10:03 -04:00
Robert Beckebans
4026fea4a9
Surpress some warnings for retail builds
2021-05-02 15:42:40 +02:00
Robert Beckebans
460719336e
Print time results at the end of all baking commands
2021-05-02 14:29:01 +02:00
Robert Beckebans
3786c3aa51
Fixed progressbar updates with bakeEnvironmentProbes
2021-05-01 16:28:05 +02:00
Robert Beckebans
30373922c3
Optimized bakeLightGrids
2021-05-01 15:59:46 +02:00
Robert Beckebans
7707dc222e
Modified zip scripts
2021-04-30 18:56:30 +02:00