Don't render SSAO during multi bounce lightgrid bake

This commit is contained in:
Robert Beckebans 2021-05-04 19:33:22 +02:00
parent 0c07739483
commit 9a1ccf644a

View file

@ -1399,7 +1399,7 @@ void idRenderBackend::DrawSingleInteraction( drawInteraction_t* din, bool useFas
#if defined( USE_VULKAN )
globalImages->whiteImage->Bind();
#else
if( !r_useSSAO.GetBool() )
if( !r_useSSAO.GetBool() || ( viewDef->renderView.rdflags & ( RDF_NOAMBIENT | RDF_IRRADIANCE ) ) )
{
globalImages->whiteImage->Bind();
}
@ -1481,7 +1481,7 @@ void idRenderBackend::DrawSingleInteraction( drawInteraction_t* din, bool useFas
#if defined( USE_VULKAN )
globalImages->whiteImage->Bind();
#else
if( !r_useSSAO.GetBool() )
if( !r_useSSAO.GetBool() || ( viewDef->renderView.rdflags & ( RDF_NOAMBIENT | RDF_IRRADIANCE ) ) )
{
globalImages->whiteImage->Bind();
}
@ -4922,7 +4922,7 @@ void idRenderBackend::DrawScreenSpaceAmbientOcclusion( const viewDef_t* _viewDef
return;
}
if( _viewDef->renderView.rdflags & RDF_NOAMBIENT )
if( _viewDef->renderView.rdflags & ( RDF_NOAMBIENT | RDF_IRRADIANCE ) )
{
return;
}
@ -5238,7 +5238,7 @@ void idRenderBackend::DrawScreenSpaceGlobalIllumination( const viewDef_t* _viewD
return;
}
if( _viewDef->renderView.rdflags & RDF_NOAMBIENT )
if( _viewDef->renderView.rdflags & ( RDF_NOAMBIENT | RDF_IRRADIANCE ) )
{
return;
}