Fixed loading empty ASE Models

This commit is contained in:
ErickMx 2021-05-20 00:21:13 -05:00
parent 72a737d992
commit b60f3907fc

View file

@ -2272,8 +2272,12 @@ bool idRenderModelStatic::ConvertASEToModelSurfaces( const struct aseModel_s* as
{
object = ase->objects[objectNum];
mesh = &object->mesh;
material = ase->materials[object->materialRef];
im1 = declManager->FindMaterial( material->name );
//material = ase->materials[object->materialRef];
//im1 = declManager->FindMaterial( material->name );
//
// caedes dhewm3 fix for ASE meshes without materials (a lot of Doom 3 mods have this issue) 05-18-2021
material = (ase->materials.Num() > object->materialRef) ? ase->materials[object->materialRef] : NULL;
im1 = declManager->FindMaterial(material ? material->name : NULL);
bool normalsParsed = mesh->normalsParsed;