.. |
aas
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
amplitude
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
cm
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idMath::INFINITY -> idMath::INFINITUM for system define clash on macOS
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2021-07-26 08:46:39 +02:00 |
cmake
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Remove all X11_XCB platform-specific code from RBDoom3BFG
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2021-07-30 14:08:44 -04:00 |
d3xp
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Update gameReturn_t() to explicitly initialize sessionCommand vs. compiler-specific behaviour
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2021-09-03 22:13:56 -04:00 |
extern
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Vulkan works again with newest SDK 1.2.154.1 on Windows
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2020-11-12 10:16:56 +01:00 |
framework
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Properly delete renderWorld, soundWorld, and menuSoundWorld on shutdown
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2021-08-31 10:49:57 -04:00 |
idlib
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Merge pull request #595 from r-a-sattarov/master
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2021-07-26 09:36:48 +02:00 |
imgui
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Show all valid light material textures with editLights
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2021-05-06 13:31:58 +02:00 |
libs
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Enable FFmpeg / BinkDec optionality for macOS
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2021-07-27 17:24:01 -04:00 |
premake
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Removed null characters from RenderProgs_embedded.h
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2014-04-28 11:29:11 +02:00 |
renderer
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Remove all X11_XCB platform-specific code from RBDoom3BFG
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2021-07-30 14:08:44 -04:00 |
sound
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Fix openal-soft includes on macOS; fix default sysroot for cmd line builds
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2021-06-10 12:01:22 -04:00 |
swf
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macOS support for OpenGL and MoltenVK, demo recording/playback improvements
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2021-04-19 14:32:52 -04:00 |
sys
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Applied Astyle
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2021-08-28 15:05:12 +02:00 |
tools
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idMath::INFINITY -> idMath::INFINITUM for system define clash on macOS
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2021-07-26 08:46:39 +02:00 |
ui
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Fix relative include paths, breaking build if systems' libimgui is to be used.
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2020-08-25 15:12:27 +02:00 |
astyle-code.bat
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Allow sys_lang to be saved to config
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2021-05-08 15:05:47 +02:00 |
astyle-code.sh
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Added Git submodule glslang 7.10.2984 -> stable release Nov 15, 2018
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2019-11-19 19:26:35 +01:00 |
astyle-options.ini
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Tweaked Rust coding style quotation
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2020-03-27 18:59:11 +01:00 |
astyle.exe
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Update astyle to 2.05.1, add astyle Linux binaries
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2015-02-09 00:24:37 +01:00 |
astyle.x86
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Update astyle to 2.05.1, add astyle Linux binaries
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2015-02-09 00:24:37 +01:00 |
astyle.x86_64
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Update astyle to 2.05.1, add astyle Linux binaries
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2015-02-09 00:24:37 +01:00 |
cmake-eclipse-linux-debug.sh
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Made SDL 2 the default
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2015-01-18 12:02:48 +01:00 |
cmake-eclipse-linux-profile.sh
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Made SDL 2 the default
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2015-01-18 12:02:48 +01:00 |
cmake-linux-debug.sh
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Fixed Linux build under Kubuntu 18.10
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2019-10-04 11:56:37 +02:00 |
cmake-linux-release.sh
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Optimized shadow mapping using Blue Noise sampling.
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2020-04-29 01:19:53 +02:00 |
cmake-linux-vulkan-debug.sh
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Vulkan works on Kubuntu 19.10, g++ and open source drivers for the AMD RX 580
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2020-03-22 15:29:24 +01:00 |
cmake-linux-vulkan-release.sh
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Vulkan works on Kubuntu 19.10, g++ and open source drivers for the AMD RX 580
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2020-03-22 15:29:24 +01:00 |
cmake-macos-opengl-release.sh
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Disable FFmpeg and enable libbinkdec for macOS release and retail builds
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2021-07-29 21:03:18 -04:00 |
cmake-macos-opengl-retail.sh
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Disable FFmpeg and enable libbinkdec for macOS release and retail builds
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2021-07-29 21:03:18 -04:00 |
cmake-macos-vulkan-release.sh
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Disable FFmpeg and enable libbinkdec for macOS release and retail builds
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2021-07-29 21:03:18 -04:00 |
cmake-macos-vulkan-retail.sh
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Disable FFmpeg and enable libbinkdec for macOS release and retail builds
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2021-07-29 21:03:18 -04:00 |
cmake-vs2017-64bit-windows10-openal.bat
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Removed FFmpeg 32 bit files and updated OpenAL Soft to 1.20.1 64 bit
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2020-04-13 14:04:34 +02:00 |
cmake-vs2017-64bit-windows10-vulkan.bat
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Fixed Bink video playback with Vulkan
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2020-05-01 15:30:54 +02:00 |
cmake-vs2017-64bit-windows10.bat
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Vulkan version compiles again
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2019-10-31 13:18:04 +01:00 |
cmake-vs2017-64bit.bat
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Vulkan version compiles again
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2019-10-31 13:18:04 +01:00 |
cmake-vs2019-64bit-windows10-openal.bat
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Add define wrappers for classic Doom in sound/OpenAL/AL_SoundHardware.cpp, similar to XAudio2
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2021-05-25 18:38:49 -04:00 |
cmake-vs2019-64bit-windows10-vulkan.bat
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CMake cleanup
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2021-02-10 13:08:22 +01:00 |
cmake-vs2019-64bit-windows10.bat
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Removed Vulkan from default VS2019 Win10 config
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2021-02-17 10:09:45 +01:00 |
cmake-vs2019-64bit.bat
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Vulkan version compiles again
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2019-10-31 13:18:04 +01:00 |
cmake-xcode-opengl-debug.sh
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Update cmake shell scripts for macOS with improved Xcode integration
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2021-05-27 23:41:05 -04:00 |
cmake-xcode-opengl-release.sh
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Disable FFmpeg and enable libbinkdec for macOS release and retail builds
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2021-07-29 21:03:18 -04:00 |
cmake-xcode-opengl-universal.sh
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Add support for macOS universal binary builds (x86_64 & arm64)
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2021-08-20 02:13:19 -04:00 |
cmake-xcode-vulkan-debug.sh
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Add doc comments to macOS cmake-xcode-vulkan shell scripts
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2021-06-28 19:42:26 -04:00 |
cmake-xcode-vulkan-release.sh
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Disable FFmpeg and enable libbinkdec for macOS release and retail builds
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2021-07-29 21:03:18 -04:00 |
cmake-xcode-vulkan-universal.sh
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Add support for macOS universal binary builds (x86_64 & arm64)
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2021-08-20 02:13:19 -04:00 |
CMakeLists.txt
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Merge pull request #601 from SRSaunders/master
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2021-08-28 14:57:23 +02:00 |
premake4.exe
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Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95
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2014-04-26 14:13:25 +02:00 |
premake4.lua
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Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95
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2014-04-26 14:13:25 +02:00 |
premake4_embed.bat
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Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95
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2014-04-26 14:13:25 +02:00 |