Update gameReturn_t() to explicitly initialize sessionCommand vs. compiler-specific behaviour

This commit is contained in:
Stephen Saunders 2021-09-03 22:13:56 -04:00
parent 87bbebac1c
commit 0a6e7c976f

View file

@ -48,6 +48,7 @@ struct gameReturn_t
{
gameReturn_t() :
sessionCommand( "" ), // SRS - Explicitly init sessionCommand otherwise can be optimized out and skipped with gcc or Apple clang
syncNextGameFrame( false ),
vibrationLow( 0 ),
vibrationHigh( 0 )