mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2025-04-19 16:21:11 +00:00
Allow sys_lang to be saved to config
This commit is contained in:
parent
0814287639
commit
d7a96ca21b
5 changed files with 697 additions and 462 deletions
|
@ -339,6 +339,10 @@ Using the models argument will also export all needed models by entity declarati
|
|||
|
||||
* Added invertGreen( normalmap.png ) material keyword to allow flipping the Y-Axis for tangent space normal maps
|
||||
|
||||
* Changed to sys_lang to be saved to config so it has to be set per cmdline only a single time
|
||||
|
||||
* Fixed bug that GOG builds default to Japanese instead of English
|
||||
|
||||
|
||||
|
||||
_______________________________________
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
astyle.exe -v --formatted --options=astyle-options.ini --exclude="libs" --exclude="extern" --recursive *.h
|
||||
astyle.exe -v --formatted --options=astyle-options.ini --exclude="libs" --exclude="extern" --exclude="d3xp/gamesys/SysCvar.cpp" --exclude="d3xp/gamesys/Callbacks.cpp" --exclude="sys/win32/win_cpu.cpp" --exclude="sys/win32/win_main.cpp" --recursive *.cpp
|
||||
astyle.exe -v --formatted --options=astyle-options.ini --exclude="libs" --exclude="extern" --exclude="d3xp/gamesys/SysCvar.cpp" --exclude="d3xp/gamesys/Callbacks.cpp" --exclude="sys/win32/win_cpu.cpp" --recursive *.cpp
|
||||
|
||||
astyle.exe -v --formatted --options=astyle-options.ini --recursive libs/imgui/*.h
|
||||
astyle.exe -v --formatted --options=astyle-options.ini --recursive libs/imgui/*.cpp
|
||||
|
|
|
@ -387,7 +387,7 @@ void idInternalCVar::Set( const char* newValue, bool force, bool fromServer )
|
|||
|
||||
if( flags & CVAR_INIT )
|
||||
{
|
||||
common->Printf( "%s is write protected.\n", nameString.c_str() );
|
||||
common->Printf( "%s is write protected and can only be set from the cmdline (or autoexec.cfg).\n", nameString.c_str() );
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -37,7 +37,8 @@ const char* sysLanguageNames[] =
|
|||
|
||||
const int numLanguages = sizeof( sysLanguageNames ) / sizeof sysLanguageNames[ 0 ] - 1;
|
||||
|
||||
idCVar sys_lang( "sys_lang", ID_LANG_ENGLISH, CVAR_SYSTEM | CVAR_INIT, "", sysLanguageNames, idCmdSystem::ArgCompletion_String<sysLanguageNames> );
|
||||
// RB: allow sys_lang to be saved to config so it has to be set per cmdline only a single time
|
||||
idCVar sys_lang( "sys_lang", ID_LANG_ENGLISH, CVAR_SYSTEM | CVAR_INIT | CVAR_ARCHIVE, "", sysLanguageNames, idCmdSystem::ArgCompletion_String<sysLanguageNames> );
|
||||
|
||||
idSysLocal sysLocal;
|
||||
idSys* sys = &sysLocal;
|
||||
|
@ -295,6 +296,12 @@ const char* Sys_DefaultLanguage()
|
|||
return ID_LANG_ENGLISH;
|
||||
}
|
||||
|
||||
// GK: Prevent sys_lang to revert to english if is set manually
|
||||
if( idStr::Icmp( ID_LANG_ENGLISH, sys_lang.GetString() ) != 0 )
|
||||
{
|
||||
return sys_lang.GetString();
|
||||
}
|
||||
|
||||
idStr fileName;
|
||||
|
||||
//D3XP: Instead of just loading a single lang file for each language
|
||||
|
@ -329,14 +336,14 @@ const char* Sys_DefaultLanguage()
|
|||
}
|
||||
else
|
||||
{
|
||||
if( currentLangList.Find( ID_LANG_JAPANESE ) )
|
||||
{
|
||||
sys_lang.SetString( ID_LANG_JAPANESE );
|
||||
}
|
||||
else if( currentLangList.Find( ID_LANG_ENGLISH ) )
|
||||
if( currentLangList.Find( ID_LANG_ENGLISH ) )
|
||||
{
|
||||
sys_lang.SetString( ID_LANG_ENGLISH );
|
||||
}
|
||||
else if( currentLangList.Find( ID_LANG_JAPANESE ) )
|
||||
{
|
||||
sys_lang.SetString( ID_LANG_JAPANESE );
|
||||
}
|
||||
else if( currentLangList.Find( ID_LANG_FRENCH ) )
|
||||
{
|
||||
sys_lang.SetString( ID_LANG_FRENCH );
|
||||
|
|
File diff suppressed because it is too large
Load diff
Loading…
Reference in a new issue