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Fix com_smp = -1 logic error in Frame() if com_editors active
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1 changed files with 2 additions and 1 deletions
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@ -871,7 +871,8 @@ void idCommonLocal::Frame()
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gameReturn_t ret = gameThread.RunGameAndDraw( numGameFrames, userCmdMgr, IsClient(), gameFrame - numGameFrames );
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// foresthale 2014-05-12: also check com_editors as many of them are not particularly thread-safe (editLights for example)
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if( com_smp.GetInteger() == 0 || com_editors != 0 )
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// SRS - if com_editors is active make sure com_smp != -1, otherwise skip and call SwapCommandBuffers_FinishRendering later
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if( com_smp.GetInteger() == 0 || ( com_smp.GetInteger() > 0 && com_editors != 0 ) )
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{
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// in non-smp mode, run the commands we just generated, instead of
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// frame-delayed ones from a background thread
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