myT
e16804a0cb
fixed A2C by making sure we use the absolute values of the derivatives
2019-12-26 16:26:12 +01:00
myT
9cb02a32bf
searching for valid sample counts for MSAA in GL2 and GL3 instead of failing
2019-12-26 16:24:22 +01:00
myT
a89a2e3ead
MSAA centroid interpolation mode for GL3 and D3D11 to prevent artifacts
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this helps mostly to avoid lightmap tile leaks with MSAA
2019-12-26 16:20:41 +01:00
myT
4968bfca6d
crash and drawing fixes for r_shownormals, r_showtris and r_debugSurface
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- preventing crashes and drops with r_shownormals
- fixed the colors of r_showtris, r_shownormals and r_debugSurface
- simplified the overflow macro
2019-12-26 16:16:30 +01:00
myT
0cbfe60d86
fixed hyperspace rendering
2019-11-12 04:23:49 +01:00
myT
cb0ef3aab8
fixed OpenGL version checks and FBO support checks
2019-11-12 04:22:36 +01:00
myT
7939488266
fixed incorrect state bits for shaders when loading a map with no lighting
2019-09-25 05:35:45 +02:00
myT
0087c2bf14
fixed fog-only shaders being recognized as sky shaders
2019-09-25 05:34:22 +02:00
myT
8ee79c7b9e
added r_rtColorFormat to select the color format for render targets
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fixed FindBestAvailableAA not testing the depth/stencil format
2019-09-25 05:31:55 +02:00
myT
1115cb39b0
added pattern matching filtering to /modellist /skinlist /imagelist /shaderlist
2019-09-25 05:29:13 +02:00
myT
db4fb31658
added OpenGL 3.2 and Direct3D 11 renderer back-ends
2019-09-25 05:25:59 +02:00
myT
6f3908ceaa
completely removed flare support
2019-09-25 05:21:01 +02:00
myT
b406564962
added copyright notices to important new files
2019-09-25 05:14:58 +02:00
myT
39af360fdc
removed FreeType and the R_REGISTERFONT syscalls
2019-09-25 05:14:07 +02:00
myT
c44b13ad90
when faces have short normals, we compute new unit-length normals
2019-09-25 05:13:39 +02:00
myT
08b5d6bf57
r_lodCurveError is now archived and no longer cheat-protected
...
the new default also looks a lot less terrible
2019-03-28 22:10:22 +01:00
myT
e5e9bd8d28
fixed shader stage collapsing happening in cases where it shouldn't
2019-03-19 17:50:32 +01:00
myT
afb9b725e9
fixed lightmap texture coordinates in all cases
2019-03-19 17:47:19 +01:00
myT
7a83c0d6c4
fixed developer warnings for image reuse with mixed settings
2019-02-19 18:40:03 +01:00
myT
26ccc528d1
map download improvements
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- numeric addresses as fallbacks
- non-blocking connections
- writing to $(fs_homepath)/baseq3 instead of $(fs_basepath)/baseq3
- only using valid (TCP/stream) addresses from getaddrinfo
- setting send time-outs
- ensuring the destination directory exists
- the renderer no longer messes up the RNG seed
2019-02-14 04:22:45 +01:00
myT
b909f05195
bundling lightmap tiles into texture atlases to improve batching
2018-12-08 23:36:27 +01:00
myT
a26b150c59
faster map loads by limiting the rendering back-end's frame-rate
2018-12-08 22:43:58 +01:00
myT
a49512abde
fixed requesting 4 samples instead of r_msaa samples
2018-10-05 14:03:02 +02:00
myT
5972f247b1
fixed a bunch of /video and /stopvideo issues
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chg: /video can only be used during demo playback
fix: broken audio in the output files due to writing the wrong buffer
fix: files sequences have a "_%3d" name suffix of adding an underscore to the extension
fix: using a better supported video codec (FourCC 0x00000000) for raw BGR output
fix: broken raw video output when r_width wasn't a multiple of 4
fix: /stopvideo no longer leaves sound output broken for a while after stopping
2018-09-29 08:22:47 +02:00
myT
515ca0883e
minimizing disables the rendering back-end except for videos/screenshots
...
when minimized, we call the rest of the logic all the same (including the VM calls)
only 1 screenshot command can be issued per frame (i.e. only first one is kept)
2018-01-07 00:03:42 +01:00
myT
3b4338db2e
fixed range/default for con_notifytime and r_lodbias
2018-01-04 19:51:29 +01:00
myT
fe60c9e620
always clearing to avoid artifacts in unrendered areas (e.g. CPMA's server info UI)
2017-12-29 22:59:19 +01:00
myT
53d93b1af0
new default values
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sv_pure 0 for clients - 1 is annoyingly restrictive for a client
s_volume 0.2 - it was so damn loud
com_hunkMegs 128 for clients - to cope with "big" maps
r_msaa 0 - too many players still gaming with toasters
r_gamma 1.2
2017-12-27 07:33:59 +01:00
myT
3c52752dd3
added help panel and colorized help text
...
added con_drawHelp and con_col*
letting the mod know we support the "cap_ExtraColorCodes" extension
con_colText overrides ^7 in the console and the help panel
extended console back scroll arrows all the way
2017-12-27 05:13:33 +01:00
myT
26dd67d0d1
fixed the viewport and scissor rectangles
2017-12-23 10:14:44 +01:00
myT
04ebdc63f6
fixes for VC++ platform toolsets v140 and v141
2017-12-20 05:41:04 +01:00
myT
4a296b3361
fixed a memory overflow due to GL_PACK_ALIGNMENT not being set correctly
2017-12-12 22:08:12 +01:00
myT
5689cb3d1e
fixed a crash when the number of shader stages was wrong ("brandon" player model)
2017-11-29 19:08:29 +01:00
myT
3c4a71faaf
removed the stupid r_mapBrightness subtraction system
2017-11-29 14:20:53 +01:00
myT
9b60bd762d
replaced r_(map)OverBrightBits with r_(map)Brightness
2017-11-22 18:59:51 +01:00
myT
964879bc5e
changed r_mode and added r_blitMode
2017-11-22 18:26:26 +01:00
myT
e26163aa79
added screenshotnc and screenshotncJPEG
2017-11-05 22:40:32 +01:00
myT
c60d47e93f
cleaned up tr_gl2.cpp and prefixes in win32 code
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tr_gl2.cpp now uses the proper interface for printing errors
tr_gl2.cpp now has function names that make sense
removed old references to GLimp_*
cleaned up prefixes in the Windows platform layer
2017-11-03 19:35:35 +01:00
myT
9362d9bf53
deleted 2-threads rendering support (SMP)
2017-11-03 19:34:32 +01:00
myT
4cd544217c
platform layer GL interface cleanup
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renamed and documented the core GLimp functions
moved the memset calls out of GLimp_Shutdown
dealing with anisotropic filtering properly and fixed the cvar's range and help
platform extension loading is done through Sys_GL_LoadExtensions
throwing fatal errors is done by the renderer exclusively
removed QGL_Init and QGL_Shutdown
cleaned up glconfig_t
filling up the unused glConfig fields in the renderer for old mods
2017-11-03 19:33:54 +01:00
myT
31167156ac
fixed the OGL state not being properly (re)set at the start of GL2_EndFrame
2017-10-29 07:01:54 +01:00
myT
f38ce8aba3
fixed a buffer overflow in GL2_CreateShader
2017-10-28 22:48:00 +02:00
myT
770199f00d
fixed con_notifytime's range not allowing -1
...
fixed m_accelOffset's invalid default value
2017-10-28 19:36:16 +02:00
myT
b3831fcc87
the Linux client now uses SDL 2 for: window, GL context, video modes, audio, kb and mouse input, monitor list, clipboard
2017-10-28 03:35:51 +02:00
myT
584d064523
fixed the greyscale shader using lerp instead of mix
2017-10-04 17:51:44 +02:00
myT
dfd9c9b462
fixed the post-process rendering code messing with texture binding
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this was causing /cinematic playback to output a white image
2017-10-04 04:59:49 +02:00
myT
62ff8ef1d1
fixed the renderer not always removing commands when it should
2017-10-04 00:35:26 +02:00
myT
1d6663ebc1
replaced the cameraMatrixTime variable from the renderer's public interface by a function
2017-10-03 23:31:35 +02:00
myT
70f301e4ff
cvar help extension
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cvar type+range extension
module tracking for cvars and commands
lots of help text
2017-10-03 19:11:10 +02:00
myT
37ef941ac2
fixed r_fullbright not being used and made it unlatched
...
removed the superfluous calls to GL_TexEnv for r_lightmap
2017-08-18 18:30:39 +02:00
myT
f9fbe4797f
fixed r_lightmap not being used and made it archived
...
removed the r_maplight* cvars
removed dead code (RB_StageIteratorGeneric)
2017-08-18 17:03:30 +02:00
myT
ec042e37e1
added r_greyscale to control how monochromatic the final image looks
...
not doing the gamma pass when gamma==1 && obBits==0
no longer checking glConfig.colorBits for computing the global brightness
2017-08-18 16:02:02 +02:00
myT
1c6bae1eb7
fixed a NULL pointer dereference crash in RB_CalcDiffuseColor
2017-07-06 05:41:03 +02:00
myT
eb4b1d8615
removed r_stencilbits r_depthbits r_colorbits r_texturebits r_ext_compressed_textures
2017-06-22 09:41:36 +02:00
myT
9ea5d021d5
implemented the new interop system
...
implemented the dynamic lights and integer shader time extensions
2017-06-22 07:15:47 +02:00
myT
bec4101854
using stb_image to load png and tga images
...
libjpeg errors no longer shut down the engine
2017-06-04 16:37:57 +02:00
myT
b8b064fc53
fixed incorrect symbol usage for the Linux build
2017-06-03 13:02:01 +02:00
myT
176f1ea09f
improved error reporting for FBOs and shader compilations
2017-06-02 23:02:20 +02:00
myT
b49c880fe5
fixed broken rendering when the 2nd stage of a collapsed shader stage pair had non-white colors
2017-05-19 00:23:53 +02:00
myT
a646bfdc87
fixed shader stages using "wave" not being animated when the server time is a big number
2017-05-19 00:04:32 +02:00
myT
389cd1690d
fixed a bunch of fp math expressions for lack of precision and incorrectly using double instead of float
2017-05-19 00:00:08 +02:00
myT
e4062a6c90
reduced win32 raw mouse input latency and added cl_drawMouseLag
2017-05-06 22:01:14 +02:00
myT
f9d4056e41
fixed the pukka3tourney2 slime not being green with r_vertexLight 1
2017-05-04 19:06:51 +02:00
myT
6b167831dd
fixed the ct3ctf1 grate near quad getting picmipped
2017-05-04 19:02:58 +02:00
myT
b5ee082797
the blood decals on pukka3tourney2 were broken because of code adding lightmap stages
2017-04-11 17:47:21 +02:00
myT
c63c3e80a6
replaced monitor gamma by a post-process gamma shader
...
ported the dyn lights shaders to glsl
nuked stereo rendering
replaced r_ext_multisample with r_msaa
2017-03-21 00:58:59 +01:00
myT
ddb6f080f3
fixed RB_CalcDeformNormals from accessing floats as doubles, which was breaking the rendering of flags and probably many other things
2017-03-14 05:18:59 +01:00
arQon
d8bf2665f5
rewrite most of the linux mouse code: support (and prefer) xinput2 and raw support, default to the master pointer and add m_device to choose one explicitly.
2017-01-25 07:14:23 -08:00
myT
9b350a7d0c
replaced a needless linear walk through the shader text uberbuffer with a lookup
2017-01-20 18:26:16 -08:00
myT
f327428475
full x64 support with a VM based on quake3e OCT 21 2016
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the VM compiler uses SSE for floating-point ops when possible
2017-01-11 14:24:58 +01:00
arQon
fc9465caab
switch from jpeg6 to jpeg-turbo
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aside from the speed improvements, this also makes for nicer code
in the renderer interaction with libjpeg, thanks to mem_dest support etc
2017-01-03 00:34:59 -08:00
arQon
954c80a8b5
merge the new build system
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use the "premake" tool from the cnq3tools repo with
"--quake3dir=<q3dir>" to generate a VS sln and gcc makefiles
this changeset also removes the "clever" handling of fullscreen/windowed
changes which didn't actually work and just broke windowed mode
2016-12-29 20:13:59 -08:00
arQon
1afbf12d80
repair some strange quality regressions in the renderer source, as well as what looks like some half-merged pmx pieces. add glext for win32 platforms. NOTE: vc has poisoned a bunch of files with CRLF endings, because apparently you're not allowed to have those work properly in vs2013 and later, sigh
2016-12-18 03:05:45 -08:00
arQon
97db9f2314
import from cnq3 1.47
2016-12-17 20:43:04 -08:00