myT
d1912ba929
allow device change at any time
2023-11-12 01:32:59 +01:00
myT
fd035c0f70
added r_shadingRate
2023-11-12 01:32:59 +01:00
myT
d841f13fb0
recreate samplers on video restart so max anisotropy takes effect
2023-11-12 01:32:59 +01:00
myT
e2f6e05ebe
fixed mirror portal rendering
2023-11-12 01:32:59 +01:00
myT
a86504ddad
fixed alpha test and depth write in transparent shaders
2023-11-12 01:32:59 +01:00
myT
a60693ae65
partial depth pre-pass with some hacky heuristics
2023-11-12 01:32:59 +01:00
myT
fadbea4b2c
fixed incorrect swap chain size messing up r_mode 1
2023-11-12 01:32:59 +01:00
myT
2789da3a48
added live shader code editing
2023-11-12 01:32:59 +01:00
myT
e13385ed05
more static memory for cpm3b_b1
2023-11-12 01:32:59 +01:00
myT
f8567ecba0
added world shader tracing
2023-11-12 01:32:59 +01:00
myT
3b6a3a5019
added D3D12 rendering and removed D3D11, GL2, GL3
...
don't track .user files except for cnq3 and cnq3-server
disabled FPS hack
disabled FPS hack, part 2
2023-11-12 01:32:58 +01:00
myT
b3480c7129
fixed crashes due to bad shader stage collapse data
2023-07-29 04:53:18 +02:00
myT
c8e1eb546f
added r_teleporterFlash
2023-07-03 03:44:06 +02:00
myT
5b591f270d
fixed GL2 portal clip plane not being used
2023-05-30 19:51:06 +02:00
myT
815b8d0c02
fixed texel offset in the CPU mip-map generator
2023-05-30 19:49:55 +02:00
myT
8ed8d26481
removed the R_SetPVSCulling extension
...
reverted 7e0de354c2
the mod can feed a different area mask to force drawing everything
2023-04-04 22:42:24 +02:00
myT
c75b2b27fa
fixed invalid skybox texture mip/filter settings
2023-03-02 18:57:49 +01:00
myT
7e0de354c2
added the R_SetPVSCulling extension
2023-02-25 23:01:11 +01:00
myT
ec95faad1b
fixed the RB_CalcDiffuseColor color array offset
2023-02-24 04:43:48 +01:00
myT
b36fce3234
fixed multiple instances of variable shadowing
2022-12-26 22:08:46 +01:00
myT
cb38533de5
invertedpenguin: replaced the shader of the blood pool behind RA
2022-12-13 05:10:57 +01:00
myT
3c8cb0f592
simplified R_ImageList_f
2022-12-11 19:13:33 +01:00
myT
3e18b2d0e1
forcing the nopicmip flag on specific texture folders
...
for now: "textures/npmenv" and "textures/npmpads"
2022-12-11 19:12:40 +01:00
myT
6b9d35df8c
fixed /imageinfo and /shadermixeduse
2022-12-11 19:09:34 +01:00
myT
a7e87a065b
fixed the reported selected MSAA sample counts for GL2/GL3
2022-12-04 01:02:37 +01:00
myT
69c1bee127
simplified and improved r_vertexLight handling
2022-12-03 04:57:58 +01:00
myT
5e0739fdf9
preventing unnecessary work when g_forcedLoadImages gets larger
2022-11-25 05:45:04 +01:00
myT
b8d9f7e5f1
fixed the default strategy for D3D11 buffer offsets
2022-11-25 05:39:52 +01:00
myT
cfdba32b24
added /imageinfo and /shadermixeduse
2022-11-25 03:32:41 +01:00
myT
79b2457783
added printf annotations for VC++'s analyzer
2022-11-22 20:20:45 +01:00
myT
ea435faf1f
added a legend to clarify the output of /shaderlist
2022-11-04 23:16:33 +01:00
myT
0be40a60a7
the new demo player now has smoother animations at low time scales
2022-11-04 05:06:38 +01:00
myT
f401f742ee
added a new demo player with fast seeking support
...
added cl_demoPlayer and cl_escapeAbortsDemo
2022-11-04 05:01:00 +01:00
myT
c8c9bef131
added r_depthClamp and cap_DepthClamp
2022-10-23 02:58:20 +02:00
myT
74acd92d91
fixed the D3D projection transform not matching GL
2022-10-18 19:09:14 +02:00
myT
1b74aed8b9
removed the useless myftol macro
2022-06-17 03:38:39 +02:00
myT
9895f3b895
fixed RB_RenderLitSurfList still crashing because of an invalid stage index
...
the first attempt was f99c223495
this is really not a proper fix since I haven't solved how it gets to that stage
but, knowing I will be deleting this whole part of the code soon enough anyway...
2022-06-17 03:26:36 +02:00
myT
3dc34d47f3
replaced the CPU image resampling functions with something better
2022-06-17 01:59:56 +02:00
myT
0ee2a50e90
image read/write errors print warnings instead of causing drop errors
2022-06-17 01:53:32 +02:00
myT
2389b5db39
updated stb_image.h
2022-06-17 01:46:01 +02:00
myT
e56a11b638
added /shaderinfo
2022-05-28 16:50:42 +02:00
myT
049793f8f9
made some expression more legible as originally intended
...
the code is equivalent since && has higher precedence than ||
in other words, I messed up but got it right by sheer luck
2022-05-26 23:12:02 +02:00
myT
dcb3c80998
added default to a switch statement to make it clear we didn't forget any case
2022-05-26 22:25:25 +02:00
myT
866b93ef5e
turned r_showtris and r_shownormals into bitmasks
2022-04-29 21:12:01 +02:00
myT
a12cf70700
fixed the r_mapGreyscaleCTF shader list
...
removed duplicates
fixed the q3wcp14 asymmetry
2022-04-29 21:04:45 +02:00
myT
4670a811c1
added r_ignoreShaderSortKey as a work-around for broken maps
2022-04-24 22:44:25 +02:00
myT
8c32b986f6
added r_mapGreyscale and r_mapGreyscaleCTF
2022-04-23 23:38:06 +02:00
myT
f99c223495
fixed crashes when a DL affects a transparent surface with r_lightmap 1
2022-04-14 00:37:00 +02:00
myT
9e445bc284
fixed vertex lighting applying to non-lightmapped surfaces
2022-04-12 04:12:38 +02:00
myT
dbfb3c5028
fixed delayed shader loads leading to incorrect rendering and crashes (dynamic lights)
2022-04-10 22:14:19 +02:00