cnq3/code/renderer
myT c63c3e80a6 replaced monitor gamma by a post-process gamma shader
ported the dyn lights shaders to glsl
nuked stereo rendering
replaced r_ext_multisample with r_msaa
2017-03-21 00:58:59 +01:00
..
qgl.h replaced monitor gamma by a post-process gamma shader 2017-03-21 00:58:59 +01:00
qgl_linked.h import from cnq3 1.47 2016-12-17 20:43:04 -08:00
tr_backend.cpp replaced monitor gamma by a post-process gamma shader 2017-03-21 00:58:59 +01:00
tr_bsp.cpp repair some strange quality regressions in the renderer source, as well as what looks like some half-merged pmx pieces. add glext for win32 platforms. NOTE: vc has poisoned a bunch of files with CRLF endings, because apparently you're not allowed to have those work properly in vs2013 and later, sigh 2016-12-18 03:05:45 -08:00
tr_cmds.cpp replaced monitor gamma by a post-process gamma shader 2017-03-21 00:58:59 +01:00
tr_curve.cpp import from cnq3 1.47 2016-12-17 20:43:04 -08:00
tr_flares.cpp merge the new build system 2016-12-29 20:13:59 -08:00
tr_font.cpp import from cnq3 1.47 2016-12-17 20:43:04 -08:00
tr_gl2.cpp replaced monitor gamma by a post-process gamma shader 2017-03-21 00:58:59 +01:00
tr_image.cpp replaced monitor gamma by a post-process gamma shader 2017-03-21 00:58:59 +01:00
tr_init.cpp replaced monitor gamma by a post-process gamma shader 2017-03-21 00:58:59 +01:00
tr_light.cpp merge the new build system 2016-12-29 20:13:59 -08:00
tr_local.h replaced monitor gamma by a post-process gamma shader 2017-03-21 00:58:59 +01:00
tr_main.cpp merge the new build system 2016-12-29 20:13:59 -08:00
tr_marks.cpp import from cnq3 1.47 2016-12-17 20:43:04 -08:00
tr_mesh.cpp merge the new build system 2016-12-29 20:13:59 -08:00
tr_model.cpp repair some strange quality regressions in the renderer source, as well as what looks like some half-merged pmx pieces. add glext for win32 platforms. NOTE: vc has poisoned a bunch of files with CRLF endings, because apparently you're not allowed to have those work properly in vs2013 and later, sigh 2016-12-18 03:05:45 -08:00
tr_noise.cpp import from cnq3 1.47 2016-12-17 20:43:04 -08:00
tr_public.h repair some strange quality regressions in the renderer source, as well as what looks like some half-merged pmx pieces. add glext for win32 platforms. NOTE: vc has poisoned a bunch of files with CRLF endings, because apparently you're not allowed to have those work properly in vs2013 and later, sigh 2016-12-18 03:05:45 -08:00
tr_scene.cpp merge the new build system 2016-12-29 20:13:59 -08:00
tr_shade.cpp merge the new build system 2016-12-29 20:13:59 -08:00
tr_shade_calc.cpp fixed RB_CalcDeformNormals from accessing floats as doubles, which was breaking the rendering of flags and probably many other things 2017-03-14 05:18:59 +01:00
tr_shader.cpp replaced monitor gamma by a post-process gamma shader 2017-03-21 00:58:59 +01:00
tr_sky.cpp replaced monitor gamma by a post-process gamma shader 2017-03-21 00:58:59 +01:00
tr_surface.cpp merge the new build system 2016-12-29 20:13:59 -08:00
tr_world.cpp merge the new build system 2016-12-29 20:13:59 -08:00