..
qgl.h
platform layer GL interface cleanup
2017-11-03 19:33:54 +01:00
stb_image.cpp
using stb_image to load png and tga images
2017-06-04 16:37:57 +02:00
stb_image.h
using stb_image to load png and tga images
2017-06-04 16:37:57 +02:00
tr_backend.cpp
cleaned up tr_gl2.cpp and prefixes in win32 code
2017-11-03 19:35:35 +01:00
tr_bsp.cpp
cvar help extension
2017-10-03 19:11:10 +02:00
tr_cmds.cpp
deleted 2-threads rendering support (SMP)
2017-11-03 19:34:32 +01:00
tr_curve.cpp
import from cnq3 1.47
2016-12-17 20:43:04 -08:00
tr_flares.cpp
merge the new build system
2016-12-29 20:13:59 -08:00
tr_font.cpp
import from cnq3 1.47
2016-12-17 20:43:04 -08:00
tr_gl2.cpp
cleaned up tr_gl2.cpp and prefixes in win32 code
2017-11-03 19:35:35 +01:00
tr_help.h
platform layer GL interface cleanup
2017-11-03 19:33:54 +01:00
tr_image.cpp
platform layer GL interface cleanup
2017-11-03 19:33:54 +01:00
tr_init.cpp
cleaned up tr_gl2.cpp and prefixes in win32 code
2017-11-03 19:35:35 +01:00
tr_light.cpp
merge the new build system
2016-12-29 20:13:59 -08:00
tr_local.h
cleaned up tr_gl2.cpp and prefixes in win32 code
2017-11-03 19:35:35 +01:00
tr_main.cpp
deleted 2-threads rendering support (SMP)
2017-11-03 19:34:32 +01:00
tr_marks.cpp
import from cnq3 1.47
2016-12-17 20:43:04 -08:00
tr_mesh.cpp
merge the new build system
2016-12-29 20:13:59 -08:00
tr_model.cpp
repair some strange quality regressions in the renderer source, as well as what looks like some half-merged pmx pieces. add glext for win32 platforms. NOTE: vc has poisoned a bunch of files with CRLF endings, because apparently you're not allowed to have those work properly in vs2013 and later, sigh
2016-12-18 03:05:45 -08:00
tr_noise.cpp
import from cnq3 1.47
2016-12-17 20:43:04 -08:00
tr_public.h
fixed the renderer not always removing commands when it should
2017-10-04 00:35:26 +02:00
tr_scene.cpp
deleted 2-threads rendering support (SMP)
2017-11-03 19:34:32 +01:00
tr_shade.cpp
fixed r_lightmap not being used and made it archived
2017-08-18 17:03:30 +02:00
tr_shade_calc.cpp
fixed a NULL pointer dereference crash in RB_CalcDiffuseColor
2017-07-06 05:41:03 +02:00
tr_shader.cpp
cleaned up tr_gl2.cpp and prefixes in win32 code
2017-11-03 19:35:35 +01:00
tr_sky.cpp
cleaned up tr_gl2.cpp and prefixes in win32 code
2017-11-03 19:35:35 +01:00
tr_surface.cpp
merge the new build system
2016-12-29 20:13:59 -08:00
tr_world.cpp
merge the new build system
2016-12-29 20:13:59 -08:00