cnq3/code/renderer
2019-03-19 17:47:19 +01:00
..
qgl.h platform layer GL interface cleanup 2017-11-03 19:33:54 +01:00
stb_image.cpp fixes for VC++ platform toolsets v140 and v141 2017-12-20 05:41:04 +01:00
stb_image.h using stb_image to load png and tga images 2017-06-04 16:37:57 +02:00
tr_backend.cpp minimizing disables the rendering back-end except for videos/screenshots 2018-01-07 00:03:42 +01:00
tr_bsp.cpp fixed lightmap texture coordinates in all cases 2019-03-19 17:47:19 +01:00
tr_cmds.cpp faster map loads by limiting the rendering back-end's frame-rate 2018-12-08 22:43:58 +01:00
tr_curve.cpp import from cnq3 1.47 2016-12-17 20:43:04 -08:00
tr_flares.cpp merge the new build system 2016-12-29 20:13:59 -08:00
tr_font.cpp import from cnq3 1.47 2016-12-17 20:43:04 -08:00
tr_gl2.cpp fixed requesting 4 samples instead of r_msaa samples 2018-10-05 14:03:02 +02:00
tr_help.h added help panel and colorized help text 2017-12-27 05:13:33 +01:00
tr_image.cpp fixed developer warnings for image reuse with mixed settings 2019-02-19 18:40:03 +01:00
tr_init.cpp faster map loads by limiting the rendering back-end's frame-rate 2018-12-08 22:43:58 +01:00
tr_light.cpp merge the new build system 2016-12-29 20:13:59 -08:00
tr_local.h fixed lightmap texture coordinates in all cases 2019-03-19 17:47:19 +01:00
tr_main.cpp deleted 2-threads rendering support (SMP) 2017-11-03 19:34:32 +01:00
tr_marks.cpp import from cnq3 1.47 2016-12-17 20:43:04 -08:00
tr_mesh.cpp merge the new build system 2016-12-29 20:13:59 -08:00
tr_model.cpp repair some strange quality regressions in the renderer source, as well as what looks like some half-merged pmx pieces. add glext for win32 platforms. NOTE: vc has poisoned a bunch of files with CRLF endings, because apparently you're not allowed to have those work properly in vs2013 and later, sigh 2016-12-18 03:05:45 -08:00
tr_noise.cpp map download improvements 2019-02-14 04:22:45 +01:00
tr_public.h faster map loads by limiting the rendering back-end's frame-rate 2018-12-08 22:43:58 +01:00
tr_scene.cpp deleted 2-threads rendering support (SMP) 2017-11-03 19:34:32 +01:00
tr_shade.cpp fixed lightmap texture coordinates in all cases 2019-03-19 17:47:19 +01:00
tr_shade_calc.cpp fixed a NULL pointer dereference crash in RB_CalcDiffuseColor 2017-07-06 05:41:03 +02:00
tr_shader.cpp fixes for VC++ platform toolsets v140 and v141 2017-12-20 05:41:04 +01:00
tr_sky.cpp cleaned up tr_gl2.cpp and prefixes in win32 code 2017-11-03 19:35:35 +01:00
tr_surface.cpp merge the new build system 2016-12-29 20:13:59 -08:00
tr_world.cpp merge the new build system 2016-12-29 20:13:59 -08:00