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qgl.h
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rewrite most of the linux mouse code: support (and prefer) xinput2 and raw support, default to the master pointer and add m_device to choose one explicitly.
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2017-01-25 07:14:23 -08:00 |
qgl_linked.h
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import from cnq3 1.47
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2016-12-17 20:43:04 -08:00 |
tr_arb.cpp
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merge the new build system
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2016-12-29 20:13:59 -08:00 |
tr_backend.cpp
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merge the new build system
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2016-12-29 20:13:59 -08:00 |
tr_bsp.cpp
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repair some strange quality regressions in the renderer source, as well as what looks like some half-merged pmx pieces. add glext for win32 platforms. NOTE: vc has poisoned a bunch of files with CRLF endings, because apparently you're not allowed to have those work properly in vs2013 and later, sigh
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2016-12-18 03:05:45 -08:00 |
tr_cmds.cpp
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import from cnq3 1.47
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2016-12-17 20:43:04 -08:00 |
tr_curve.cpp
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import from cnq3 1.47
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2016-12-17 20:43:04 -08:00 |
tr_flares.cpp
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merge the new build system
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2016-12-29 20:13:59 -08:00 |
tr_font.cpp
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import from cnq3 1.47
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2016-12-17 20:43:04 -08:00 |
tr_image.cpp
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full x64 support with a VM based on quake3e OCT 21 2016
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2017-01-11 14:24:58 +01:00 |
tr_init.cpp
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full x64 support with a VM based on quake3e OCT 21 2016
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2017-01-11 14:24:58 +01:00 |
tr_light.cpp
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merge the new build system
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2016-12-29 20:13:59 -08:00 |
tr_local.h
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merge the new build system
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2016-12-29 20:13:59 -08:00 |
tr_main.cpp
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merge the new build system
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2016-12-29 20:13:59 -08:00 |
tr_marks.cpp
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import from cnq3 1.47
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2016-12-17 20:43:04 -08:00 |
tr_mesh.cpp
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merge the new build system
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2016-12-29 20:13:59 -08:00 |
tr_model.cpp
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repair some strange quality regressions in the renderer source, as well as what looks like some half-merged pmx pieces. add glext for win32 platforms. NOTE: vc has poisoned a bunch of files with CRLF endings, because apparently you're not allowed to have those work properly in vs2013 and later, sigh
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2016-12-18 03:05:45 -08:00 |
tr_noise.cpp
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import from cnq3 1.47
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2016-12-17 20:43:04 -08:00 |
tr_public.h
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repair some strange quality regressions in the renderer source, as well as what looks like some half-merged pmx pieces. add glext for win32 platforms. NOTE: vc has poisoned a bunch of files with CRLF endings, because apparently you're not allowed to have those work properly in vs2013 and later, sigh
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2016-12-18 03:05:45 -08:00 |
tr_scene.cpp
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merge the new build system
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2016-12-29 20:13:59 -08:00 |
tr_shade.cpp
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merge the new build system
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2016-12-29 20:13:59 -08:00 |
tr_shade_calc.cpp
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fixed RB_CalcDeformNormals from accessing floats as doubles, which was breaking the rendering of flags and probably many other things
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2017-03-14 05:18:59 +01:00 |
tr_shader.cpp
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replaced a needless linear walk through the shader text uberbuffer with a lookup
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2017-01-20 18:26:16 -08:00 |
tr_sky.cpp
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merge the new build system
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2016-12-29 20:13:59 -08:00 |
tr_surface.cpp
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merge the new build system
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2016-12-29 20:13:59 -08:00 |
tr_world.cpp
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merge the new build system
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2016-12-29 20:13:59 -08:00 |