.. |
qgl.h
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replaced monitor gamma by a post-process gamma shader
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2017-03-21 00:58:59 +01:00 |
qgl_linked.h
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import from cnq3 1.47
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2016-12-17 20:43:04 -08:00 |
tr_backend.cpp
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fixed a bunch of fp math expressions for lack of precision and incorrectly using double instead of float
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2017-05-19 00:00:08 +02:00 |
tr_bsp.cpp
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fixed the ct3ctf1 grate near quad getting picmipped
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2017-05-04 19:02:58 +02:00 |
tr_cmds.cpp
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replaced monitor gamma by a post-process gamma shader
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2017-03-21 00:58:59 +01:00 |
tr_curve.cpp
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import from cnq3 1.47
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2016-12-17 20:43:04 -08:00 |
tr_flares.cpp
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merge the new build system
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2016-12-29 20:13:59 -08:00 |
tr_font.cpp
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import from cnq3 1.47
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2016-12-17 20:43:04 -08:00 |
tr_gl2.cpp
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replaced monitor gamma by a post-process gamma shader
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2017-03-21 00:58:59 +01:00 |
tr_image.cpp
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fixed the ct3ctf1 grate near quad getting picmipped
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2017-05-04 19:02:58 +02:00 |
tr_init.cpp
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replaced monitor gamma by a post-process gamma shader
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2017-03-21 00:58:59 +01:00 |
tr_light.cpp
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merge the new build system
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2016-12-29 20:13:59 -08:00 |
tr_local.h
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fixed the ct3ctf1 grate near quad getting picmipped
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2017-05-04 19:02:58 +02:00 |
tr_main.cpp
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reduced win32 raw mouse input latency and added cl_drawMouseLag
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2017-05-06 22:01:14 +02:00 |
tr_marks.cpp
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import from cnq3 1.47
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2016-12-17 20:43:04 -08:00 |
tr_mesh.cpp
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merge the new build system
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2016-12-29 20:13:59 -08:00 |
tr_model.cpp
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repair some strange quality regressions in the renderer source, as well as what looks like some half-merged pmx pieces. add glext for win32 platforms. NOTE: vc has poisoned a bunch of files with CRLF endings, because apparently you're not allowed to have those work properly in vs2013 and later, sigh
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2016-12-18 03:05:45 -08:00 |
tr_noise.cpp
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import from cnq3 1.47
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2016-12-17 20:43:04 -08:00 |
tr_public.h
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reduced win32 raw mouse input latency and added cl_drawMouseLag
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2017-05-06 22:01:14 +02:00 |
tr_scene.cpp
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fixed a bunch of fp math expressions for lack of precision and incorrectly using double instead of float
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2017-05-19 00:00:08 +02:00 |
tr_shade.cpp
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merge the new build system
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2016-12-29 20:13:59 -08:00 |
tr_shade_calc.cpp
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fixed shader stages using "wave" not being animated when the server time is a big number
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2017-05-19 00:04:32 +02:00 |
tr_shader.cpp
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fixed the pukka3tourney2 slime not being green with r_vertexLight 1
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2017-05-04 19:06:51 +02:00 |
tr_sky.cpp
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fixed a bunch of fp math expressions for lack of precision and incorrectly using double instead of float
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2017-05-19 00:00:08 +02:00 |
tr_surface.cpp
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merge the new build system
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2016-12-29 20:13:59 -08:00 |
tr_world.cpp
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merge the new build system
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2016-12-29 20:13:59 -08:00 |