..
qgl.h
merge the new build system
2016-12-29 20:13:59 -08:00
qgl_linked.h
import from cnq3 1.47
2016-12-17 20:43:04 -08:00
tr_arb.cpp
merge the new build system
2016-12-29 20:13:59 -08:00
tr_backend.cpp
merge the new build system
2016-12-29 20:13:59 -08:00
tr_bsp.cpp
repair some strange quality regressions in the renderer source, as well as what looks like some half-merged pmx pieces. add glext for win32 platforms. NOTE: vc has poisoned a bunch of files with CRLF endings, because apparently you're not allowed to have those work properly in vs2013 and later, sigh
2016-12-18 03:05:45 -08:00
tr_cmds.cpp
import from cnq3 1.47
2016-12-17 20:43:04 -08:00
tr_curve.cpp
import from cnq3 1.47
2016-12-17 20:43:04 -08:00
tr_flares.cpp
merge the new build system
2016-12-29 20:13:59 -08:00
tr_font.cpp
import from cnq3 1.47
2016-12-17 20:43:04 -08:00
tr_image.cpp
repair some strange quality regressions in the renderer source, as well as what looks like some half-merged pmx pieces. add glext for win32 platforms. NOTE: vc has poisoned a bunch of files with CRLF endings, because apparently you're not allowed to have those work properly in vs2013 and later, sigh
2016-12-18 03:05:45 -08:00
tr_init.cpp
merge the new build system
2016-12-29 20:13:59 -08:00
tr_light.cpp
merge the new build system
2016-12-29 20:13:59 -08:00
tr_local.h
merge the new build system
2016-12-29 20:13:59 -08:00
tr_main.cpp
merge the new build system
2016-12-29 20:13:59 -08:00
tr_marks.cpp
import from cnq3 1.47
2016-12-17 20:43:04 -08:00
tr_mesh.cpp
merge the new build system
2016-12-29 20:13:59 -08:00
tr_model.cpp
repair some strange quality regressions in the renderer source, as well as what looks like some half-merged pmx pieces. add glext for win32 platforms. NOTE: vc has poisoned a bunch of files with CRLF endings, because apparently you're not allowed to have those work properly in vs2013 and later, sigh
2016-12-18 03:05:45 -08:00
tr_noise.cpp
import from cnq3 1.47
2016-12-17 20:43:04 -08:00
tr_public.h
repair some strange quality regressions in the renderer source, as well as what looks like some half-merged pmx pieces. add glext for win32 platforms. NOTE: vc has poisoned a bunch of files with CRLF endings, because apparently you're not allowed to have those work properly in vs2013 and later, sigh
2016-12-18 03:05:45 -08:00
tr_scene.cpp
merge the new build system
2016-12-29 20:13:59 -08:00
tr_shade.cpp
merge the new build system
2016-12-29 20:13:59 -08:00
tr_shade_calc.cpp
merge the new build system
2016-12-29 20:13:59 -08:00
tr_shader.cpp
merge the new build system
2016-12-29 20:13:59 -08:00
tr_sky.cpp
merge the new build system
2016-12-29 20:13:59 -08:00
tr_surface.cpp
merge the new build system
2016-12-29 20:13:59 -08:00
tr_world.cpp
merge the new build system
2016-12-29 20:13:59 -08:00