Christoph Oelckers
|
c50c8bde97
|
- 3 spawn functions.
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2021-11-21 16:04:16 +01:00 |
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Christoph Oelckers
|
bb736286c3
|
- icecubes, damageactor.
|
2021-11-21 16:04:15 +01:00 |
|
Christoph Oelckers
|
46b45b6a4d
|
- explosion2, trailingsmoke
|
2021-11-21 16:04:15 +01:00 |
|
Christoph Oelckers
|
4af9d43a28
|
- makeafire, explosion
|
2021-11-21 16:04:15 +01:00 |
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Christoph Oelckers
|
67ad939542
|
- newstatus
Despite the size this was a single search & replace in one function...
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2021-11-21 16:04:15 +01:00 |
|
Christoph Oelckers
|
838f18e7b9
|
- prepareboard
|
2021-11-21 16:04:15 +01:00 |
|
Christoph Oelckers
|
f70b8e88f1
|
- makesparks
|
2021-11-21 16:04:15 +01:00 |
|
Christoph Oelckers
|
930506c283
|
- bats, warpfxsprite.
|
2021-11-21 16:04:14 +01:00 |
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Christoph Oelckers
|
9060f423d1
|
- makeasplash, makemonstersplash.
|
2021-11-21 16:04:14 +01:00 |
|
Christoph Oelckers
|
7fed546ee7
|
- animateobjs BROKENVASE, FX.
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2021-11-21 16:04:14 +01:00 |
|
Christoph Oelckers
|
3efe10e9c3
|
- animateobjs BLOOD, DEVILFIRE, DRIP, SMOKE, EXPLO
|
2021-11-21 16:04:14 +01:00 |
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Christoph Oelckers
|
27315f667b
|
- animateobjs CHUNKOMEAT, CHUNKOWALL
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2021-11-21 16:04:14 +01:00 |
|
Christoph Oelckers
|
2393fe6fc6
|
- animateobjs JAVLIN loop
|
2021-11-21 16:04:14 +01:00 |
|
Christoph Oelckers
|
88842d8e96
|
- animateobjs "new missile code"
|
2021-11-21 16:04:13 +01:00 |
|
Christoph Oelckers
|
95b4c60e44
|
- animateobjs PUSH, DORMANT, ACTIVE
|
2021-11-21 16:04:13 +01:00 |
|
Christoph Oelckers
|
c1ef05b7a0
|
- animateobjs FALL, SHOVE
|
2021-11-21 16:04:13 +01:00 |
|
Christoph Oelckers
|
602a92fbfa
|
- animateobjs MASPLASH, SHATTER, FIRE
|
2021-11-21 16:04:13 +01:00 |
|
Christoph Oelckers
|
f44465f1a9
|
- animateobjs LIFT UP / DN
|
2021-11-21 16:04:13 +01:00 |
|
Christoph Oelckers
|
b5704131eb
|
- animateobjs FLOCK block
|
2021-11-21 16:04:13 +01:00 |
|
Christoph Oelckers
|
81bd4f14ae
|
- animateobjs first part.
|
2021-11-21 16:04:12 +01:00 |
|
Christoph Oelckers
|
6ebb2d7601
|
- swingdacrunch
|
2021-11-21 16:04:12 +01:00 |
|
Christoph Oelckers
|
7391537aad
|
- the final spawns in shootgun
|
2021-11-21 16:04:12 +01:00 |
|
Christoph Oelckers
|
fd3e63b43c
|
- yet again3 spawns in shootgun
|
2021-11-21 16:04:12 +01:00 |
|
Christoph Oelckers
|
60c69cf115
|
- 3 more spawns in shootgun
|
2021-11-21 16:04:12 +01:00 |
|
Christoph Oelckers
|
79fb028c62
|
- first 3 spawns in shootgun
|
2021-11-21 16:03:40 +01:00 |
|
Christoph Oelckers
|
1e3c1fe79d
|
- hitinfo stuff in shootgun
|
2021-11-21 11:58:19 +01:00 |
|
Christoph Oelckers
|
ff3f274963
|
- sprite[]in nukespell.
|
2021-11-21 11:56:19 +01:00 |
|
Christoph Oelckers
|
2c67b74dab
|
- some more gron stuff.
|
2021-11-21 11:55:21 +01:00 |
|
Christoph Oelckers
|
58259d745b
|
- sprite[] in aijudy.cpp
|
2021-11-21 11:53:43 +01:00 |
|
Christoph Oelckers
|
5cc35461ea
|
- sprite[] in gron.cpp
|
2021-11-21 11:53:04 +01:00 |
|
Christoph Oelckers
|
f218b81b05
|
- deaddude
|
2021-11-21 11:50:21 +01:00 |
|
Christoph Oelckers
|
bd3346b231
|
- chasegonzo
|
2021-11-21 11:50:00 +01:00 |
|
Christoph Oelckers
|
fceb887525
|
- checkexplgoblin
|
2021-11-21 11:49:21 +01:00 |
|
Christoph Oelckers
|
a609a2e5a4
|
- firebreath
|
2021-11-21 11:48:59 +01:00 |
|
Christoph Oelckers
|
bf0087083c
|
- attack() sprite[] replacements
|
2021-11-21 11:48:01 +01:00 |
|
Christoph Oelckers
|
62eb333834
|
- skullycastspell.
|
2021-11-21 11:47:07 +01:00 |
|
Christoph Oelckers
|
9f6fc6ef1a
|
- castspell sprite[] replacements.
|
2021-11-21 11:46:36 +01:00 |
|
Christoph Oelckers
|
2a1a175305
|
- fixed compilation.
|
2021-11-12 11:26:00 +01:00 |
|
Mitch Richters
|
4030a18245
|
Merge branch 'master' into whaven
|
2021-10-28 09:45:52 +11:00 |
|
Christoph Oelckers
|
1b4f180392
|
- WH: added a 'game paused' indicator.
|
2021-06-27 10:20:24 +02:00 |
|
Christoph Oelckers
|
af8f056f23
|
- WH: clear the screen before drawing the menu background.
|
2021-06-27 09:51:57 +02:00 |
|
Christoph Oelckers
|
44daf649cd
|
- fixed bad interpolation setup.
|
2021-06-08 22:42:02 +02:00 |
|
Christoph Oelckers
|
b6c7ee1a94
|
- WH2 font fixes and translation setup.
|
2021-06-05 22:23:28 +02:00 |
|
Christoph Oelckers
|
d189fbf5ca
|
- WH: first overlay HUD variant and window frame.
|
2021-06-05 20:10:34 +02:00 |
|
Christoph Oelckers
|
bd1c37960f
|
- display the status bar.
It's totally broken, but at least a start.
|
2021-06-05 16:59:41 +02:00 |
|
Christoph Oelckers
|
d35092698d
|
- Witchaven: fix status bar code so that everything compiles again.
|
2021-06-03 19:42:49 +02:00 |
|
Christoph Oelckers
|
4b7c1bd37e
|
- WH: Init fixes and cleanup.
|
2021-06-03 17:21:31 +02:00 |
|
Christoph Oelckers
|
095391ed3a
|
- WH: interpolation
|
2021-06-03 17:21:10 +02:00 |
|
Christoph Oelckers
|
fc5e0ae229
|
- removed WH's empty 2d.cpp file.
|
2021-06-03 16:34:57 +02:00 |
|
Christoph Oelckers
|
198fbf9297
|
Merge branch 'master' into whaven
# Conflicts:
# source/core/screenjob.cpp
# source/core/searchpaths.cpp
|
2021-06-03 08:52:19 +02:00 |
|
Christoph Oelckers
|
4d8a2c91f2
|
- another WIP.
|
2021-05-19 00:43:50 +02:00 |
|
Christoph Oelckers
|
bd1755dee7
|
WIP
|
2021-05-18 08:01:08 +02:00 |
|
Christoph Oelckers
|
671d200aa7
|
Merge branch 'master' into whaven
# Conflicts:
# source/build/include/buildtypes.h
# source/core/console/c_notifybuffer.cpp
# source/core/d_protocol.h
# source/core/version.h
# wadsrc/static/zscript.txt
|
2021-05-16 13:03:17 +02:00 |
|
Christoph Oelckers
|
04f96e223f
|
- gotpic stuff.
|
2021-05-10 16:08:46 +02:00 |
|
Christoph Oelckers
|
6c8b133b87
|
- integrated all the recent UI changes into Witchaven.
|
2021-05-09 16:05:42 +02:00 |
|
Christoph Oelckers
|
8c6cecd738
|
- scriptified WH cutscenes and created a texture name definition table.
|
2021-05-03 18:58:02 +02:00 |
|
Christoph Oelckers
|
5784e45f41
|
Merge commit 'aa6bd8ffcc11c0ae3de1dae1ab530a999dd510c9' into whaven
# Conflicts:
# source/core/gameinput.h
|
2021-04-25 12:18:39 +02:00 |
|
Christoph Oelckers
|
ba5b8b3d6f
|
Merge commit '2f696e1a95997f2969d1ddb49cd2827bde58479f' into whaven
# Conflicts:
# source/core/gameinput.h
|
2021-04-19 13:11:41 +02:00 |
|
Christoph Oelckers
|
e82f17f9c6
|
Merge commit 'e89761d2d526581e4599f564b26a6eb983fd92ec' into whaven
# Conflicts:
# source/core/d_protocol.h
# source/core/gameinput.h
|
2021-04-17 14:59:12 +02:00 |
|
Christoph Oelckers
|
2a7f2f4381
|
Merge commit '798cf2f9733c1415eef335a45f4d69962fae0695' into whaven
|
2021-04-12 20:41:39 +02:00 |
|
Christoph Oelckers
|
e9ab48aa93
|
Merge commit 'e959226914b3e1243cbb52ebbe90c5f7e91f85c2' into whaven
# Conflicts:
# source/core/gameinput.h
|
2021-04-11 11:32:31 +02:00 |
|
Christoph Oelckers
|
56eda9928c
|
Merge commit 'ba90f444ddc85aaafab595915353362f6e181855' into whaven
# Conflicts:
# source/core/gameinput.h
|
2021-04-05 14:12:44 +02:00 |
|
Christoph Oelckers
|
3e17f3cb97
|
Merge commit 'fd0e9824b60a8cae288102551f0f3134a221cf3c' into whaven
# Conflicts:
# source/build/include/build.h
# source/build/src/engine.cpp
# source/build/src/engine_priv.h
|
2021-03-26 15:35:19 +01:00 |
|
Christoph Oelckers
|
a118564859
|
- hook up the new renderer.
|
2021-03-24 19:18:51 +01:00 |
|
Mitchell Richters
|
446723c0dc
|
- WHaven: Initial chase cam implementation.
* Sprite's angle still requires some work.
|
2021-02-25 22:57:15 +11:00 |
|
Mitchell Richters
|
f80570634f
|
- WHaven: Migrate lockclock to backend solution.
|
2021-02-25 20:40:33 +11:00 |
|
Mitchell Richters
|
7991dea49a
|
- WHaven: Fix ticrate.
|
2021-02-14 07:43:24 +11:00 |
|
Christoph Oelckers
|
14b7d65229
|
- Witchaven: Added 'give' CCMD and some basic cheats.
Most of WH2's cheats not done yet.
|
2021-02-13 11:47:04 +01:00 |
|
Mitchell Richters
|
266dab81cd
|
- WHaven: Use backend sprite interpolation methods.
|
2021-02-13 19:48:50 +11:00 |
|
Mitchell Richters
|
4e5ee86bd7
|
- WHaven: Interpolate weapon changing drop.
|
2021-02-13 19:00:40 +11:00 |
|
Mitchell Richters
|
16c0f88451
|
- WHaven: Interpolate weapon HUD bobbing/swaying.
|
2021-02-13 19:00:37 +11:00 |
|
Mitchell Richters
|
6390efe32e
|
- WHaven: Fix HUD weapon positioning.
|
2021-02-13 19:00:35 +11:00 |
|
Mitchell Richters
|
eef77e80f7
|
- Get whaven building now that submodules have been removed.
* Since all code is included in `all.cpp`, several identically named static functions have been renamed to avoid conflicts.
|
2021-02-13 19:00:27 +11:00 |
|
Mitchell Richters
|
e8894eeab0
|
- WHaven: Replace all *mulscale*() function calls with ones in m_fixed.h.
|
2021-01-01 19:30:04 +11:00 |
|
Mitchell Richters
|
449714667b
|
- buildutils: Replace sintable[] use within remainder of WHaven's files with bsin() /bcos() .
|
2021-01-01 19:16:29 +11:00 |
|
Mitchell Richters
|
96aa6452ef
|
- buildutils: Replace sintable[] use within WHaven's whani.cpp with bsin() /bcos() .
|
2021-01-01 19:16:07 +11:00 |
|
Mitchell Richters
|
bf06ac6460
|
- buildutils: Replace sintable[] use within WHaven's weapons.cpp with bsin() /bcos() .
|
2021-01-01 19:15:57 +11:00 |
|
Mitchell Richters
|
26c378936d
|
- buildutils: Replace sintable[] use within remainder of WHaven's ai*.cpp files with bsin() /bcos() .
|
2021-01-01 18:54:13 +11:00 |
|
Mitchell Richters
|
60761ba779
|
- buildutils: Replace sintable[] use within WHaven's ai.cpp with bsin() /bcos() .
|
2021-01-01 18:51:25 +11:00 |
|
Mitchell Richters
|
a8d8335e2b
|
- WHaven: Uplift sector/wall x/y panning in line with changes from d545eb7aa9 and 2cd3927613 .
|
2021-01-01 17:44:59 +11:00 |
|
Christoph Oelckers
|
110adf4a83
|
- WH: fixed ambiguous naming of 'attack' functions.
|
2020-11-09 18:23:23 +01:00 |
|
Christoph Oelckers
|
f87d524987
|
- WH: initialize weapons.
|
2020-11-09 18:22:10 +01:00 |
|
Christoph Oelckers
|
dbb7697eed
|
- WH: initialize the items.
|
2020-11-09 18:14:10 +01:00 |
|
Christoph Oelckers
|
2fbaaba116
|
- WH: initialize the AI data.
|
2020-11-09 18:07:44 +01:00 |
|
Mitchell Richters
|
7881dc9907
|
- WHaven: Fix compilation following merge of master in 5d77b1fd25 .
|
2020-11-08 21:03:11 +11:00 |
|
Mitchell Richters
|
ed942ab1b7
|
- WHaven: Fix sprite interpolation issues.
|
2020-11-08 19:57:32 +11:00 |
|
Mitchell Richters
|
7a181400b6
|
- WHaven: Enable unsynchronised input.
|
2020-11-08 17:57:26 +11:00 |
|
Mitchell Richters
|
249ea218f4
|
- WHaven: Uplift of ang to backend code.
|
2020-11-08 17:57:16 +11:00 |
|
Mitchell Richters
|
3813913970
|
- WHaven: Uplift of horiz to backend code.
|
2020-11-08 17:51:38 +11:00 |
|
Mitchell Richters
|
d8c7fcd259
|
- WHaven: Get fvel/svel working for player.
|
2020-11-08 17:31:52 +11:00 |
|
Mitchell Richters
|
6dd2f31156
|
- WHaven: Set enginecompatibility_mode to ENGINECOMPATIBILITY_19950829 in app_init() .
|
2020-11-02 22:31:36 +11:00 |
|
Mitchell Richters
|
4382ab09b8
|
- WHaven: Fix issues with smoothratio .
|
2020-11-02 22:31:33 +11:00 |
|
Christoph Oelckers
|
422d9bfebd
|
- text update.
|
2020-10-31 14:08:07 +01:00 |
|
Christoph Oelckers
|
91ebe9bcc2
|
- prepared everything for use of the string table.
# Conflicts:
# wadsrc/static/language.csv
|
2020-10-31 14:08:07 +01:00 |
|
Christoph Oelckers
|
fd3303ab2b
|
- set up the Witchaven specific controls and their menu entries.
Sorry, no text file yet.
|
2020-10-31 14:07:43 +01:00 |
|
Christoph Oelckers
|
7f921be824
|
- activated weapon code and reverted quick graphics test.
Weapons do not work yet, though.
|
2020-10-31 14:07:43 +01:00 |
|
Christoph Oelckers
|
e33c7d54ac
|
- added the weapon drawer.
|
2020-10-31 14:07:43 +01:00 |
|
Christoph Oelckers
|
25a0ce51ba
|
- route the input to the player.
Still very broken.
|
2020-10-31 14:07:42 +01:00 |
|
Christoph Oelckers
|
dc24dcadf5
|
- added input code.
Not tested yet!
|
2020-10-31 14:07:42 +01:00 |
|
Christoph Oelckers
|
725cacb8e8
|
- added a bit more of the GameInterface.
|
2020-10-31 14:07:42 +01:00 |
|