Mitchell Richters
1888b7ee9f
- Exhumed: Ensure we back up the player actor's location after doing everything and not mid-way through a reset.
2023-03-26 20:09:43 +11:00
Mitchell Richters
950f4c2c38
- Exhumed: Restore nStandHeight
global and move to Player
struct.
...
* Was dropped in 572869f502
.
* Game's crouch testing necessitates that this value be pre-cached.
* Interestingly, this value is 62.5 whereas the game's view height is 55. Change in late development to make the world feel larger?
2023-03-26 20:06:25 +11:00
Mitchell Richters
fd62f1fb68
Revert "- Exhumed: Increase quake precision in SetQuake()
."
...
This reverts commit fb9ff7d105
.
* The game relies on this being low precision. It was causing a weird tremor in the training map.
2023-03-26 19:52:55 +11:00
Mitchell Richters
71aad07913
- Exhumed: Fix backwards logic from new pitch panning refactor.
...
* From 79f7ca976b
.
* Fixes #901 .
2023-03-26 18:56:01 +11:00
Mitchell Richters
7d5ca901eb
- Exhumed: Clear all input out upon restarting the player.
...
* Stale accumulation from the last round can apply on the next tic.
2023-03-26 15:17:28 +11:00
Mitchell Richters
11049123b0
- Exhumed: Bring pickup code back into player.cpp
...
* We're going to tabbify everything soon anyway, might as well bring it in now.
2023-03-26 10:30:27 +11:00
Mitchell Richters
8f8809f66c
- Exhumed: Minor formatting changes to a number of player functions.
2023-03-26 10:00:06 +11:00
Mitchell Richters
76777a6567
- Exhumed: Change doPlayerActionSequence()
to do an early return instead of nested branches.
2023-03-26 10:00:06 +11:00
Mitchell Richters
dcfab3e57c
- Exhumed: Change doPlayerDeathRestart()
to do an early return instead of nested branches.
2023-03-26 10:00:06 +11:00
Mitchell Richters
b6c3753d3a
- Exhumed: Change doPlayerMovingBlocks()
to do an early return instead of nested branches.
2023-03-26 10:00:04 +11:00
Mitchell Richters
838aebdfb7
- Exhumed: Change doPlayerFloorDamage()
to do an early return instead of nested branches.
2023-03-26 09:51:26 +11:00
Mitchell Richters
8d1531ba78
- Exhumed: Change updatePlayerTarget()
to do an early return instead of nested branches.
2023-03-26 09:50:57 +11:00
Mitchell Richters
e7a0354109
- Exhumed: Fix possible workflow issue with zvel in doPlayerMovement()
.
...
* Originates from d976a6da01
.
* During change I missed the clamping of the zvel value between capturing `zz` and `zVel`.
* No observed issues, only noticed it when comparing something else but lets 100% maintain a accurate workflow.
2023-03-25 23:27:15 +11:00
Mitchell Richters
2bc6df7678
- Exhumed: Repair signedness issue with weapon change code.
...
* Never revealed itself when I was cheating to get weapons.
* Fixes #898
2023-03-25 22:05:06 +11:00
Mitchell Richters
8f748fdb2a
- Exhumed: Fix noclipping so the player can clip through anything.
...
* The `inside()` test is now only performed when noclipping is off.
2023-03-25 21:36:17 +11:00
Mitchell Richters
7410c78ce4
- Exhumed: Merge pitch/yaw functions into one to minimise spread.
2023-03-25 21:26:56 +11:00
Mitchell Richters
7d6425fa06
- Exhumed: Amend 79f7ca976b
to use algorithm to cancel view pitch when disabling cl_slopetilting
.
2023-03-25 21:26:55 +11:00
Mitchell Richters
0189936070
- Exhumed: Use player pointer in MoveWeapons()
.
2023-03-25 21:26:55 +11:00
Mitchell Richters
4e1b269c59
- Exhumed: Use player pointer in AIPlayer::Draw()
.
2023-03-25 21:26:55 +11:00
Mitchell Richters
d270099aa7
- Exhumed: Use player pointer in AIPlayer::Damage()
.
2023-03-25 21:26:55 +11:00
Mitchell Richters
f0b9937ec7
- Exhumed: General tidy-up of AIPlayer::Damage()
.
2023-03-25 21:26:55 +11:00
Mitchell Richters
c3f0edf802
- Exhumed: Use player pointer in AIPlayer::Damage()
.
2023-03-25 21:26:54 +11:00
Mitchell Richters
45be386f7f
- Exhumed: Move nTemperature[]
into Player
struct.
2023-03-25 21:26:54 +11:00
Mitchell Richters
572869f502
- Exhumed: Reorganise RestartPlayer()
so player/actor variables are grouped.
2023-03-25 21:26:54 +11:00
Mitchell Richters
b4028cb250
- Exhumed: Clean up stack pointer names in RestartPlayer()
.
2023-03-25 21:26:54 +11:00
Mitchell Richters
c79a979395
- Exhumed: Store a player pointer on the stack and use in updatePlayerVelocity()
.
2023-03-25 21:26:52 +11:00
Mitchell Richters
7cfb5d9286
- Exhumed: Removed unneeded resetting of nDestVertPan
in doPlayerFloorDamage()
.
...
* Original game code below it was just resetting it anyway.
2023-03-25 19:56:20 +11:00
Mitchell Richters
12b4f68f24
- Exhumed: Directly inline interpfrac test into gi->Render()
.
2023-03-25 19:56:19 +11:00
Christoph Oelckers
32237421c9
- Exhumed: fixed Ramses's programmatic texture
2023-03-25 09:52:31 +01:00
Mitchell Richters
f96bc3ee31
- Exhumed: Reposition bIsFiring
setting.
...
* Mistake from e5e1428062
.
2023-03-25 18:13:11 +11:00
Mitchell Richters
e34c4353f6
- Exhumed: Properly clamp off pitch in death function.
2023-03-25 17:27:33 +11:00
Mitchell Richters
025f2ec5fb
- Exhumed: Do player pitch/yaw before movement code.
2023-03-25 16:58:15 +11:00
Mitchell Richters
79f7ca976b
- Exhumed: Refactor the pitch tilting/panning code.
...
* Made it work on the player's view pitch and not their actual pitch.
* Drastically simplifies implementation and allows its use even with mouse aiming.
2023-03-25 16:52:13 +11:00
Mitchell Richters
7ecf6b26c3
- Exhumed: Might as well split out the death restart as well.
2023-03-25 16:06:19 +11:00
Mitchell Richters
7da9b2c17d
- Exhumed: Slightly re-arrange where movement actions are called.
...
* Removes jank setups like testing whether the player is dead and nulling their input. Now, the movement code just doesn't call if they're dead.
2023-03-25 15:57:23 +11:00
Mitchell Richters
e5e1428062
- Exhumed: Split off runlist signal code from player ticker.
2023-03-25 15:57:22 +11:00
Mitchell Richters
a86751a355
- Exhumed: Move all underwater code into doPlayerBreath()
.
...
* Renamed to `doPlayerUnderwater()`.
* Keeps all underwater logic together.
* More importantly, fixes an issue 🙃 .
2023-03-25 15:12:13 +11:00
Mitchell Richters
52618ede14
- Exhumed: Amend 187710e9e2
.
2023-03-25 15:10:54 +11:00
Mitchell Richters
1ed91ade54
- Exhumed: Fix dopple actor picnum updating.
2023-03-25 14:19:07 +11:00
Mitchell Richters
481c52f175
- Exhumed: Move some player code out of exhumed.cpp and into player.cpp where it should be.
2023-03-25 14:08:02 +11:00
Mitchell Richters
ae361208a0
- Exhumed: Tidy up flags in feebtag()
.
2023-03-25 13:18:46 +11:00
Mitchell Richters
66c4a753d9
- Exhumed: Move doPickupHealth()
lambda out of doPlayerPickupItems()
.
2023-03-25 12:51:18 +11:00
Mitchell Richters
d5a0dd3d80
- Exhumed: Move doPickupWeapon()
lambda out of doPlayerPickupItems()
.
2023-03-25 12:46:37 +11:00
Mitchell Richters
3854a97913
- Exhumed: Move doProcessPickup()
lambda out of doPlayerPickupItems()
.
2023-03-25 12:43:06 +11:00
Mitchell Richters
27534c433d
- Exhumed: Move lambdas out of doPlayerPickupItems()
, starting with doConsoleMessage()
.
2023-03-25 12:40:00 +11:00
Mitchell Richters
33cea4a7e1
- Exhumed: Remove offset in doPlayerItemPickups()
and just use the statnum.
2023-03-25 12:28:33 +11:00
Mitchell Richters
06e97d26aa
- Exhumed: Merge grenade pickup code into generic lambda.
2023-03-25 10:52:40 +11:00
Mitchell Richters
249d6b1b81
- Exhumed: Use an actor pointer on the stack in doPlayerCounters()
.
2023-03-25 10:08:55 +11:00
Mitchell Richters
128997c79c
- Exhumed: Clean up double getting of player actor in doPlayerBreath()
.
2023-03-25 10:06:18 +11:00
Mitchell Richters
47d25932d5
- Exhumed: Move doPlayerMask()
into doPlayerCounters()
.
2023-03-25 09:42:37 +11:00
Mitchell Richters
1ebc634ac0
- Exhumed: Consolidate two more cases in pickup code.
2023-03-25 08:44:27 +11:00
Mitchell Richters
c0d13f7619
- Exhumed: Use lookup table for health pickups in doPlayerItemPickups()
.
2023-03-25 08:43:50 +11:00
Mitchell Richters
e766c29fd5
- Exhumed: Use lookup table for weapon pickups in doPlayerItemPickups()
.
2023-03-25 08:41:45 +11:00
Mitchell Richters
be9ece4afc
- Exhumed: Use lookup table for some weapon types in doPlayerItemPickups()
.
2023-03-25 07:42:20 +11:00
Mitchell Richters
1013d41f89
- Exhumed: Use lookup table for item type in doPlayerItemPickups()
.
2023-03-25 07:32:29 +11:00
Mitchell Richters
07dda89cfd
- Exhumed: Merge all player counter code into one function.
...
* Probably a bit too much to break these down as much as I did.
2023-03-25 00:12:52 +11:00
Mitchell Richters
72af290502
- Exhumed: Pass tint values through to lambdas as args as well.
2023-03-25 00:09:17 +11:00
Mitchell Richters
da47369582
- Exhumed: Pass item, amount and sound through to lambdas as args.
2023-03-25 00:09:17 +11:00
Mitchell Richters
84223b6b04
- Exhumed: Remove call to doConsoleMessage()
from default lambda so what's going on is clearer.
2023-03-25 00:09:17 +11:00
Mitchell Richters
24b21345b1
- Exhumed: And same for health pickup process.
2023-03-25 00:09:16 +11:00
Mitchell Richters
16c2fa3abe
- Exhumed: Same for weapon pickup process.
2023-03-25 00:08:54 +11:00
Mitchell Richters
239ee20a6d
- Exhumed: Same for main pickup process.
2023-03-25 00:08:54 +11:00
Mitchell Richters
77e262ce3c
- Exhumed: Swap out flag setup in doPlayerItemPickups()
for lambdas, starting with console messages.
2023-03-25 00:08:54 +11:00
Mitchell Richters
40033c3a9d
- Exhumed: Final switch case statement cleanups in doPlayerItemPickups()
.
2023-03-25 00:08:53 +11:00
Mitchell Richters
83c7dfa7c9
- Exhumed: Clean up weapon pickups in doPlayerItemPickups()
.
2023-03-24 23:19:57 +11:00
Mitchell Richters
935450251a
- Exhumed: Clean up some more switch case statements in doPlayerItemPickups()
.
2023-03-24 23:19:14 +11:00
Mitchell Richters
b99e2fa600
- Exhumed: Clean up health pickups in doPlayerItemPickups()
.
2023-03-24 23:18:30 +11:00
Mitchell Richters
7f4b9d29b0
- Exhumed: Clean up first few switch case statements in doPlayerItemPickups()
.
2023-03-24 23:17:59 +11:00
Mitchell Richters
48803b3631
- Exhumed: Remove gotos in doPlayerItemPickups()
and use flag system like PowerslaveGDX.
2023-03-24 23:17:45 +11:00
Mitchell Richters
3f6a0661b6
- Exhumed: Default init nSound
to -1 as the code tests > -1 for validity.
2023-03-24 21:42:54 +11:00
Mitchell Richters
a7c311e291
- Exhumed: Tidy up stack variables in doPlayerItemPickups()
.
2023-03-24 21:42:40 +11:00
Mitchell Richters
154084322e
- Exhumed: Final cleanup of AIPlayer::Tick()
.
2023-03-24 21:13:42 +11:00
Mitchell Richters
650aa65533
- Exhumed: Split out player dopple actor update code.
...
* This cleans most of the player tick code. Now, onto that ghastly pickup code...
2023-03-24 21:13:42 +11:00
Mitchell Richters
0230a51ce2
- Exhumed: Split out player action sequence code.
2023-03-24 21:13:42 +11:00
Mitchell Richters
77fa3f6ea9
- Exhumed: Split out player view sector code.
2023-03-24 21:13:40 +11:00
Mitchell Richters
9c471e0209
- Exhumed: Split out floor damage code.
2023-03-24 20:31:43 +11:00
Mitchell Richters
e1f4b8d8e3
- Exhumed: Split out moving blocks code again.
2023-03-24 20:31:43 +11:00
Mitchell Richters
830c0b72cf
- Exhumed: Split out player movement code.
2023-03-24 20:31:43 +11:00
Mitchell Richters
911c5158d2
- Exhumed: Split out player floor actor code.
2023-03-24 20:31:43 +11:00
Mitchell Richters
5fc0b25ad5
- Exhumed: Split out player breath/air/oxygen code.
2023-03-24 20:31:42 +11:00
Mitchell Richters
16561c2a6a
- Exhumed: Split out player mask code.
2023-03-24 20:31:08 +11:00
Mitchell Richters
62c045a14f
- Exhumed: Clean up some underwater checks.
2023-03-24 20:31:07 +11:00
Mitchell Richters
b160d78701
- Exhumed: Tidy up vect variables on the stack.
2023-03-24 20:26:18 +11:00
Mitchell Richters
4cdced60b1
- Exhumed: Tidy up some pos/sect variables on the stack.
2023-03-24 19:52:38 +11:00
Mitchell Richters
d976a6da01
- Exhumed: Tidy up zVal
on player ticker stack.
2023-03-24 19:52:37 +11:00
Mitchell Richters
5463b14b26
- Exhumed: Split out player ramses code.
2023-03-24 19:52:36 +11:00
Mitchell Richters
0271a49030
- Exhumed: Move moving block check code back into player ticker for now.
...
* Reverts 52b2d1cd7d
* Upon closer inspection, the original code here used `zz` on the player stack, which was re-obtained again using the actor's Z vel, however the actor's Z vel gets modified along the way which could break how this code is meant to work.
* Should be split again but requires holistic thought.
2023-03-24 19:50:27 +11:00
Mitchell Richters
e2d3c4dceb
- Exhumed: Get rid of GetAngleToSprite()
in favour of backend utility.
2023-03-24 19:50:27 +11:00
Mitchell Richters
eaa58e6687
- Exhumed: Get rid of GetWallNormal()
in favour of backend utility.
2023-03-24 19:50:26 +11:00
Mitchell Richters
7fe82690a7
- Exhumed: Fix moving block sound setup to match PowerslaveGDX.
...
* Setup we had looked wrong by comparison, and it eliminates the last goto in the player tick code!
2023-03-24 19:50:26 +11:00
Mitchell Richters
62de240c27
- Exhumed: Reduce branch depth in CheckMovingBlocks()
to make next change more visible.
2023-03-24 19:50:26 +11:00
Mitchell Richters
0e39dbfc95
- Exhumed: Make CheckMovingBlocks()
work on player pointer.
2023-03-24 19:50:26 +11:00
Mitchell Richters
e256ac06e9
- Exhumed: Split out player death pitch code.
2023-03-24 19:50:25 +11:00
Mitchell Richters
8812831c73
- Exhumed: Split out player yaw code.
...
* Consider where this is executed. Should it come after the Ramses check, or be performed along-side player's pitch?
2023-03-24 19:50:25 +11:00
Mitchell Richters
9b3c726458
- Exhumed: Split out player pitch code.
2023-03-24 19:50:25 +11:00
Mitchell Richters
806dca975a
- Exhumed: Remove goto out of updatePlayerAction()
.
...
* Doesn't really make sense and PowerslaveGDX doesn't do any jumping like this here.
2023-03-24 19:50:25 +11:00
Mitchell Richters
4c8b7e6804
- Exhumed: Initial cleanup of updatePlayerAction()
.
2023-03-24 19:50:25 +11:00
Mitchell Richters
791504b5eb
- Remove some pointless weapon functions.
2023-03-24 19:38:10 +11:00
Mitchell Richters
7fe6befef8
- Exhumed: Split out player actions code.
2023-03-24 19:36:43 +11:00
Mitchell Richters
a6cec3d4f1
- Exhumed: Just use pPlayer->nAction
in player code, don't store on the stack.
2023-03-24 15:14:07 +11:00
Mitchell Richters
0842ea3c14
- Exhumed: Clean out some stale goto calls that were commented out.
...
* Only two remaining gotos to handle now.
2023-03-24 15:11:32 +11:00
Mitchell Richters
611d7bae98
- Exhumed: Bring player neartag()
call to branch where it's needed.
2023-03-24 15:11:32 +11:00
Mitchell Richters
ed2c557297
- Exhumed: Remove ClearSpaceBar()
and just directly clear the input bit.
...
* Also fix issue where `SB_OPEN` bit never seemed to be cleared properly.
* Also just directly test/use the player's input actions to minimise stack variables during this cleanup process.
2023-03-24 15:11:32 +11:00
Mitchell Richters
7293a1f5d1
- Exhumed: Pass player pointer through to updatePlayerTarget()
.
2023-03-24 11:59:34 +11:00
Mitchell Richters
cdffb61cc7
- Exhumed: Remove prototype POSIX targets didn't like.
2023-03-23 21:25:49 +11:00
Mitchell Richters
5d6744836f
- Exhumed: Have feebtag()
return an actor pointer instead.
2023-03-23 21:00:35 +11:00
Mitchell Richters
22e135afeb
- Exhumed: Rename pickup actor in pickup code.
2023-03-23 20:52:04 +11:00
Mitchell Richters
757d7b3660
- Exhumed: Split out player pickup code to separate file.
...
* Want to work on this in isolation.
* Can likely optimise this out to a lookup array of function pointers.
2023-03-23 20:50:08 +11:00
Mitchell Richters
764ec032c1
- Exhumed: Split out player current item code.
2023-03-23 19:48:27 +11:00
Mitchell Richters
f7433234b2
- Exhumed: Split out player quake code.
2023-03-23 19:48:26 +11:00
Mitchell Richters
04ab6f4640
- Exhumed: Split out player invincibility code.
2023-03-23 19:47:41 +11:00
Mitchell Richters
1a8dcda5b6
- Exhumed: Split out player invisibility code.
2023-03-23 19:47:11 +11:00
Mitchell Richters
374f0bb295
- Exhumed: Split out player double code.
2023-03-23 19:46:45 +11:00
Mitchell Richters
b51623b415
- Exhumed: Split out player torch code.
2023-03-23 19:46:18 +11:00
Mitchell Richters
8f21a89abc
- Exhumed: Remove some duplicated code already covered in InitPlayers()
.
2023-03-23 19:14:57 +11:00
Mitchell Richters
27144c0bc3
- Exhumed: Store the player's index within the player's struct.
2023-03-23 19:14:26 +11:00
Mitchell Richters
645d75ba0b
- Exhumed: Use pointers to access player in AIPlayer::Tick()
.
2023-03-23 18:50:30 +11:00
Mitchell Richters
75de294560
- Exhumed: Clean out the rest of input.cpp
.
2023-03-23 17:41:01 +11:00
Mitchell Richters
fb9ff7d105
- Exhumed: Increase quake precision in SetQuake()
.
2023-03-23 17:38:18 +11:00
Mitchell Richters
bd30e31b8d
- Exhumed: Move nQuake[]
array into Player
struct.
2023-03-23 17:38:18 +11:00
Mitchell Richters
05fd2911a4
- Exhumed: Move dVertPan[]
array into Player
struct.
2023-03-23 17:38:18 +11:00
Mitchell Richters
095b33fa67
- Exhumed: Clean out the rest of enginesubs.cpp
.
2023-03-23 17:38:16 +11:00
Mitchell Richters
e85162df97
- Removed unused lastTic
global.
2023-03-23 17:38:01 +11:00
Mitchell Richters
e5f3f5f149
- Make setForcedSyncInput()
require a player index.
...
* This should only ever apply to the console player.
2023-03-23 17:09:02 +11:00
Mitchell Richters
fa5490b834
- Exhumed: Just move analyzesprites()
into gi->processSprites()
.
2023-03-23 15:55:00 +11:00
Mitchell Richters
0ac7af6cd7
- Exhumed: Avoid unnecessarily iterating through tsprites twice.
2023-03-23 15:54:59 +11:00
Mitchell Richters
10ebc00853
- Exhumed: Attempt to make player pTarget updating MP friendly.
...
* This probably works better than using the temporary view pos vector of the console player, anyway.
* Might assist with #626 as well.
2023-03-23 15:54:59 +11:00
Mitchell Richters
3b889d5c36
- Exhumed: Make main loop player index aware.
2023-03-23 15:54:59 +11:00
Mitchell Richters
c486940b2c
- Exhumed: Ensure playsim runs with PlayClock at 0 for first tic.
2023-03-23 15:54:59 +11:00
Mitchell Richters
eed1d14b9d
- Exhumed: Split out velocity updating to static function.
2023-03-23 15:54:59 +11:00
Mitchell Richters
187710e9e2
- Exhumed: Set nFreeze
input locking in right spot.
2023-03-23 15:54:58 +11:00
Mitchell Richters
895304ccee
- Exhumed: Split out weapon updating to static function.
2023-03-23 15:54:58 +11:00
Mitchell Richters
e9e36fedb2
- Exhumed: Split out inventory updating to static function.
2023-03-23 15:54:58 +11:00
Mitchell Richters
88e6a6e894
- Rework ff652f454c
slightly to accept an InputPacket
pointer.
2023-03-22 20:08:53 +11:00
Mitchell Richters
ff652f454c
- Tidy up how games reapply needed bits at start of tic.
2023-03-22 18:17:50 +11:00
Mitchell Richters
b3c27a177e
- Consolidate each game's gi-GetInput()
into a unified function.
...
* Eliminates a lot of boilerplate.
* Consolidation of input accumulation buffers discretely used in each game.
* Allows privatisation of `PlayerAngles::CameraAngles`.
2023-03-18 19:49:25 +11:00
Mitchell Richters
65ee4b14d6
- Move gi->getConsoleActor()
directly into the header.
2023-03-18 19:29:29 +11:00
Mitchell Richters
bd3e9b305e
- Adjust signatures of input functions slightly for consistency.
2023-03-18 19:29:29 +11:00
Mitchell Richters
b8ba78cf89
- Exhumed: Use array pointers in GameInterface::Ticker()
for one's sanity.
2023-03-18 19:29:28 +11:00
Mitchell Richters
42a895d666
- Exhumed: Move dead checks out of the input handler and into the ticker.
2023-03-18 19:29:15 +11:00
Mitchell Richters
1af60fb02b
- Exhumed: Clear local input accumulation buffer after copying a packet, just like the other games.
2023-03-18 19:19:22 +11:00
Mitchell Richters
0cf44e42fc
- Exhumed: Eliminate initsectp
global.
2023-03-18 19:19:22 +11:00
Mitchell Richters
d30ce9691a
- Exhumed: Eliminate initpos
global.
2023-03-18 19:19:22 +11:00
Mitchell Richters
5fe4b0fdb1
- Exhumed: Eliminate inita
global.
2023-03-18 19:19:21 +11:00
Mitchell Richters
446218dd7b
- Get mouse/controller input by pointed variable and not copy on return.
2023-03-17 20:58:11 +11:00
Mitchell Richters
7f79ee9801
- Exhumed: Repair missing negation affecting death sequence.
...
* Pitch negation strike's back!
2023-03-17 19:17:18 +11:00
Mitchell Richters
81caf74721
- Tidy up coord
stat to use gi->getConsoleActor()
and also print pitch.
2023-03-17 17:28:26 +11:00
Mitchell Richters
3c4b4e4483
- Tidy up warptocoords
CCMD since everything is in an actor now.
...
* Now accepts floating point inputs.
* Restores lost pitch capability.
2023-03-17 17:28:04 +11:00
Mitchell Richters
d329328191
- Rename PlayerAngles::RenderAngles
to CameraAngles
.
...
* Better conveys what it is and separates it from the already established `getRender*()` methods around the place.
* Sorry Simon!
2023-03-17 14:20:36 +11:00
Mitchell Richters
742a2e5c9a
- Exhumed: Ensure automap uses untouched interpolated actor position.
...
* Using chase cam while the automap was on was drawing the player sprite incorrectly.
2023-03-17 14:11:27 +11:00