- Exhumed: Clean up double getting of player actor in doPlayerBreath().

This commit is contained in:
Mitchell Richters 2023-03-25 10:06:18 +11:00
parent 47d25932d5
commit 128997c79c

View file

@ -853,7 +853,6 @@ static void doPlayerBreath(Player* const pPlayer)
if (pPlayer->nBreathTimer <= 0)
{
const auto pPlayerActor = pPlayer->pActor;
pPlayer->nBreathTimer = 90;
if (pPlayer->pPlayerViewSect->Flag & kSectUnderwater)
@ -920,7 +919,6 @@ static void doPlayerRamses(Player* const pPlayer)
if (nTotalPlayers <= 1)
{
const auto pPlayerActor = pPlayer->pActor;
pPlayerActor->spr.Angles = DRotator(nullAngle, (pSpiritSprite->spr.pos.XY() - pPlayerActor->spr.pos.XY()).Angle(), nullAngle);
pPlayerActor->backupang();
pPlayerActor->vel.Zero();