mirror of
https://github.com/ZDoom/Raze.git
synced 2025-02-20 18:42:26 +00:00
- Exhumed: Clean up double getting of player actor in doPlayerBreath()
.
This commit is contained in:
parent
47d25932d5
commit
128997c79c
1 changed files with 0 additions and 2 deletions
|
@ -853,7 +853,6 @@ static void doPlayerBreath(Player* const pPlayer)
|
|||
|
||||
if (pPlayer->nBreathTimer <= 0)
|
||||
{
|
||||
const auto pPlayerActor = pPlayer->pActor;
|
||||
pPlayer->nBreathTimer = 90;
|
||||
|
||||
if (pPlayer->pPlayerViewSect->Flag & kSectUnderwater)
|
||||
|
@ -920,7 +919,6 @@ static void doPlayerRamses(Player* const pPlayer)
|
|||
if (nTotalPlayers <= 1)
|
||||
{
|
||||
const auto pPlayerActor = pPlayer->pActor;
|
||||
|
||||
pPlayerActor->spr.Angles = DRotator(nullAngle, (pSpiritSprite->spr.pos.XY() - pPlayerActor->spr.pos.XY()).Angle(), nullAngle);
|
||||
pPlayerActor->backupang();
|
||||
pPlayerActor->vel.Zero();
|
||||
|
|
Loading…
Reference in a new issue