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- Exhumed: Properly clamp off pitch in death function.
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@ -1771,7 +1771,7 @@ static void doPlayerDeathPitch(Player* const pPlayer)
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if (pPlayerActor->spr.Angles.Pitch.Degrees() <= -38)
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{
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pPlayerActor->spr.Angles.Pitch = DAngle::fromDeg(-37.72);
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pPlayerActor->spr.Angles.Pitch = DAngle::fromDeg(-38);
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}
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else if (pPlayerActor->spr.Angles.Pitch.Sgn() >= 0)
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{
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