- Exhumed: Remove some duplicated code already covered in InitPlayers().

This commit is contained in:
Mitchell Richters 2023-03-23 19:14:57 +11:00
parent 27144c0bc3
commit 8f21a89abc

View file

@ -165,14 +165,6 @@ uint8_t LoadLevel(MapRecord* map)
loadMap(currentLevel->fileName, 0, &initpos, &mapang, &initsect, spawned);
auto actors = spawnactors(spawned);
int i;
for (i = 0; i < kMaxPlayers; i++)
{
PlayerList[i].pActor = nullptr;
PlayerList[i].Angles = {};
}
g_visibility = 1024;
flash = 0;
precache();