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- Exhumed: Remove some duplicated code already covered in InitPlayers()
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@ -165,14 +165,6 @@ uint8_t LoadLevel(MapRecord* map)
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loadMap(currentLevel->fileName, 0, &initpos, &mapang, &initsect, spawned);
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auto actors = spawnactors(spawned);
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int i;
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for (i = 0; i < kMaxPlayers; i++)
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{
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PlayerList[i].pActor = nullptr;
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PlayerList[i].Angles = {};
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}
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g_visibility = 1024;
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flash = 0;
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precache();
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