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- Exhumed: Use lookup table for some weapon types in doPlayerItemPickups()
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parent
1013d41f89
commit
be9ece4afc
1 changed files with 3 additions and 16 deletions
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@ -97,6 +97,7 @@ void doPlayerItemPickups(Player* const pPlayer)
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if (itemtype <= 54)
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{
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static constexpr int itemArray[] = {kItemHeart, kItemInvincibility, kItemDoubleDamage, kItemInvisibility, kItemTorch, kItemMask};
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static constexpr int ammoArray[] = {1, 3, 2};
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const auto doConsoleMessage = [=](const int nSound = -1, const int tintRed = 0, const int tintGreen = 16)
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{
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@ -212,25 +213,11 @@ void doPlayerItemPickups(Player* const pPlayer)
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switch (itemtype)
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{
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case 0: // Speed Loader
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if (AddAmmo(pPlayer->nPlayer, 1, pPickupActor->spr.hitag))
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{
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doProcessPickup();
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doConsoleMessage(StaticSound[kSoundAmmoPickup]);
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}
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break;
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case 1: // Fuel Canister
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if (AddAmmo(pPlayer->nPlayer, 3, pPickupActor->spr.hitag))
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{
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doProcessPickup();
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doConsoleMessage(StaticSound[kSoundAmmoPickup]);
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}
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break;
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case 2: // M - 60 Ammo Belt
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if (AddAmmo(pPlayer->nPlayer, 2, pPickupActor->spr.hitag))
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if (AddAmmo(pPlayer->nPlayer, ammoArray[itemtype], pPickupActor->spr.hitag))
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{
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CheckClip(pPlayer->nPlayer);
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if (itemtype == 2) CheckClip(pPlayer->nPlayer);
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doProcessPickup();
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doConsoleMessage(StaticSound[kSoundAmmoPickup]);
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}
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