- Exhumed: Consolidate two more cases in pickup code.

This commit is contained in:
Mitchell Richters 2023-03-25 08:44:27 +11:00
parent c0d13f7619
commit 1ebc634ac0

View file

@ -334,15 +334,8 @@ void doPlayerItemPickups(Player* const pPlayer)
}
case 31: // Cobra staff ammo
if (AddAmmo(pPlayer->nPlayer, 5, 1))
{
doProcessPickup();
doConsoleMessage(StaticSound[kSoundAmmoPickup]);
}
break;
case 32: // Raw Energy
if (AddAmmo(pPlayer->nPlayer, 6, pPickupActor->spr.hitag))
if (AddAmmo(pPlayer->nPlayer, itemtype - 26, (itemtype == 32) ? pPickupActor->spr.hitag : 1))
{
doProcessPickup();
doConsoleMessage(StaticSound[kSoundAmmoPickup]);
@ -355,7 +348,6 @@ void doPlayerItemPickups(Player* const pPlayer)
case 42: // Earth key
{
const int keybit = 4096 << (itemtype - 39);
if (!(pPlayer->keys & keybit))
{
pPlayer->keys |= keybit;
@ -372,9 +364,7 @@ void doPlayerItemPickups(Player* const pPlayer)
pPlayer->nMagic += 100;
if (pPlayer->nMagic >= 1000)
{
pPlayer->nMagic = 1000;
}
doProcessPickup();
doConsoleMessage(StaticSound[kSoundMana1]);
@ -387,19 +377,13 @@ void doPlayerItemPickups(Player* const pPlayer)
pPickupActor->nIndex2++;
pPickupActor->nAction &= 0xEF;
pPickupActor->nIndex = 0;
ChangeActorStat(pPickupActor, 899);
}
SetSavePoint(pPlayer->nPlayer, pPlayerActor->spr.pos, pPlayerActor->sector(), pPlayerActor->spr.Angles.Yaw);
break;
case 54: // Golden Sarcophagus (End Level)
if (!bInDemo)
{
LevelFinished();
}
if (!bInDemo) LevelFinished();
DestroyItemAnim(pPickupActor);
DeleteActor(pPickupActor);
break;