- Exhumed: Set nFreeze input locking in right spot.

This commit is contained in:
Mitchell Richters 2023-03-23 12:00:10 +11:00
parent 895304ccee
commit 187710e9e2
2 changed files with 1 additions and 2 deletions

View file

@ -465,8 +465,6 @@ void GameInterface::Ticker()
}
UpdateInterpolations();
if (nFreeze) setForcedSyncInput();
if (pPlayer->nHealth <= 0)
{
setForcedSyncInput();

View file

@ -1058,6 +1058,7 @@ void AIPlayer::Tick(RunListEvent* ev)
{
if (nTotalPlayers <= 1)
{
setForcedSyncInput();
pPlayerActor->spr.Angles = DRotator(nullAngle, GetAngleToSprite(pPlayerActor, pSpiritSprite), nullAngle);
pPlayerActor->backupang();