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- Exhumed: Set nFreeze
input locking in right spot.
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2 changed files with 1 additions and 2 deletions
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@ -465,8 +465,6 @@ void GameInterface::Ticker()
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}
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UpdateInterpolations();
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if (nFreeze) setForcedSyncInput();
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if (pPlayer->nHealth <= 0)
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{
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setForcedSyncInput();
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@ -1058,6 +1058,7 @@ void AIPlayer::Tick(RunListEvent* ev)
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{
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if (nTotalPlayers <= 1)
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{
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setForcedSyncInput();
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pPlayerActor->spr.Angles = DRotator(nullAngle, GetAngleToSprite(pPlayerActor, pSpiritSprite), nullAngle);
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pPlayerActor->backupang();
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