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- Exhumed: Use lookup table for item type in doPlayerItemPickups()
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parent
07dda89cfd
commit
1013d41f89
1 changed files with 3 additions and 42 deletions
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@ -96,6 +96,8 @@ void doPlayerItemPickups(Player* const pPlayer)
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if (itemtype <= 54)
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{
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static constexpr int itemArray[] = {kItemHeart, kItemInvincibility, kItemDoubleDamage, kItemInvisibility, kItemTorch, kItemMask};
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const auto doConsoleMessage = [=](const int nSound = -1, const int tintRed = 0, const int tintGreen = 16)
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{
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if (pPlayer->nPlayer == nLocalPlayer)
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@ -301,65 +303,24 @@ void doPlayerItemPickups(Player* const pPlayer)
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break;
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case 11: // Bubble Nest
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{
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pPlayer->nAir += 10;
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if (pPlayer->nAir > 100)
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{
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pPlayer->nAir = 100; // TODO - constant
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}
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if (pPlayer->nBreathTimer < 89)
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{
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D3PlayFX(StaticSound[kSound13], pPlayerActor);
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}
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pPlayer->nBreathTimer = 90;
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break;
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}
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case 12: // Still Beating Heart
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if (GrabItem(pPlayer->nPlayer, kItemHeart))
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{
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doProcessPickup();
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doConsoleMessage();
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}
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break;
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case 13: // Scarab amulet(Invicibility)
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if (GrabItem(pPlayer->nPlayer, kItemInvincibility))
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{
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doProcessPickup();
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doConsoleMessage();
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}
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break;
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case 14: // Severed Slave Hand(double damage)
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if (GrabItem(pPlayer->nPlayer, kItemDoubleDamage))
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{
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doProcessPickup();
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doConsoleMessage();
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}
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break;
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case 15: // Unseen eye(Invisibility)
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if (GrabItem(pPlayer->nPlayer, kItemInvisibility))
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{
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doProcessPickup();
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doConsoleMessage();
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}
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break;
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case 16: // Torch
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if (GrabItem(pPlayer->nPlayer, kItemTorch))
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{
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doProcessPickup();
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doConsoleMessage();
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}
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break;
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case 17: // Sobek Mask
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if (GrabItem(pPlayer->nPlayer, kItemMask))
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if (GrabItem(pPlayer->nPlayer, itemArray[itemtype - 12]))
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{
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doProcessPickup();
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doConsoleMessage();
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