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- Exhumed: Fix dopple actor picnum updating.
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1 changed files with 1 additions and 1 deletions
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@ -1702,8 +1702,8 @@ void AIPlayer::Tick(RunListEvent* ev)
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const auto pPlayerActor = pPlayer->pActor;
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const auto pStartSect = pPlayerActor->sector();
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pPlayer->pDoppleSprite->spr.picnum = pPlayerActor->spr.picnum;
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pPlayerActor->spr.picnum = seq_GetSeqPicnum(pPlayer->nSeq, PlayerSeq[nHeightTemplate[pPlayer->nAction]].a, pPlayer->nSeqSize);
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pPlayer->pDoppleSprite->spr.picnum = pPlayerActor->spr.picnum;
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updatePlayerVelocity(pPlayer);
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doPlayerCounters(pPlayer);
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