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https://github.com/ZDoom/Raze.git
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- Exhumed: Tidy up stack variables in doPlayerItemPickups()
.
This commit is contained in:
parent
154084322e
commit
a7c311e291
1 changed files with 114 additions and 127 deletions
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@ -85,35 +85,22 @@ void doPlayerItemPickups(Player* const pPlayer)
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{
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const auto pPlayerActor = pPlayer->pActor;
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const bool mplevel = (currentLevel->gameflags & LEVEL_EX_MULTI);
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int var_30 = 0;
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int var_40;
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if (pPlayer->nHealth >= 800)
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{
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var_30 = 2;
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}
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if (pPlayer->nMagic >= 1000)
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{
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var_30 |= 1;
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}
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DExhumedActor* pPickupActor = feebtag(pPlayerActor->spr.pos, pPlayerActor->sector(), var_30, 48);
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const auto nFlags = (pPlayer->nMagic >= 1000) + 2 * (pPlayer->nHealth >= 800);
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const auto pPickupActor = feebtag(pPlayerActor->spr.pos, pPlayerActor->sector(), nFlags, 48);
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if (pPickupActor != nullptr && pPickupActor->spr.statnum >= 900)
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{
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int var_8C = 16;
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int var_88 = 9;
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int var_70 = pPickupActor->spr.statnum - 900;
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int var_44 = 0;
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// item lotags start at 6 (1-5 reserved?) so 0-offset them
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int itemtype = var_70 - 6;
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const int statBase = pPickupActor->spr.statnum - 900;
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const int itemtype = statBase - 6;
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if (itemtype <= 54)
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{
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int tintRed = 0;
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int tintGreen = 16;
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int nSound = 9;
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int var_40;
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switch (itemtype)
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{
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do_default:
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@ -122,7 +109,7 @@ void doPlayerItemPickups(Player* const pPlayer)
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// loc_1B3C7
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// CHECKME - is order of evaluation correct?
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if (!mplevel || (var_70 >= 25 && (var_70 <= 25 || var_70 == 50)))
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if (!mplevel || (statBase >= 25 && (statBase <= 25 || statBase == 50)))
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{
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// If this is an anim we need to properly destroy it so we need to do some proper detection and not wild guesses.
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if (pPickupActor->nRun == pPickupActor->nDamage && pPickupActor->nRun != 0 && pPickupActor->nPhase == ITEM_MAGIC)
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@ -138,16 +125,16 @@ void doPlayerItemPickups(Player* const pPlayer)
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// loc_1BA74
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if (pPlayer->nPlayer == nLocalPlayer)
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{
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if (nItemText[var_70] > -1 && nTotalPlayers == 1)
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if (nItemText[statBase] > -1 && nTotalPlayers == 1)
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{
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pickupMessage(var_70);
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pickupMessage(statBase);
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}
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TintPalette(var_44 * 4, var_8C * 4, 0);
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TintPalette(tintRed * 4, tintGreen * 4, 0);
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if (var_88 > -1)
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if (nSound > -1)
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{
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PlayLocalSound(var_88, 0);
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PlayLocalSound(nSound, 0);
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}
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}
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@ -157,7 +144,7 @@ void doPlayerItemPickups(Player* const pPlayer)
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{
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if (AddAmmo(pPlayer->nPlayer, 1, pPickupActor->spr.hitag))
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{
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var_88 = StaticSound[kSoundAmmoPickup];
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nSound = StaticSound[kSoundAmmoPickup];
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goto do_default;
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}
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@ -167,7 +154,7 @@ void doPlayerItemPickups(Player* const pPlayer)
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{
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if (AddAmmo(pPlayer->nPlayer, 3, pPickupActor->spr.hitag))
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{
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var_88 = StaticSound[kSoundAmmoPickup];
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nSound = StaticSound[kSoundAmmoPickup];
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goto do_default;
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}
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break;
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@ -176,7 +163,7 @@ void doPlayerItemPickups(Player* const pPlayer)
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{
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if (AddAmmo(pPlayer->nPlayer, 2, pPickupActor->spr.hitag))
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{
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var_88 = StaticSound[kSoundAmmoPickup];
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nSound = StaticSound[kSoundAmmoPickup];
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CheckClip(pPlayer->nPlayer);
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goto do_default;
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}
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@ -188,14 +175,14 @@ void doPlayerItemPickups(Player* const pPlayer)
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{
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if (AddAmmo(pPlayer->nPlayer, 4, 1))
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{
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var_88 = StaticSound[kSoundAmmoPickup];
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nSound = StaticSound[kSoundAmmoPickup];
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if (!(pPlayer->nPlayerWeapons & 0x10))
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{
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pPlayer->nPlayerWeapons |= 0x10;
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SetNewWeaponIfBetter(pPlayer->nPlayer, 4);
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}
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if (var_70 == 55)
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if (statBase == 55)
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{
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pPickupActor->spr.cstat = CSTAT_SPRITE_INVISIBLE;
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DestroyItemAnim(pPickupActor);
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@ -203,16 +190,16 @@ void doPlayerItemPickups(Player* const pPlayer)
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// loc_1BA74: - repeated block, see in default case
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if (pPlayer->nPlayer == nLocalPlayer)
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{
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if (nItemText[var_70] > -1 && nTotalPlayers == 1)
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if (nItemText[statBase] > -1 && nTotalPlayers == 1)
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{
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pickupMessage(var_70);
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pickupMessage(statBase);
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}
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TintPalette(var_44 * 4, var_8C * 4, 0);
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TintPalette(tintRed * 4, tintGreen * 4, 0);
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if (var_88 > -1)
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if (nSound > -1)
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{
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PlayLocalSound(var_88, 0);
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PlayLocalSound(nSound, 0);
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}
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}
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break;
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@ -257,10 +244,10 @@ void doPlayerItemPickups(Player* const pPlayer)
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break;
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}
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var_88 = 20;
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nSound = 20;
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int edx = 40;
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if (edx <= 0 || (!(var_30 & 2)))
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if (edx <= 0 || (!(nFlags & 2)))
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{
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if (!pPlayer->invincibility || edx > 0)
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{
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@ -273,13 +260,13 @@ void doPlayerItemPickups(Player* const pPlayer)
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{
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if (pPlayer->nHealth < 0)
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{
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var_88 = -1;
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nSound = -1;
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StartDeathSeq(pPlayer->nPlayer, 0);
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}
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}
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}
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if (var_70 == 12)
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if (statBase == 12)
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{
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pPickupActor->spr.hitag = 0;
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pPickupActor->spr.picnum++;
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@ -289,16 +276,16 @@ void doPlayerItemPickups(Player* const pPlayer)
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// loc_1BA74: - repeated block, see in default case
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if (pPlayer->nPlayer == nLocalPlayer)
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{
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if (nItemText[var_70] > -1 && nTotalPlayers == 1)
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if (nItemText[statBase] > -1 && nTotalPlayers == 1)
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{
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pickupMessage(var_70);
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pickupMessage(statBase);
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}
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TintPalette(var_44 * 4, var_8C * 4, 0);
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TintPalette(tintRed * 4, tintGreen * 4, 0);
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if (var_88 > -1)
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if (nSound > -1)
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{
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PlayLocalSound(var_88, 0);
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PlayLocalSound(nSound, 0);
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}
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}
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@ -306,15 +293,15 @@ void doPlayerItemPickups(Player* const pPlayer)
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}
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else
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{
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if (var_70 != 14)
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if (statBase != 14)
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{
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var_88 = 21;
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nSound = 21;
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}
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else
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{
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var_44 = var_8C;
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var_88 = 22;
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var_8C = 0;
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tintRed = tintGreen;
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nSound = 22;
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tintGreen = 0;
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}
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goto do_default;
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@ -329,7 +316,7 @@ void doPlayerItemPickups(Player* const pPlayer)
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int edx = 160;
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// Same code as case 6 now till break
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if (edx <= 0 || (!(var_30 & 2)))
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if (edx <= 0 || (!(nFlags & 2)))
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{
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if (!pPlayer->invincibility || edx > 0)
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{
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@ -342,13 +329,13 @@ void doPlayerItemPickups(Player* const pPlayer)
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{
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if (pPlayer->nHealth < 0)
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{
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var_88 = -1;
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nSound = -1;
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StartDeathSeq(pPlayer->nPlayer, 0);
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}
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}
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}
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if (var_70 == 12)
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if (statBase == 12)
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{
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pPickupActor->spr.hitag = 0;
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pPickupActor->spr.picnum++;
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@ -358,16 +345,16 @@ void doPlayerItemPickups(Player* const pPlayer)
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// loc_1BA74: - repeated block, see in default case
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if (pPlayer->nPlayer == nLocalPlayer)
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{
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if (nItemText[var_70] > -1 && nTotalPlayers == 1)
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if (nItemText[statBase] > -1 && nTotalPlayers == 1)
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{
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pickupMessage(var_70);
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pickupMessage(statBase);
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}
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TintPalette(var_44 * 4, var_8C * 4, 0);
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TintPalette(tintRed * 4, tintGreen * 4, 0);
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if (var_88 > -1)
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if (nSound > -1)
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{
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PlayLocalSound(var_88, 0);
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PlayLocalSound(nSound, 0);
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}
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}
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@ -375,15 +362,15 @@ void doPlayerItemPickups(Player* const pPlayer)
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}
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else
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{
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if (var_70 != 14)
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if (statBase != 14)
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{
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var_88 = 21;
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nSound = 21;
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}
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else
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{
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var_44 = var_8C;
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var_88 = 22;
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var_8C = 0;
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tintRed = tintGreen;
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nSound = 22;
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tintGreen = 0;
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}
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goto do_default;
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@ -398,7 +385,7 @@ void doPlayerItemPickups(Player* const pPlayer)
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int edx = -200;
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// Same code as case 6 and 7 from now till break
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if (edx <= 0 || (!(var_30 & 2)))
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if (edx <= 0 || (!(nFlags & 2)))
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{
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if (!pPlayer->invincibility || edx > 0)
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{
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@ -411,13 +398,13 @@ void doPlayerItemPickups(Player* const pPlayer)
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{
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if (pPlayer->nHealth < 0)
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{
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var_88 = -1;
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nSound = -1;
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StartDeathSeq(pPlayer->nPlayer, 0);
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}
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}
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}
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if (var_70 == 12)
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if (statBase == 12)
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{
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pPickupActor->spr.hitag = 0;
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pPickupActor->spr.picnum++;
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@ -427,16 +414,16 @@ void doPlayerItemPickups(Player* const pPlayer)
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// loc_1BA74: - repeated block, see in default case
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if (pPlayer->nPlayer == nLocalPlayer)
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{
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if (nItemText[var_70] > -1 && nTotalPlayers == 1)
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if (nItemText[statBase] > -1 && nTotalPlayers == 1)
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{
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pickupMessage(var_70);
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pickupMessage(statBase);
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}
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TintPalette(var_44 * 4, var_8C * 4, 0);
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TintPalette(tintRed * 4, tintGreen * 4, 0);
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if (var_88 > -1)
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if (nSound > -1)
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{
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PlayLocalSound(var_88, 0);
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PlayLocalSound(nSound, 0);
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}
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}
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@ -444,15 +431,15 @@ void doPlayerItemPickups(Player* const pPlayer)
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}
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else
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{
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if (var_70 != 14)
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if (statBase != 14)
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{
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var_88 = 21;
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nSound = 21;
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}
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else
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{
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var_44 = var_8C;
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var_88 = 22;
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var_8C = 0;
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tintRed = tintGreen;
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nSound = 22;
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tintGreen = 0;
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}
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goto do_default;
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@ -534,7 +521,7 @@ void doPlayerItemPickups(Player* const pPlayer)
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case 19: // Extra Life
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{
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var_88 = -1;
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nSound = -1;
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if (pPlayer->nLives >= kMaxPlayerLives) {
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break;
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@ -542,8 +529,8 @@ void doPlayerItemPickups(Player* const pPlayer)
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pPlayer->nLives++;
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var_8C = 32;
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var_44 = 32;
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tintGreen = 32;
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tintRed = 32;
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goto do_default;
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}
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@ -575,14 +562,14 @@ void doPlayerItemPickups(Player* const pPlayer)
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AddAmmo(pPlayer->nPlayer, WeaponInfo[weapons].nAmmoType, ebx);
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var_88 = StaticSound[kSound72];
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nSound = StaticSound[kSound72];
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}
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if (var_40 == 2) {
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CheckClip(pPlayer->nPlayer);
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}
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if (var_70 <= 50) {
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if (statBase <= 50) {
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goto do_default;
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}
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@ -592,16 +579,16 @@ void doPlayerItemPickups(Player* const pPlayer)
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// loc_1BA74: - repeated block, see in default case
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if (pPlayer->nPlayer == nLocalPlayer)
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{
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if (nItemText[var_70] > -1 && nTotalPlayers == 1)
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if (nItemText[statBase] > -1 && nTotalPlayers == 1)
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{
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pickupMessage(var_70);
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pickupMessage(statBase);
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}
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TintPalette(var_44 * 4, var_8C * 4, 0);
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TintPalette(tintRed * 4, tintGreen * 4, 0);
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if (var_88 > -1)
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if (nSound > -1)
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{
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PlayLocalSound(var_88, 0);
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PlayLocalSound(nSound, 0);
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}
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}
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@ -637,14 +624,14 @@ void doPlayerItemPickups(Player* const pPlayer)
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AddAmmo(pPlayer->nPlayer, WeaponInfo[weapons].nAmmoType, ebx);
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var_88 = StaticSound[kSound72];
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nSound = StaticSound[kSound72];
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}
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if (var_40 == 2) {
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CheckClip(pPlayer->nPlayer);
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}
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if (var_70 <= 50) {
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if (statBase <= 50) {
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goto do_default;
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}
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@ -654,16 +641,16 @@ void doPlayerItemPickups(Player* const pPlayer)
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// loc_1BA74: - repeated block, see in default case
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if (pPlayer->nPlayer == nLocalPlayer)
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{
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if (nItemText[var_70] > -1 && nTotalPlayers == 1)
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if (nItemText[statBase] > -1 && nTotalPlayers == 1)
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{
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pickupMessage(var_70);
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pickupMessage(statBase);
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}
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TintPalette(var_44 * 4, var_8C * 4, 0);
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TintPalette(tintRed * 4, tintGreen * 4, 0);
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if (var_88 > -1)
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if (nSound > -1)
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{
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PlayLocalSound(var_88, 0);
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PlayLocalSound(nSound, 0);
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}
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}
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@ -699,14 +686,14 @@ void doPlayerItemPickups(Player* const pPlayer)
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AddAmmo(pPlayer->nPlayer, WeaponInfo[weapons].nAmmoType, ebx);
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var_88 = StaticSound[kSound72];
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nSound = StaticSound[kSound72];
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}
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if (var_40 == 2) {
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CheckClip(pPlayer->nPlayer);
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}
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if (var_70 <= 50) {
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if (statBase <= 50) {
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goto do_default;
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}
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@ -716,16 +703,16 @@ void doPlayerItemPickups(Player* const pPlayer)
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// loc_1BA74: - repeated block, see in default case
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if (pPlayer->nPlayer == nLocalPlayer)
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{
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if (nItemText[var_70] > -1 && nTotalPlayers == 1)
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if (nItemText[statBase] > -1 && nTotalPlayers == 1)
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{
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pickupMessage(var_70);
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pickupMessage(statBase);
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}
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TintPalette(var_44 * 4, var_8C * 4, 0);
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TintPalette(tintRed * 4, tintGreen * 4, 0);
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if (var_88 > -1)
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if (nSound > -1)
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{
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PlayLocalSound(var_88, 0);
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PlayLocalSound(nSound, 0);
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}
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}
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||||
|
@ -761,14 +748,14 @@ void doPlayerItemPickups(Player* const pPlayer)
|
|||
|
||||
AddAmmo(pPlayer->nPlayer, WeaponInfo[weapons].nAmmoType, ebx);
|
||||
|
||||
var_88 = StaticSound[kSound72];
|
||||
nSound = StaticSound[kSound72];
|
||||
}
|
||||
|
||||
if (var_40 == 2) {
|
||||
CheckClip(pPlayer->nPlayer);
|
||||
}
|
||||
|
||||
if (var_70 <= 50) {
|
||||
if (statBase <= 50) {
|
||||
goto do_default;
|
||||
}
|
||||
|
||||
|
@ -778,16 +765,16 @@ void doPlayerItemPickups(Player* const pPlayer)
|
|||
// loc_1BA74: - repeated block, see in default case
|
||||
if (pPlayer->nPlayer == nLocalPlayer)
|
||||
{
|
||||
if (nItemText[var_70] > -1 && nTotalPlayers == 1)
|
||||
if (nItemText[statBase] > -1 && nTotalPlayers == 1)
|
||||
{
|
||||
pickupMessage(var_70);
|
||||
pickupMessage(statBase);
|
||||
}
|
||||
|
||||
TintPalette(var_44 * 4, var_8C * 4, 0);
|
||||
TintPalette(tintRed * 4, tintGreen * 4, 0);
|
||||
|
||||
if (var_88 > -1)
|
||||
if (nSound > -1)
|
||||
{
|
||||
PlayLocalSound(var_88, 0);
|
||||
PlayLocalSound(nSound, 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -823,14 +810,14 @@ void doPlayerItemPickups(Player* const pPlayer)
|
|||
|
||||
AddAmmo(pPlayer->nPlayer, WeaponInfo[weapons].nAmmoType, ebx);
|
||||
|
||||
var_88 = StaticSound[kSound72];
|
||||
nSound = StaticSound[kSound72];
|
||||
}
|
||||
|
||||
if (var_40 == 2) {
|
||||
CheckClip(pPlayer->nPlayer);
|
||||
}
|
||||
|
||||
if (var_70 <= 50) {
|
||||
if (statBase <= 50) {
|
||||
goto do_default;
|
||||
}
|
||||
|
||||
|
@ -840,16 +827,16 @@ void doPlayerItemPickups(Player* const pPlayer)
|
|||
// loc_1BA74: - repeated block, see in default case
|
||||
if (pPlayer->nPlayer == nLocalPlayer)
|
||||
{
|
||||
if (nItemText[var_70] > -1 && nTotalPlayers == 1)
|
||||
if (nItemText[statBase] > -1 && nTotalPlayers == 1)
|
||||
{
|
||||
pickupMessage(var_70);
|
||||
pickupMessage(statBase);
|
||||
}
|
||||
|
||||
TintPalette(var_44 * 4, var_8C * 4, 0);
|
||||
TintPalette(tintRed * 4, tintGreen * 4, 0);
|
||||
|
||||
if (var_88 > -1)
|
||||
if (nSound > -1)
|
||||
{
|
||||
PlayLocalSound(var_88, 0);
|
||||
PlayLocalSound(nSound, 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -885,14 +872,14 @@ void doPlayerItemPickups(Player* const pPlayer)
|
|||
|
||||
AddAmmo(pPlayer->nPlayer, WeaponInfo[weapons].nAmmoType, ebx);
|
||||
|
||||
var_88 = StaticSound[kSound72];
|
||||
nSound = StaticSound[kSound72];
|
||||
}
|
||||
|
||||
if (var_40 == 2) {
|
||||
CheckClip(pPlayer->nPlayer);
|
||||
}
|
||||
|
||||
if (var_70 <= 50) {
|
||||
if (statBase <= 50) {
|
||||
goto do_default;
|
||||
}
|
||||
|
||||
|
@ -902,16 +889,16 @@ void doPlayerItemPickups(Player* const pPlayer)
|
|||
// loc_1BA74: - repeated block, see in default case
|
||||
if (pPlayer->nPlayer == nLocalPlayer)
|
||||
{
|
||||
if (nItemText[var_70] > -1 && nTotalPlayers == 1)
|
||||
if (nItemText[statBase] > -1 && nTotalPlayers == 1)
|
||||
{
|
||||
pickupMessage(var_70);
|
||||
pickupMessage(statBase);
|
||||
}
|
||||
|
||||
TintPalette(var_44 * 4, var_8C * 4, 0);
|
||||
TintPalette(tintRed * 4, tintGreen * 4, 0);
|
||||
|
||||
if (var_88 > -1)
|
||||
if (nSound > -1)
|
||||
{
|
||||
PlayLocalSound(var_88, 0);
|
||||
PlayLocalSound(nSound, 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -922,7 +909,7 @@ void doPlayerItemPickups(Player* const pPlayer)
|
|||
case 31: // Cobra staff ammo
|
||||
{
|
||||
if (AddAmmo(pPlayer->nPlayer, 5, 1)) {
|
||||
var_88 = StaticSound[kSoundAmmoPickup];
|
||||
nSound = StaticSound[kSoundAmmoPickup];
|
||||
goto do_default;
|
||||
}
|
||||
|
||||
|
@ -932,7 +919,7 @@ void doPlayerItemPickups(Player* const pPlayer)
|
|||
case 32: // Raw Energy
|
||||
{
|
||||
if (AddAmmo(pPlayer->nPlayer, 6, pPickupActor->spr.hitag)) {
|
||||
var_88 = StaticSound[kSoundAmmoPickup];
|
||||
nSound = StaticSound[kSoundAmmoPickup];
|
||||
goto do_default;
|
||||
}
|
||||
|
||||
|
@ -946,7 +933,7 @@ void doPlayerItemPickups(Player* const pPlayer)
|
|||
{
|
||||
int keybit = 4096 << (itemtype - 39);
|
||||
|
||||
var_88 = -1;
|
||||
nSound = -1;
|
||||
|
||||
if (!(pPlayer->keys & keybit))
|
||||
{
|
||||
|
@ -972,7 +959,7 @@ void doPlayerItemPickups(Player* const pPlayer)
|
|||
break;
|
||||
}
|
||||
|
||||
var_88 = StaticSound[kSoundMana1];
|
||||
nSound = StaticSound[kSoundMana1];
|
||||
|
||||
pPlayer->nMagic += 100;
|
||||
if (pPlayer->nMagic >= 1000) {
|
||||
|
|
Loading…
Reference in a new issue