..
console
- same procedure for Blood.
2020-09-29 22:20:25 +02:00
menu
- mouse code update.
2020-09-28 22:36:43 +02:00
movie
- let all video players respect the SoundEnabled setting.
2020-08-11 19:52:54 +02:00
music
- moved music code to "common"
2020-05-23 12:37:47 +02:00
textures
- for Duke/RR, when not using English force use of the regular text font for drawing the map label on the automap.
2020-09-29 21:47:32 +02:00
automap.cpp
- fixed the movement factor for automap panning.
2020-09-07 20:39:07 +02:00
automap.h
- re-added the sprite drawer for Duke's automap.
2020-09-06 21:31:05 +02:00
binaryangle.h
- buildhoriz: Implementation of pitch and BAM conversion code.
2020-10-07 13:29:04 +11:00
cheathandler.cpp
- run most cheats through the network.
2020-09-03 01:32:51 +02:00
cheathandler.h
- run most cheats through the network.
2020-09-03 01:32:51 +02:00
cheats.cpp
- print cheat prompts to the regular message display.
2020-09-25 22:41:17 +02:00
cheats.h
- WIP level transition refactored to a game independent event system.
2020-09-04 19:43:35 +02:00
colormaps.h
- updated common code.
2020-05-30 22:28:24 +02:00
compositesaveame.h
- file system update and adjustment.
2020-04-12 08:30:40 +02:00
compositesavegame.cpp
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
ct_chat.cpp
- hooked up the chat display.
2020-08-25 18:51:56 +02:00
d_net.cpp
- dual license d_net.cpp and i_net.cpp
2020-09-13 19:38:31 +02:00
d_net.h
- cleanup.
2020-09-13 19:27:05 +02:00
d_protocol.cpp
- cleanup.
2020-09-13 19:27:05 +02:00
d_protocol.h
- enable fly cheat for shadow warrior. in other games it is currently ignored, but I think Redneck Rampage and Blood both need it at some point too
2020-09-25 13:50:29 +02:00
d_ticcmd.h
- cleanup.
2020-09-13 19:27:05 +02:00
gameconfigfile.cpp
- Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'".
2020-09-25 18:06:06 +10:00
gameconfigfile.h
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
gamecontrol.cpp
- gamecontrol: Initial setup of PlayerHorizon
struct and deployment within Duke.
2020-10-07 17:12:48 +11:00
gamecontrol.h
- gamecontrol: Initial setup of PlayerHorizon
struct and deployment within Duke.
2020-10-07 17:12:48 +11:00
gamecvars.cpp
- mouse code update.
2020-09-28 22:36:43 +02:00
gamecvars.h
- mouse code update.
2020-09-28 22:36:43 +02:00
gamestate.h
- route all game state changes through game actions.
2020-09-05 15:43:34 +02:00
gamestruct.h
- Re-standardise horizon around 0 and not 100.
2020-10-07 13:28:45 +11:00
initfs.cpp
- made presets work again.
2020-06-07 13:35:23 +02:00
inputstate.cpp
- bumped up the vertical mouse movement factor to 1/5 from 1/8.
2020-09-29 18:14:22 +02:00
inputstate.h
- mouse code update.
2020-09-28 22:36:43 +02:00
interpolate.cpp
- moved interpolation code to its own file.
2020-06-21 22:36:05 +02:00
intvec.h
- got rid of common.h
2020-09-08 18:39:47 +02:00
mainloop.cpp
Merge branch '0.7'
2020-09-28 21:26:43 +02:00
maphack.cpp
- fixed a typo.
2020-09-13 19:21:08 +02:00
mapinfo.cpp
- WIP level transition refactored to a game independent event system.
2020-09-04 19:43:35 +02:00
mapinfo.h
- WIP level transition refactored to a game independent event system.
2020-09-04 19:43:35 +02:00
maploader.cpp
- these parts were missed somehow.
2020-10-02 22:42:54 +02:00
mathutil.cpp
- fixed incompatibility of FindDistance3D with Shadow Warrior.
2020-08-18 23:49:44 +02:00
mathutil.h
- SW: Increase precision of x/y coordinates where possible.
2020-08-18 18:26:04 +10:00
ns.h
- preparation work.
2020-06-21 20:59:07 +02:00
packet.h
- SW: Remove camq16*
variables from game and backend code that supported them.
2020-09-07 08:40:14 +10:00
palette.cpp
- got rid of common.h
2020-09-08 18:39:47 +02:00
palette.h
- always use the containing sector's fog when rendering sprites.
2020-09-20 20:39:11 +02:00
quotemgr.h
- optimizations for better savegame performance.
2020-07-21 21:32:38 +02:00
quotes.cpp
- optimizations for better savegame performance.
2020-07-21 21:32:38 +02:00
raze_music.cpp
- added a CVAR to disable WT's ogg music and a fallback for when it cannot be found.
2020-09-07 21:26:07 +02:00
raze_music.h
- re-implemented VP8 support.
2020-09-05 11:58:19 +02:00
raze_sound.cpp
- do not print game init messages to the notify display.
2020-08-26 20:19:54 +02:00
raze_sound.h
- got rid of common.h
2020-09-08 18:39:47 +02:00
rts.cpp
- matching sound backend code with GZDoom.
2020-05-23 12:59:11 +02:00
rts.h
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
savegamehelp.cpp
- fixed savegame image generation.
2020-09-12 01:11:32 +02:00
savegamehelp.h
- file system update and adjustment.
2020-04-12 08:30:40 +02:00
scancodes.h
-moved scancodes.h out of Build folder.
2020-06-20 12:54:33 +02:00
screenjob.cpp
- removed the slowdown killswitch from the ANM player.
2020-09-30 00:28:17 +02:00
screenjob.h
- ported Exhumed's map to the ScreenJob interface.
2020-08-21 22:30:51 +02:00
screenshot.cpp
- removed some Build related includes from core code.
2020-06-20 18:01:02 +02:00
searchpaths.cpp
- Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'".
2020-09-25 18:06:06 +10:00
secrets.cpp
- implemented proper scaling support for the notify display - both the classic and advanced variant.
2020-08-25 18:03:15 +02:00
secrets.h
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
serialize_obj.h
- missed adding a file...
2020-05-23 22:43:02 +02:00
statistics.cpp
- removed some Build related includes from core code.
2020-06-20 18:01:02 +02:00
statistics.h
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
statusbar.cpp
- for Duke/RR, when not using English force use of the regular text font for drawing the map label on the automap.
2020-09-29 21:47:32 +02:00
statusbar.h
- for Duke/RR, when not using English force use of the regular text font for drawing the map label on the automap.
2020-09-29 21:47:32 +02:00
uiinput.h
- cheat and chat code from ZDoom.
2020-06-21 23:28:45 +02:00
version.h
- savegame version change for the new member in spritetype.
2020-10-02 22:19:32 +02:00
zcompile.cpp
- added the entry point for the ZScript compiler.
2020-06-14 19:20:04 +02:00