..
blood
- gamecontrol: Initial setup of PlayerHorizon
struct and deployment within Duke.
2020-10-07 17:12:48 +11:00
build
- clamp(): Remove definition in compat.h and uplift definition in templates.h.
2020-10-07 13:29:00 +11:00
common
- clamp(): Remove definition in compat.h and uplift definition in templates.h.
2020-10-07 13:29:00 +11:00
core
- gamecontrol: Initial setup of PlayerHorizon
struct and deployment within Duke.
2020-10-07 17:12:48 +11:00
exhumed
- gamecontrol: Initial setup of PlayerHorizon
struct and deployment within Duke.
2020-10-07 17:12:48 +11:00
games /duke
- gamecontrol: Initial setup of PlayerHorizon
struct and deployment within Duke.
2020-10-07 17:12:48 +11:00
glbackend
- scale weapons down to the original tile's size.
2020-10-04 15:33:12 +02:00
libsmackerdec
- fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code.
2020-09-26 11:59:24 +02:00
platform
- Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'".
2020-09-25 18:06:06 +10:00
sw
- gamecontrol: Initial setup of PlayerHorizon
struct and deployment within Duke.
2020-10-07 17:12:48 +11:00
thirdparty
- macOS backend update, plus moving base64.cpp around.
2020-09-27 16:12:50 +02:00
__autostart.cpp
- added the softpoly and Vulkan backend code fron GZDoom.
2020-05-31 10:53:11 +02:00
CMakeLists.txt
- macOS backend update, plus moving base64.cpp around.
2020-09-27 16:12:50 +02:00
g_pch.h
- cleaned up the remaining dependencies on windows.h
2020-02-03 21:30:57 +01:00
gitinfo.cpp
- rewrote the screenshot code to use m_png as its backend.
2019-11-02 12:59:59 +01:00
zzautozend.cpp
- added the softpoly and Vulkan backend code fron GZDoom.
2020-05-31 10:53:11 +02:00