mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-27 20:20:40 +00:00
Merge branch '0.7'
This commit is contained in:
commit
0ddf53a3ef
8 changed files with 21 additions and 36 deletions
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@ -167,6 +167,7 @@ void GameInterface::LevelCompleted(MapRecord *map, int skill)
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{
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JobDesc job = { Create<DBloodSummaryScreen>() };
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sndStartSample(268, 128, -1, false, CHANF_UI);
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Mus_Stop();
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RunScreenJob(&job, 1, [=](bool)
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{
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soundEngine->StopAllChannels();
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@ -163,7 +163,6 @@ static void GameTicker()
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case ga_completed:
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FX_StopAllSounds();
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FX_SetReverb(0);
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Mus_Stop();
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if (g_nextmap == currentLevel)
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{
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// if the same level is restarted, skip any progression stuff like summary screens or cutscenes.
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@ -41,7 +41,7 @@ const char *GetVersionString();
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/** Lots of different version numbers **/
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#define VERSIONSTR "0.7.0 alpha"
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#define VERSIONSTR "0.7.1 alpha"
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// The version as seen in the Windows resource
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#define RC_FILEVERSION 0,7,0,0
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@ -47,6 +47,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "core/menu/menu.h"
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#include "d_net.h"
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#include "automap.h"
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#include "raze_music.h"
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BEGIN_PS_NS
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@ -221,7 +222,8 @@ void GameInterface::NewGame(MapRecord *map, int skill)
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void GameInterface::LevelCompleted(MapRecord *map, int skill)
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{
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if (currentLevel->levelNumber == 0) gameaction = ga_mainmenu;
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Mus_Stop();
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if (currentLevel->levelNumber == 0) gameaction = ga_mainmenu;
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else Intermission(currentLevel, map);
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}
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@ -329,7 +329,8 @@ public:
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260, 290,VICTORY1 + 5,86,59,
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290, 320,VICTORY1 + 6,86,59,
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320, 350,VICTORY1 + 7,86,59,
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350, 380,VICTORY1 + 8,86,59
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350, 380,VICTORY1 + 8,86,59,
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350, 380,VICTORY1 + 8,86,59,
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};
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auto translation = TRANSLATION(Translation_BasePalettes, ENDINGPAL);
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@ -612,15 +613,17 @@ static void bonussequence_d(int num, JobDesc *jobs, int &job)
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{
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case 0:
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jobs[job++] = { Create<DEpisode1End1>(), nullptr };
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jobs[job++] = { Create<DImageScreen>(E1ENDSCREEN, DScreenJob::fadein|DScreenJob::fadeout, 0x7fffffff), nullptr };
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jobs[job++] = { Create<DImageScreen>(E1ENDSCREEN, DScreenJob::fadein|DScreenJob::fadeout, 0x7fffffff), []() { Mus_Stop(); } };
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break;
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case 1:
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Mus_Stop();
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jobs[job++] = { PlayVideo("cineov2.anm", cineov2sound, framespeed_18), []() { S_PlaySound(PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI); } };
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jobs[job++] = { Create<DImageScreen>(E2ENDSCREEN, DScreenJob::fadein | DScreenJob::fadeout, 0x7fffffff), []() { FX_StopAllSounds(); } };
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break;
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case 2:
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Mus_Stop();
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if (g_gameType & GAMEFLAG_DUKEDC)
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{
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jobs[job++] = { PlayVideo("radlogo.anm", dukedcsound, framespeed_10), nullptr };
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@ -636,6 +639,7 @@ static void bonussequence_d(int num, JobDesc *jobs, int &job)
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break;
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case 3:
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Mus_Stop();
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jobs[job++] = { PlayVideo("vol4e1.anm", vol4e1, framespeed_10), nullptr };
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jobs[job++] = { PlayVideo("vol4e2.anm", vol4e2, framespeed_10), nullptr };
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jobs[job++] = { PlayVideo("vol4e3.anm", vol4e3, framespeed_10), []() { S_PlaySound(ENDSEQVOL3SND4, CHAN_AUTO, CHANF_UI); } };
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@ -645,6 +649,7 @@ static void bonussequence_d(int num, JobDesc *jobs, int &job)
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break;
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case 4:
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Mus_Stop();
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jobs[job++] = { Create<DEpisode5End>(), []() { FX_StopAllSounds(); } };
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break;
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}
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@ -1001,12 +1006,13 @@ void dobonus_d(int bonusonly, const CompletionFunc& completion)
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int job = 0;
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FX_StopAllSounds();
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Mus_Stop();
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if (bonusonly < 0 && numplayers < 2 && ud.from_bonus == 0)
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{
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bonussequence_d(volfromlevelnum(currentLevel->levelNumber), jobs, job);
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}
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else
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Mus_Stop();
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if (playerswhenstarted > 1 && ud.coop != 1)
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{
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@ -286,7 +286,6 @@ static bool cheatItems(int player)
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static bool cheatLevel(cheatseq_t *s)
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{
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// Fixme: This should be broadcast as a net event once things are up again.
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lastlevel = 0;
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int volnume,levnume;
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volnume = s->Args[0] - '0' - 1;
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@ -828,21 +828,10 @@ void displayweapon_d(int snum, double smoothratio)
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if (*kb == 2)
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l -= 3;
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{
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double x, y;
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short tilenum;
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signed char shade;
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char orientation;
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x = (l - look_anghalf);
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y = (looking_arc + 244 - gun_pos);
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tilenum = FIRSTGUN + kb_frames[*kb];
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shade = gs;
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orientation = 2;
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hud_drawpal(
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x,
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y,
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tilenum,
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(l - look_anghalf),
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(looking_arc + 244 - gun_pos),
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FIRSTGUN + kb_frames[*kb],
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gs, 2, pal);
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}
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}
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@ -865,30 +854,18 @@ void displayweapon_d(int snum, double smoothratio)
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hud_drawpal(124 + (kickback_pic * 2.) - look_anghalf, looking_arc + 430 - gun_pos - (kickback_pic * 8.), FIRSTGUN + 6, gs, o | pin, pal);
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hud_drawpal(224 - look_anghalf, looking_arc + 220 - gun_pos, pic_5, gs, o | pin, pal);
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}
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else if (*kb < (reload_time - 12))
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else if (*kb < (isNamWW2GI()? (reload_time - 12) : 23))
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{
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hud_drawpal(184 - look_anghalf, looking_arc + 235 - gun_pos, FIRSTGUN + 8, gs, o | pin, pal);
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hud_drawpal(224 - look_anghalf, looking_arc + 210 - gun_pos, pic_5, gs, o | pin, pal);
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}
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else if (*kb < (reload_time - 6))
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else if (*kb < (isNamWW2GI()? (reload_time - 6) : 25))
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{
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hud_drawpal(164 - look_anghalf, looking_arc + 245 - gun_pos, FIRSTGUN + 8, gs, o | pin, pal);
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hud_drawpal(224 - look_anghalf, looking_arc + 220 - gun_pos, pic_5, gs, o | pin, pal);
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}
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else if (*kb < (reload_time))
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else if (*kb < (isNamWW2GI()? reload_time : 27))
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hud_drawpal(194 - look_anghalf, looking_arc + 235 - gun_pos, pic_5, gs, o, pal);
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else if (*kb < 23)
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{
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hud_drawpal(184 - look_anghalf, looking_arc + 235 - gun_pos, FIRSTGUN + 8, gs, o | pin, pal);
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hud_drawpal(224 - look_anghalf, looking_arc + 210 - gun_pos, pic_5, gs, o | pin, pal);
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}
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else if (*kb < 25)
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{
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hud_drawpal(164 - look_anghalf, looking_arc + 245 - gun_pos, FIRSTGUN + 8, gs, o | pin, pal);
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hud_drawpal(224 - look_anghalf, looking_arc + 220 - gun_pos, pic_5, gs, o | pin, pal);
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}
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else if (*kb < 27)
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hud_drawpal(194 - look_anghalf, looking_arc + 235 - gun_pos, pic_5, gs, o | pin, pal);
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}
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};
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@ -1078,6 +1078,7 @@ void exitlevel(MapRecord *nextlevel)
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// Clear potentially loaded per-map ART only after the bonus screens.
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artClearMapArt();
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gameaction = ga_level;
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ud.eog = false;
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if (endofgame)
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{
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if (ud.multimode < 2)
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