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console
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- Screen Job refactoring WIP.
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2021-04-16 17:24:58 +02:00 |
menu
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- use the volumes to find the starting maps for the menu and the clusters for the cutscenes.
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2021-05-02 01:01:30 +02:00 |
movie
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- rewrote movie player so that the decoder backends only perform the decoding but do not draw the frames themselves.
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2021-05-01 18:59:16 +02:00 |
music
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- moved music code to "common"
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2020-05-23 12:37:47 +02:00 |
textures
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- made the tile size getters a bit more robust.
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2021-04-17 12:40:23 +02:00 |
automap.cpp
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- fixed some bogus range checks in automap code.
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2021-04-12 20:54:12 +02:00 |
automap.h
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- Automap: Put in framework to interpolate automap player.
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2021-01-02 18:23:01 +11:00 |
binaryangle.h
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- scriptified Exhumed's 2D content (minus the programmatic textures.)
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2021-04-30 20:08:36 +02:00 |
cheathandler.cpp
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- run most cheats through the network.
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2020-09-03 01:32:51 +02:00 |
cheathandler.h
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- run most cheats through the network.
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2020-09-03 01:32:51 +02:00 |
cheats.cpp
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- added MAPINFO parser, based on GZDoom's.
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2021-05-01 22:52:28 +02:00 |
cheats.h
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- Screen Job refactoring WIP.
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2021-04-16 17:24:58 +02:00 |
ct_chat.cpp
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- license correction for ct_chat.cpp
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2021-04-05 08:59:06 +02:00 |
d_net.cpp
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- Screen Job refactoring WIP.
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2021-04-16 17:24:58 +02:00 |
d_net.h
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- cleanup.
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2020-09-13 19:27:05 +02:00 |
d_protocol.cpp
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- d_protocol: Change horz/avel pack/unpacking from long to float.
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2020-10-09 16:18:28 +11:00 |
d_protocol.h
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- Screen Job refactoring WIP.
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2021-04-16 17:24:58 +02:00 |
d_ticcmd.h
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- Blood: JSON serializer for triggers
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2020-11-21 20:25:06 +01:00 |
def_.cpp
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- actually compile the game code as larger units and integrate them in the main project.
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2021-01-04 11:52:10 +01:00 |
g_mapinfo.cpp
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- migrated volumes to the new storage.
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2021-05-02 00:35:56 +02:00 |
g_mapinfo.h
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- added MAPINFO parser, based on GZDoom's.
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2021-05-01 22:52:28 +02:00 |
gameconfigfile.cpp
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- adapt to changed value range of module master volume in ZMusic.
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2021-03-14 08:51:59 +01:00 |
gameconfigfile.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
gamecontrol.cpp
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- migrated volumes to the new storage.
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2021-05-02 00:35:56 +02:00 |
gamecontrol.h
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- added game flags for all supported add-ons.
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2021-04-30 20:08:31 +02:00 |
gamecvars.cpp
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Revert "- subjective fix to Duke 3D's RPG harsh recoil."
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2021-03-31 20:35:18 +11:00 |
gamecvars.h
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Revert "- subjective fix to Duke 3D's RPG harsh recoil."
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2021-03-31 20:35:18 +11:00 |
gamefuncs.cpp
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- calcChaseCamPos(): Restore original algorithms for new position via GameInterface struct.
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2021-02-18 21:47:39 +11:00 |
gamefuncs.h
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- Blood, Duke & SW: Create new backend chasecam function and replace game-specific versions with it.
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2021-02-18 21:47:37 +11:00 |
gamehud.cpp
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- moved backend independent HUD code out of glbackend.cpp.
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2021-04-11 08:40:18 +02:00 |
gamehud.h
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- moved backend independent HUD code out of glbackend.cpp.
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2021-04-11 08:40:18 +02:00 |
gameinput.cpp
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- processMovement() : Remove attenuation of hidInput->dyaw that was missed when scaling was removed from backend in 44e4c5ff78 .
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2021-04-22 08:58:17 +10:00 |
gameinput.h
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- PlayerAngle: Repair issues with addadjustment() method following changes in 4ffe004483 that were affecting negative input.
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2021-04-06 06:01:54 +10:00 |
gamestate.h
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- we need to wait a bit before starting the intro scene.
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2021-05-01 19:46:17 +02:00 |
gamestruct.h
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- use the volumes to find the starting maps for the menu and the clusters for the cutscenes.
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2021-05-02 01:01:30 +02:00 |
gi.cpp
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- backend update from GZDoom.
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2020-11-23 15:54:06 +01:00 |
gi.h
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- backend update from GZDoom.
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2020-11-23 15:54:06 +01:00 |
initfs.cpp
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- allow specifying a .def file in GAMEINFO.
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2021-04-17 23:52:45 +02:00 |
inputstate.cpp
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- InputState::ClearAllInput() : Only clear crouch_toggle bool if outside of a level, and resend SB_CROUCH sync bit if inside a level and crouch_toggle is true.
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2021-04-01 13:46:16 +11:00 |
inputstate.h
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- generalized the special key handling for skipping cutscenes.
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2021-04-20 15:01:26 +02:00 |
interpolate.cpp
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- moved setsectinterpolate/clearsectinterpolate into the backend.
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2021-01-04 10:37:14 +01:00 |
interpolate.h
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- moved setsectinterpolate/clearsectinterpolate into the backend.
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2021-01-04 10:37:14 +01:00 |
intvec.h
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- got rid of common.h
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2020-09-08 18:39:47 +02:00 |
iterators.h
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fixed undefined end of list behavior of iterators
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2020-10-18 12:14:05 +02:00 |
mainloop.cpp
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- we need to wait a bit before starting the intro scene.
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2021-05-01 19:46:17 +02:00 |
maphack.cpp
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- fixed maphack loader.
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2021-03-07 09:39:16 +01:00 |
mapinfo.cpp
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- migrated volumes to the new storage.
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2021-05-02 00:35:56 +02:00 |
mapinfo.h
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- use the volumes to find the starting maps for the menu and the clusters for the cutscenes.
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2021-05-02 01:01:30 +02:00 |
maploader.cpp
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- fixed maphack loader.
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2021-03-07 09:39:16 +01:00 |
mathutil.cpp
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- fixed incompatibility of FindDistance3D with Shadow Warrior.
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2020-08-18 23:49:44 +02:00 |
mathutil.h
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- SW: Increase precision of x/y coordinates where possible.
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2020-08-18 18:26:04 +10:00 |
ns.h
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- took all script exports out of the namespaces.
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2020-10-10 10:11:22 +02:00 |
packet.h
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- SW: Migrate crouch toggling to backend solution implemented in 4ef0d20e0e .
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2020-11-07 17:53:11 +11:00 |
palette.cpp
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- fixed palette setup for duplicate base palettes.
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2021-04-10 21:42:53 +02:00 |
palette.h
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- always use the containing sector's fog when rendering sprites.
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2020-09-20 20:39:11 +02:00 |
parsefuncs.h
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- use the volumes to find the starting maps for the menu and the clusters for the cutscenes.
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2021-05-02 01:01:30 +02:00 |
precache.cpp
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- also handle SW's voxels.
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2021-04-11 13:38:23 +02:00 |
precache.h
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- also handle SW's voxels.
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2021-04-11 13:38:23 +02:00 |
quotemgr.h
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- optimizations for better savegame performance.
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2020-07-21 21:32:38 +02:00 |
quotes.cpp
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- optimizations for better savegame performance.
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2020-07-21 21:32:38 +02:00 |
raze_music.cpp
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- fixed extended music lookup again.
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2021-04-09 21:28:23 +02:00 |
raze_music.h
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- fixed .def 'music' parsing.
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2021-04-08 16:35:26 +02:00 |
raze_sound.cpp
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- Blood: add a dummy sound entry at index 0.
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2021-04-12 00:31:36 +02:00 |
raze_sound.h
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- got rid of common.h
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2020-09-08 18:39:47 +02:00 |
rts.cpp
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- matching sound backend code with GZDoom.
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2020-05-23 12:59:11 +02:00 |
rts.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
savegamehelp.cpp
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- cleanup of savegame framework
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2021-04-22 00:03:17 +02:00 |
savegamehelp.h
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- cleanup of savegame framework
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2021-04-22 00:03:17 +02:00 |
scancodes.h
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-moved scancodes.h out of Build folder.
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2020-06-20 12:54:33 +02:00 |
screenjob.cpp
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- migrated volumes to the new storage.
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2021-05-02 00:35:56 +02:00 |
screenjob.h
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- we need to wait a bit before starting the intro scene.
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2021-05-01 19:46:17 +02:00 |
screenshot.cpp
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- removed some Build related includes from core code.
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2020-06-20 18:01:02 +02:00 |
searchpaths.cpp
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- added game flags for all supported add-ons.
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2021-04-30 20:08:31 +02:00 |
secrets.cpp
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- Blood: only trigger a secret if the hint system hasn't registered it.
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2020-12-01 12:52:42 +01:00 |
secrets.h
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- Blood: only trigger a secret if the hint system hasn't registered it.
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2020-12-01 12:52:42 +01:00 |
serialize_obj.h
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- missed adding a file...
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2020-05-23 22:43:02 +02:00 |
statistics.cpp
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- removed some Build related includes from core code.
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2020-06-20 18:01:02 +02:00 |
statistics.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
statusbar.h
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- Blood: handle super secrets properly in the statistics display.
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2020-11-26 07:48:34 +01:00 |
statusbar2.cpp
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- migrated volumes to the new storage.
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2021-05-02 00:35:56 +02:00 |
uiinput.h
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- cheat and chat code from ZDoom.
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2020-06-21 23:28:45 +02:00 |
version.h
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- version bump.
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2021-03-02 17:53:25 +02:00 |
zcompile.cpp
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- added the entry point for the ZScript compiler.
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2020-06-14 19:20:04 +02:00 |