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- fixed extended music lookup again.
# Conflicts: # source/core/parsefuncs.h
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1 changed files with 14 additions and 11 deletions
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@ -133,21 +133,24 @@ FileReader OpenMusic(const char* musicname)
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if (!reader.isOpen())
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{
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int lumpnum = LookupMusic(musicname);
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if (mus_extendedlookup && lumpnum >= 0)
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{
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// EDuke also looks in a subfolder named after the main game resource. Do this as well if extended lookup is active.
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auto rfn = fileSystem.GetResourceFileName(fileSystem.GetFileContainer(lumpnum));
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auto rfbase = ExtractFileBase(rfn);
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FStringf aliasMusicname("music/%s/%s", rfbase.GetChars(), musicname);
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int newlumpnum = LookupMusic(aliasMusicname);
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if (newlumpnum >= 0) lumpnum = newlumpnum;
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}
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if (lumpnum == -1)
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if (mus_extendedlookup || lumpnum < 0)
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{
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if (lumpnum >= 0)
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{
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// EDuke also looks in a subfolder named after the main game resource. Do this as well if extended lookup is active.
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auto rfn = fileSystem.GetResourceFileName(fileSystem.GetFileContainer(lumpnum));
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auto rfbase = ExtractFileBase(rfn);
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FStringf aliasMusicname("music/%s/%s", rfbase.GetChars(), musicname);
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int newlumpnum = LookupMusic(aliasMusicname);
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if (newlumpnum >= 0) lumpnum = newlumpnum;
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}
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// Always look in the 'music' subfolder as well. This gets used by multiple setups to store ripped CD tracks.
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FStringf aliasMusicname("music/%s", musicname);
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lumpnum = LookupMusic(aliasMusicname);
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int newlumpnum = LookupMusic(aliasMusicname, lumpnum >= 0);
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if (newlumpnum >= 0) lumpnum = newlumpnum;
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}
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if (lumpnum == -1 && (g_gameType & GAMEFLAG_SW))
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{
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// Some Shadow Warrior distributions have the music in a subfolder named 'classic'. Check that, too.
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