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Revert "- subjective fix to Duke 3D's RPG harsh recoil."
This reverts commit839a7bcbe4
. Revert "- Duke: Restore RPG harsh recoil behind a CVAR." This reverts commit88a49b0d22
. # Conflicts: # source/core/gamecvars.cpp # source/core/gamecvars.h
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3 changed files with 1 additions and 3 deletions
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@ -77,7 +77,6 @@ CVARD(Bool, cl_slopetilting, false, CVAR_ARCHIVE, "enable/disable slope tilting"
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CVARD(Int, cl_showweapon, 1, CVAR_ARCHIVE, "enable/disable show weapons") // only implemented in Blood
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CVARD(Bool, cl_sointerpolation, true, CVAR_ARCHIVE, "enable/disable sector object interpolation") // only implemented in SW
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CVARD(Bool, cl_syncinput, false, CVAR_ARCHIVE, "enable/disable synchronized input with game's ticrate") // only implemented in Duke
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CVARD(Bool, cl_dukefixrpgrecoil, false, CVAR_ARCHIVE, "soften recoil of Duke 3D's RPG")
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CVARD(Bool, cl_smoothsway, false, CVAR_ARCHIVE, "move SW weapon left and right smoothly while bobbing")
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CVARD(Bool, cl_showmagamt, false, CVAR_ARCHIVE, "show the amount of rounds left in the magazine of your weapon on the modern HUD")
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CVARD(Bool, cl_nomeleeblur, false, CVAR_ARCHIVE, "enable/disable blur effect with melee weapons in SW")
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@ -22,7 +22,6 @@ EXTERN_CVAR(Int, cl_weaponswitch)
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EXTERN_CVAR(Float, crosshairscale)
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EXTERN_CVAR(Bool, cl_sointerpolation)
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EXTERN_CVAR(Bool, cl_syncinput)
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EXTERN_CVAR(Bool, cl_dukefixrpgrecoil)
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EXTERN_CVAR(Bool, cl_smoothsway)
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EXTERN_CVAR(Bool, cl_showmagamt)
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EXTERN_CVAR(Bool, cl_nomeleeblur)
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@ -2611,7 +2611,7 @@ static void operateweapon(int snum, ESyncBits actions, int psect)
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fi.shoot(pact, RPG);
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checkavailweapon(p);
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}
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else if (p->kickback_pic == (cl_dukefixrpgrecoil ? 13 : 20))
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else if (p->kickback_pic == 20)
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p->okickback_pic = p->kickback_pic = 0;
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break;
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}
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