mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-26 11:40:44 +00:00
- migrated volumes to the new storage.
This commit is contained in:
parent
03b9275244
commit
825963661b
12 changed files with 125 additions and 52 deletions
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@ -372,7 +372,7 @@ DEFINE_MAP_OPTION(clear, true)
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}
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DEFINE_MAP_OPTION(makelevelnum, true)
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DEFINE_MAP_OPTION(levelnum, true)
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{
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parse.ParseAssign();
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parse.sc.MustGetNumber();
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@ -596,13 +596,17 @@ int GameMain()
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void SetDefaultStrings()
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{
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// Duke 1.3 does not define its episodes through CON.
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if ((g_gameType & GAMEFLAG_DUKE) && fileSystem.FindFile("E4L1.MAP") < 0)
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{
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auto vol0 = AllocateVolume(); vol0->index = 0;
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auto vol1 = AllocateVolume(); vol1->index = 1; vol1->flags = VF_SHAREWARELOCK;
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auto vol2 = AllocateVolume(); vol2->index = 2; vol1->flags = VF_SHAREWARELOCK;
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// Pre-Atomic releases do not define this.
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volumeList[0].name = "$L.A. Meltdown";
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volumeList[1].name = "$Lunar Apocalypse";
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volumeList[2].name = "$Shrapnel City";
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if (g_gameType & GAMEFLAG_SHAREWARE) volumeList[3].name = "$The Birth";
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vol0->name = "$L.A. Meltdown";
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vol1->name = "$Lunar Apocalypse";
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vol2->name = "$Shrapnel City";
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gSkillNames[0] = "$Piece of Cake";
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gSkillNames[1] = "$Let's Rock";
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gSkillNames[2] = "$Come get Some";
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@ -1494,6 +1498,12 @@ DEFINE_ACTION_FUNCTION_NATIVE(_Raze, bcos, bcos)
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ACTION_RETURN_INT(bcos(v, shift));
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}
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DEFINE_ACTION_FUNCTION(_MapRecord, GetCluster)
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{
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PARAM_SELF_STRUCT_PROLOGUE(MapRecord);
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ACTION_RETURN_POINTER(FindCluster(self->cluster));
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}
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extern bool demoplayback;
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DEFINE_GLOBAL(multiplayer)
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DEFINE_GLOBAL(netgame)
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@ -1504,6 +1514,9 @@ DEFINE_GLOBAL(consoleplayer)
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DEFINE_GLOBAL(currentLevel)
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DEFINE_GLOBAL(paused)
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DEFINE_FIELD_X(ClusterDef, ClusterDef, name)
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DEFINE_FIELD_X(ClusterDef, ClusterDef, InterBackground)
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DEFINE_FIELD_X(MapRecord, MapRecord, parTime)
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DEFINE_FIELD_X(MapRecord, MapRecord, designerTime)
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DEFINE_FIELD_X(MapRecord, MapRecord, fileName)
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@ -1518,6 +1531,7 @@ DEFINE_FIELD_X(MapRecord, MapRecord, nextLevel)
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DEFINE_FIELD_X(MapRecord, MapRecord, nextSecret)
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//native readonly String messages[MAX_MESSAGES];
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DEFINE_FIELD_X(MapRecord, MapRecord, Author)
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DEFINE_FIELD_X(MapRecord, MapRecord, InterBackground)
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DEFINE_FIELD_X(SummaryInfo, SummaryInfo, kills)
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DEFINE_FIELD_X(SummaryInfo, SummaryInfo, maxkills)
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@ -47,7 +47,6 @@ GlobalCutscenes globalCutscenes;
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TArray<ClusterDef> clusters;
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TArray<VolumeRecord> volumes;
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TArray<TPointer<MapRecord>> mapList; // must be allocated as pointers because it can whack the currentlLevel pointer if this was a flat array.
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VolumeRecord volumeList[MAXVOLUMES];
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MapRecord *currentLevel; // level that is currently played.
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MapRecord* lastLevel; // Same here, for the last level.
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@ -147,6 +146,33 @@ MapRecord *FindMapByLevelNum(int num)
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return nullptr;
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}
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VolumeRecord* FindVolume(int index)
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{
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for (auto& vol : volumes)
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{
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if (vol.index == index) return &vol;
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}
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return nullptr;
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}
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ClusterDef* FindCluster(int index)
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{
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for (auto& vol : clusters)
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{
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if (vol.index == index) return &vol;
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}
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return nullptr;
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}
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ClusterDef* AllocateCluster()
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{
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return &clusters[clusters.Reserve(1)];
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}
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VolumeRecord* AllocateVolume()
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{
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return &volumes[volumes.Reserve(1)];
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}
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// return a map whose cluster and map number matches.
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// if there's only one map with the given level number return that.
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MapRecord* FindMapByClusterAndLevelNum(int cluster, int num)
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@ -9,11 +9,9 @@
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#undef GetMessage // Windows strikes...
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#endif
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enum EMax
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{
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MAXSKILLS = 7,
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MAXVOLUMES = 7,
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MAXMENUGAMEPLAYENTRIES = 7,
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};
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@ -203,7 +201,6 @@ struct SummaryInfo
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};
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extern GlobalCutscenes globalCutscenes;
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extern VolumeRecord volumeList[MAXVOLUMES];
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extern MapRecord *currentLevel;
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bool SetMusicForMap(const char* mapname, const char* music, bool namehack = false);
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@ -216,10 +213,10 @@ MapRecord *FindNextMap(MapRecord *thismap);
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MapRecord* SetupUserMap(const char* boardfilename, const char *defaultmusic = nullptr);
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MapRecord* AllocateMap();
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inline VolumeRecord* FindVolume(int index) { return nullptr; }
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inline ClusterDef* FindCluster(int index) { return nullptr; }
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inline ClusterDef* AllocateCluster() { return nullptr; }
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inline VolumeRecord* AllocateVolume() { return nullptr; }
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VolumeRecord* FindVolume(int index);
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ClusterDef* FindCluster(int index);
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ClusterDef* AllocateCluster();
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VolumeRecord* AllocateVolume();
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void SetLevelNum(MapRecord* info, int num);
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inline VolumeRecord* MustFindVolume(int index)
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@ -117,11 +117,17 @@ bool M_SetSpecialMenu(FName& menu, int param)
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case NAME_StartgameNoSkill:
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menu = NAME_Startgame;
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NewGameStartupInfo.Skill = param;
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if (menu == NAME_StartgameNoSkill) NewGameStartupInfo.Episode = param;
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if (menu == NAME_StartgameNoSkill)
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{
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NewGameStartupInfo.Episode = param;
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NewGameStartupInfo.Skill = 1;
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}
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if (gi->StartGame(NewGameStartupInfo))
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{
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M_ClearMenus();
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STAT_StartNewGame(volumeList[NewGameStartupInfo.Episode].name, NewGameStartupInfo.Skill);
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int ep = NewGameStartupInfo.Episode;
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auto vol = FindVolume(ep);
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if (vol) STAT_StartNewGame(vol->name, NewGameStartupInfo.Skill);
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inputState.ClearAllInput();
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}
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return false;
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@ -365,6 +371,7 @@ static DMenuItemBase* CreateCustomListMenuItemText(double x, double y, int heigh
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// Creates the episode menu
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//
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//=============================================================================
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extern TArray<VolumeRecord> volumes;
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static void BuildEpisodeMenu()
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{
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@ -385,15 +392,14 @@ static void BuildEpisodeMenu()
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ld->mSelectedItem = gDefaultVolume + ld->mItems.Size(); // account for pre-added items
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int y = ld->mYpos;
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for (int i = 0; i < MAXVOLUMES; i++)
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// Volume definitions should be sorted by intended menu order.
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for (auto &vol : volumes)
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{
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auto& vol = volumeList[i];
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if (vol.name.IsNotEmpty() && !(vol.flags & VF_HIDEFROMSP))
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{
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int isShareware = ((g_gameType & GAMEFLAG_DUKE) && (g_gameType & GAMEFLAG_SHAREWARE) && i > 0);
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int isShareware = ((g_gameType & GAMEFLAG_DUKE) && (g_gameType & GAMEFLAG_SHAREWARE) && (vol.flags & VF_SHAREWARELOCK));
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auto it = CreateCustomListMenuItemText(ld->mXpos, y, ld->mLinespacing, vol.name[0],
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vol.name, ld->mFont, CR_UNTRANSLATED, isShareware, NAME_Skillmenu, i); // font colors are not used, so hijack one for the shareware flag.
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vol.name, ld->mFont, CR_UNTRANSLATED, isShareware, NAME_Skillmenu, vol.index); // font colors are not used, so hijack one for the shareware flag.
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y += ld->mLinespacing;
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ld->mItems.Push(it);
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@ -401,7 +407,7 @@ static void BuildEpisodeMenu()
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if (vol.subtitle.IsNotEmpty())
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{
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auto it = CreateCustomListMenuItemText(ld->mXpos, y, ld->mLinespacing * 6 / 10, 1,
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vol.subtitle, SmallFont, CR_GRAY, false, NAME_None, i);
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vol.subtitle, SmallFont, CR_GRAY, false, NAME_None, vol.index);
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y += ld->mLinespacing * 6 / 10;
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ld->mItems.Push(it);
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textadded = true;
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@ -109,20 +109,21 @@ void parseDefineCutscene(FScanner& sc, FScriptPosition& pos)
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{
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FScanner::SavedPos eblockend;
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sc.MustGetNumber();
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if (sc.Number < 1 || sc.Number > MAXVOLUMES)
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if (sc.Number < 1)
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{
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sc.ScriptError("episode number %d out of range. Must be positive", sc.Number);
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return;
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}
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int vol = sc.Number - 1;
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int vol = sc.Number;
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if (sc.StartBraces(&eblockend)) return;
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while (!sc.FoundEndBrace(eblockend))
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{
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sc.MustGetString();
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if (sc.Compare("intro")) parseCutscene(sc, volumeList[vol].intro);
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else if (sc.Compare("outro")) parseCutscene(sc, volumeList[vol].outro);
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else if (sc.Compare("flags")) sc.GetNumber(volumeList[vol].flags);
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auto volume = MustFindVolume(vol);
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if (sc.Compare("intro")) parseCutscene(sc, volume->intro);
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else if (sc.Compare("outro")) parseCutscene(sc, volume->outro);
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else if (sc.Compare("flags")) sc.GetNumber(volume->flags);
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}
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}
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else if (sc.Compare("map"))
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@ -461,18 +461,10 @@ void ShowIntermission(MapRecord* fromMap, MapRecord* toMap, SummaryInfo* info, C
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GC::WriteBarrier(runner);
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// retrieve cluster relations for cluster-based cutscenes.
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int fromcluster = -1, tocluster = -1;
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if (fromMap)
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{
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fromcluster = fromMap->cluster - 1;
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if (fromcluster < 0 || fromcluster >= MAXVOLUMES) fromcluster = -1;
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}
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if (toMap)
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{
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tocluster = toMap->cluster - 1;
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if (tocluster < 0 || tocluster >= MAXVOLUMES) tocluster = -1;
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}
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if (fromcluster == tocluster) fromcluster = tocluster = -1;
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ClusterDef* fromcluster = nullptr, *tocluster = nullptr;
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if (fromMap) fromcluster = FindCluster(fromMap->cluster);
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if (toMap) tocluster = FindCluster(toMap->cluster);
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if (fromcluster == tocluster) fromcluster = tocluster = nullptr;
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try
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@ -481,7 +473,7 @@ void ShowIntermission(MapRecord* fromMap, MapRecord* toMap, SummaryInfo* info, C
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{
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if (!fromMap->outro.Create(runner, fromMap, !!toMap))
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{
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if (fromcluster != -1 && !volumeList[fromcluster].outro.Create(runner, fromMap, !!toMap))
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if (fromcluster != nullptr && !fromcluster->outro.Create(runner, fromMap, !!toMap))
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globalCutscenes.DefaultMapOutro.Create(runner, fromMap, !!toMap);
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}
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@ -493,7 +485,7 @@ void ShowIntermission(MapRecord* fromMap, MapRecord* toMap, SummaryInfo* info, C
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{
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if (!toMap->intro.Create(runner, toMap, !!fromMap))
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{
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if (tocluster != -1 && !volumeList[tocluster].intro.Create(runner, toMap, !!fromMap))
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if (tocluster != nullptr && !tocluster->intro.Create(runner, toMap, !!fromMap))
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globalCutscenes.DefaultMapIntro.Create(runner, toMap, !!fromMap);
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}
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globalCutscenes.LoadingScreen.Create(runner, toMap, true);
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@ -240,7 +240,9 @@ void DBaseStatusBar::PrintAutomapInfo(FLevelStats& stats, bool forcetextfont)
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{
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y = 200 - stats.screenbottomspace - spacing;
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}
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const auto &volname = volumeList[volfromlevelnum(lev->levelNumber)].name;
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auto cluster = FindCluster(lev->cluster);
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FString volname;
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if (cluster) volname = cluster->name;
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if (volname.IsEmpty() && am_nameontop) y = 1;
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DrawText(twod, stats.font, stats.standardColor, 2 * hud_statscale, y, mapname, DTA_FullscreenScale, FSMode_ScaleToHeight, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
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@ -160,14 +160,17 @@ void levelLoadDefaults(void)
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levelInitINI(DefFile());
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int i;
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for (i = 0; i < kMaxEpisodes; i++)
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for (i = 1; i <= kMaxEpisodes; i++)
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{
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sprintf(buffer, "Episode%d", i+1);
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sprintf(buffer, "Episode%d", i);
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if (!BloodINI->SectionExists(buffer))
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break;
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CutsceneDef &csB = volumeList[i].outro;
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auto cluster = MustFindCluster(i);
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auto volume = MustFindVolume(i);
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CutsceneDef &csB = cluster->outro;
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auto ep_str = BloodINI->GetKeyString(buffer, "Title", buffer);
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volumeList[i].name = ep_str;
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cluster->name = volume->name = ep_str;
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if (i > 1) volume->flags |= VF_SHAREWARELOCK;
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csB.video = cleanPath(BloodINI->GetKeyString(buffer, "CutSceneB", ""));
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csB.sound = soundEngine->FindSoundByResID(BloodINI->GetKeyInt(buffer, "CutWavB", -1) + 0x40000000);
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@ -181,14 +184,15 @@ void levelLoadDefaults(void)
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int j;
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for (j = 0; j < kMaxLevels; j++)
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{
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sprintf(buffer2, "Map%d", j+1);
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sprintf(buffer2, "Map%d", j);
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if (!BloodINI->KeyExists(buffer, buffer2))
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break;
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auto pLevelInfo = AllocateMap();
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const char *pMap = BloodINI->GetKeyString(buffer, buffer2, NULL);
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CheckSectionAbend(pMap);
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pLevelInfo->levelNumber = makelevelnum(i, j);
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pLevelInfo->cluster = i + 1;
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SetLevelNum(pLevelInfo, makelevelnum(i, j));
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pLevelInfo->cluster = i;
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pLevelInfo->mapindex = j;
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pLevelInfo->labelName = pMap;
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pLevelInfo->fileName.Format("%s.map", pMap);
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levelLoadMapInfo(BloodINI, pLevelInfo, pMap, i, j);
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@ -1644,6 +1644,7 @@ int ConCompiler::parsecommand()
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return 0;
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case concmd_definevolumename:
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{
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popscriptvalue();
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transnum(LABEL_DEFINE);
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j = popscriptvalue();
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@ -1658,8 +1659,13 @@ int ConCompiler::parsecommand()
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textptr++, i++;
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}
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parsebuffer.Push(0);
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volumeList[j].name = FStringTable::MakeMacro(parsebuffer.Data(), i);
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// We need both a volume and a cluster for this new episode.
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auto vol = MustFindVolume(j);
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auto clust = MustFindCluster(j + 1);
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vol->name = clust->name = FStringTable::MakeMacro(parsebuffer.Data(), i);
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if (j > 0) vol->flags |= VF_SHAREWARELOCK;
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return 0;
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}
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case concmd_defineskillname:
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popscriptvalue();
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transnum(LABEL_DEFINE);
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@ -1699,6 +1705,11 @@ int ConCompiler::parsecommand()
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auto map = FindMapByLevelNum(levnum);
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if (!map) map = AllocateMap();
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map->SetFileName(parsebuffer.Data());
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if (k == 0)
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{
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auto vol = MustFindVolume(j);
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vol->startmap = map->labelName;
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}
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while (*textptr == ' ' || *textptr == '\t') textptr++;
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@ -3177,6 +3188,12 @@ void loadcons()
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ScriptCode.Push(0);
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ConCompiler comp;
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if (fileSystem.FileExists("engine/engine.con"))
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{
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comp.compilecon("engine/engine.con");
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}
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comp.compilecon(ConFile()); //Tokenize
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if (userConfig.AddCons) for (FString& m : *userConfig.AddCons.get())
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@ -524,13 +524,19 @@ void LoadCustomInfoFromScript(const char *filename)
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case CM_TITLE:
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{
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sc.MustGetString();
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if (curep != -1) volumeList[curep].name = sc.String;
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auto vol = MustFindVolume(curep);
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auto clust = MustFindCluster(curep);
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vol->name = clust->name = sc.String;
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break;
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}
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case CM_SUBTITLE:
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{
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sc.MustGetString();
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if (curep != -1) volumeList[curep].subtitle = sc.String;
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if (curep != -1)
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{
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auto vol = MustFindVolume(curep);
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vol->subtitle = sc.String;
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}
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break;
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}
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default:
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@ -65,7 +65,7 @@ struct MapRecord native
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native readonly int flags;
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native readonly int levelNumber;
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native readonly int cluster;
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native readonly String InterBackground;
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// The rest is only used by Blood
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native readonly int nextLevel;
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native readonly int nextSecret;
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@ -82,6 +82,14 @@ struct MapRecord native
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if (name == "") return labelName;
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return name;
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}
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native ClusterDef GetCluster();
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}
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struct ClusterDef
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{
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native readonly String name;
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native readonly String InterBackground;
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}
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struct SummaryInfo native
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