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- also handle SW's voxels.
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e5e23cd63c
commit
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6 changed files with 12 additions and 9 deletions
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@ -2202,7 +2202,7 @@ void polymost_scansector(int32_t sectnum)
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{
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if ((spr->cstat&(64+48))!=(64+16) ||
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(r_voxels && tiletovox[spr->picnum] >= 0 && voxmodels[tiletovox[spr->picnum]]) ||
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(r_voxels && gi->Voxelize(spr->picnum)) ||
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(r_voxels && gi->Voxelize(spr->picnum) > -1) ||
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DMulScale(bcos(spr->ang), -s.x, bsin(spr->ang), -s.y, 6) > 0)
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if (renderAddTsprite(z, sectnum))
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break;
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@ -101,7 +101,7 @@ struct GameInterface
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virtual int chaseCamX(binangle ang) { return 0; }
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virtual int chaseCamY(binangle ang) { return 0; }
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virtual int chaseCamZ(fixedhoriz horiz) { return 0; }
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virtual bool Voxelize(int sprnum) { return false; }
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virtual int Voxelize(int sprnum) { return -1; }
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virtual FString statFPS()
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{
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@ -72,8 +72,9 @@ static void doprecache(int picnum, int palette)
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if (r_voxels)
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{
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int vox = tiletovox[picnum];
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if (vox == -1) vox = gi->Voxelize(picnum);
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if (vox == -1 && isBlood()) vox = Blood::voxelIndex[picnum];
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if (vox != -1 && voxmodels[vox] && voxmodels[vox]->model)
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if (vox >= 0 && vox < MAXVOXELS && voxmodels[vox] && voxmodels[vox]->model)
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{
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FHWModelRenderer mr(*screen->RenderState(), 0);
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voxmodels[vox]->model->BuildVertexBuffer(&mr);
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@ -127,5 +128,6 @@ void precacheMarkedTiles()
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int dapalnum = pair->Key >> 32;
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doprecache(dapicnum, dapalnum);
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}
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cachemap.Clear();
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}
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@ -2,4 +2,5 @@
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void PrecacheHardwareTextures(int nTile);
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void markTileForPrecache(int tilenum, int palnum);
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void markVoxelForPrecache(int voxnum);
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void precacheMarkedTiles();
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@ -798,9 +798,9 @@ void GameInterface::FreeLevelData()
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::GameInterface::FreeLevelData();
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}
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bool GameInterface::Voxelize(int sprnum)
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int GameInterface::Voxelize(int sprnum)
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{
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return (aVoxelArray[sprnum].Voxel >= 0);
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return (aVoxelArray[sprnum].Voxel);
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}
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END_SW_NS
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@ -2252,10 +2252,10 @@ struct GameInterface : ::GameInterface
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void WarpToCoords(int x, int y, int z, int a, int h) override;
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void ToggleThirdPerson() override;
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void SwitchCoopView() override;
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int chaseCamX(binangle ang) { return -ang.bcos(-3); }
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int chaseCamY(binangle ang) { return -ang.bsin(-3); }
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int chaseCamZ(fixedhoriz horiz) { return horiz.asq16() >> 8; }
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bool Voxelize(int sprnum);
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int chaseCamX(binangle ang) override { return -ang.bcos(-3); }
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int chaseCamY(binangle ang) override { return -ang.bsin(-3); }
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int chaseCamZ(fixedhoriz horiz) override { return horiz.asq16() >> 8; }
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int Voxelize(int sprnum) override;
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GameStats getStats() override;
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