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synced 2024-12-26 11:40:44 +00:00
- generalized the special key handling for skipping cutscenes.
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parent
0c5729b0f6
commit
9e40e49c2c
6 changed files with 21 additions and 14 deletions
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@ -126,3 +126,14 @@ inline void resetForcedSyncInput()
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{
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gamesetinput = false;
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}
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inline bool specialKeyEvent(event_t* ev)
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{
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if (ev->type == EV_KeyDown || ev->type == EV_KeyUp)
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{
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int key = ev->data1;
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if (key == KEY_VOLUMEDOWN || key == KEY_VOLUMEUP || (key > KEY_LASTJOYBUTTON && key < KEY_PAD_LTHUMB_RIGHT)) return true;
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}
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return false;
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}
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@ -59,15 +59,10 @@ IMPLEMENT_CLASS(DImageScreen, true, false)
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bool DSkippableScreenJob::OnEvent(event_t* evt)
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{
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if (evt->type == EV_KeyDown)
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if (evt->type == EV_KeyDown && !specialKeyEvent(evt))
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{
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auto& key = evt->data1;
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bool ignoredkeys = key == KEY_VOLUMEDOWN || key == KEY_VOLUMEUP || (key > KEY_LASTJOYBUTTON && key < KEY_PAD_LTHUMB_RIGHT);
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if (!ignoredkeys)
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{
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state = skipped;
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Skipped();
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}
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state = skipped;
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Skipped();
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}
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return true;
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}
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@ -230,6 +225,7 @@ public:
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}
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if (jobs[index].job->state != DScreenJob::running) return false;
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return jobs[index].job->OnEvent(ev);
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}
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@ -858,7 +858,7 @@ public:
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bool OnEvent(event_t* ev) override
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{
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if (ev->type == EV_KeyDown)
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if (ev->type == EV_KeyDown && !specialKeyEvent(ev))
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{
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if ((displaystate & printStatsAll) != printStatsAll)
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{
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@ -400,7 +400,7 @@ public:
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bool OnEvent(event_t* ev) override
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{
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if (ev->type == EV_KeyDown)
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if (ev->type == EV_KeyDown && !specialKeyEvent(ev))
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{
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if ((displaystate & printStatsAll) != printStatsAll)
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{
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@ -808,7 +808,7 @@ public:
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}
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return true;
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}
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state = skipped;
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if (!specialKeyEvent(ev)) state = skipped;
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return true;
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}
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return false;
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@ -1163,7 +1163,7 @@ private:
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bool OnEvent(event_t* ev)
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{
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if (ev->type == EV_KeyDown) skiprequest = true;
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if (ev->type == EV_KeyDown && !specialKeyEvent(ev)) skiprequest = true;
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return true;
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}
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@ -1278,7 +1278,7 @@ public:
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bool OnEvent(event_t* ev)
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{
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if (ev->type == EV_KeyDown) skiprequest = true;
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if (ev->type == EV_KeyDown && !specialKeyEvent(ev)) skiprequest = true;
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return true;
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}
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@ -389,7 +389,7 @@ private:
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bool OnEvent(event_t* ev) override
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{
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if (ev->type == EV_KeyDown)
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if (ev->type == EV_KeyDown && !specialKeyEvent(ev))
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{
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if (State >= s_BonusRest && State < &s_BonusRest[countof(s_BonusRest)])
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{
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